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About [DE]Rebecca

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  1. Who: Rebecca is joined by DE’s Sound Team for a deep dive into Sounds of the System. Join George, Jeff, Carl, and David! What: We are starting things off with a Save the Date for TennoCon 2020! Then, learn about the developments of upcoming Warframe content from a Sound point of view! Get sneak peeks and treat your ears to the Sounds of the System! Music, Characters, Ambiance, and More! Prizes? We have plenty of Digital Prizes to give out. We even have Physical Prizes this Stream! Where: Find us at: twitch.tv/Warframe and mixer.com/playwarframe Twitch Drop / Mixer Reward: Tune in to find out what you can snag for watching our Devstream! When: Join us this Friday, February 14th at 2 p.m Eastern Standard Time! Ask your SOUND RELATED questions here – you have until 10 a.m Friday! By installing the Youtube app for free on your Nintendo Switch, you can conveniently watch the stream on the Warframe Youtube channel from your portable system!
  2. Hello Tenno, This is Part II of our last UI Dev Workshop. While our last Dev Workshop discussed intent and purpose in designs and showed mockup UI designs, this Workshop will discuss ‘coming changes and why’. All of the philosophical points in Part I remain consistent - Part II mainly highlights some action items we are taking based on feedback. Everyone’s favourite part of a Dev Workshop is the "Ctrl + F Friendly Table of Contents," so here we go: Table of Contents: 1) Item Labels. 2) ‘Hold to Confirm’ Experiment. 3) Console UI Pass / Improvements 4) Item Details 5) End-of-Mission 6) Mastery Icons 7) Bonus: Forge All! Item Labels. In a near-future Update - Item Labels will be ON by Default. The ‘Need For Information‘ outweighs the concern about ‘Overwhelming’, and since it is indeed optional, we are simply inverting this. Toggle as you see fit, but be assured new players will forevermore be just a little bit more clued in to what they are looking at. ‘Hold to Confirm’ Experiment. We are removing this experimental interaction in most cases - it’s only staying in real-time combat scenarios to prevent accidental clicking. The removal of Hold to Confirm will be implemented first in the Intrinsic and Avionics screens, where places you would normally Hold to Confirm will now simply require a click + Dialog like usual. The addition of Hold to Confirm is going to be placed in the ‘Abort Mission’ screen (on death) to prevent accidental Mission aborting, as well as remain in the real-time Railjack Payload and Refine management. Controller-friendly UI Pass / Improvements There are several areas we are going to review for better controller usability including: Refining the base cursor velocity while using a controller. Expanding the options available to customize cursor speed (for example: cursor travel time when using the D-pad). Making it easier to manually interact with scrollbars using the cursor (vs. scrolling with the right stick) while using a controller: Increasing the detection area to interact with the scrollbar. Increasing the effect when hovering over the scrollbar to make it more pronounced and obvious that you are using it. These should improve a lot of interactions for any controller users on PC or Console! Item Details: Detailed Purchase Dialog This screen actually starts with a story - the day we had our Dev Workshop review meeting, we also released the Kuva Nukor, Kuva Hind, and Kuva Bramma. Players immediately began chat-linking these items to view their details. All Stats are hidden behind a ‘hover’ on About, and thus we had a perfect day to make a decision on the changes for this screen since we could watch in real-time how players interacted with the new content. As a result, we will be re-tooling this screen to be less hover-dependent and provide stat information at a glance, as seen here in this mockup: End of Mission As we work on the re-design of this screen, we will ensure there is an expanded version of the screen you can access. Once you choose this expanded version, the game will remember it and only present you with this version of the screen for future missions, until you choose to collapse it again. We are still working on mockups for this which will come in a future Workshop or Devstream! Mastery Icons: These are being iterated on and we will have more to show soon. Bonus: Forge All! Open the spoiler tag to see a Placeholder feature request coming for Railjack - Click to ‘Forge All’ in Dry Dock before you head out on a mission. Conclusion The Warframe Story and experience is one told through the sum of its elements - from unique worlds, to distinctly weird characters, we believe our role of storytellers also applies in the UI. However, there is also a role for stat-based prioritization in the UI which we will integrate in a more balanced manner as we review and redesign screens.
  3. I picked up on that - we are adding more Prestige ranks (next week, all Platforms) to this Intermission so that people can still earn Cred!
  4. I am unaware of any bans issued for this - do you have links to cases on other forums? As for updates, it's not its own platform, it just works with the normal PC version of the game - but you are using a new service to play it!
  5. This is very common feedback that will change the pace of lethality to a degree, but I am super interested to compile a consensus on this!
  6. THIS THREAD UNLOCKS IN 2 HOURS to ensure replies are based on at least 2 hours of game-experience with the changes on PC, PS4, and XB1. Practical feedback based on your experiences is what we're looking for here - we look forward to reading it when the thread opens! Tenno, We have released a batch of Lich Changes and we'd like your feedback on them! The changes are: The Kuva Larvling Who Lived Starting from the very beginning of Kuva Lich conception brings us to Kuva Larvlings. Kuva Larvlings will now play a key role in determining your future relationship with your Kuva Lich. A downed Kuva Larvling will now display an icon of the Kuva weapon that it’s birthed Kuva Lich will possess! This allows players to decide upfront if they want to pursue that weapon by finishing the downed Kuva Larvling, or to ignore and attempt another Lich. The Kuva Larvling will be in this downed state for a max of 30 seconds before it perishes. As an added benefit to completing the mission even if you choose NOT to kill the Kuva Larvling, a downed Kuva Larvling will grant 100 Kuva on End of Mission. Breaking Your Back for Knowledge The first time my Kuva Lich cracked my back like celery I knew I’d have to settle the score. But, over time- and 100 back-cracks and deaths later- Parazon Requiem Attempts started to feel overly negative. To alleviate some of that back pain, we’ve prioritized knowledge over chiropractic methods: Your Kuva Lich will no longer kill you when you fail a Requiem guess, nor will they attempt to break your back. The Parazon stabbing animation will play but the UI will show whether it was a success or failure. Upon receiving a Requiem fail, your Kuva Lich will laugh at you and leave, leaving your back and dignity intact! Valence FUSION First introduced in 26.0.6, Valence Transfer, now retitled Valence Fusion for clarity, was designed to address owning duplicate Kuva weapons with different unique innate damage bonuses. Giving you the ability to replace a Kuva weapons innate damage bonus (plus investments like Forma, Focus Lens etc) with one from another Kuva weapon was a good start, but we can push this even further! Valence Fusion now also boosts your Kuva weapons innate damage bonus. Examples: Your Kuva Kohm with 25% damage can be fed into your 40% weapon, to make it 44% Your Kuva Kohm with 40% damage can be fed into your 25% weapon, to make it 44% Your Kuva Kohm with 25% damage can be fed into your 44% weapon, to make it 48.4% Your Kuva weapon duplicates now offer a gradual progression towards a “perfect” Kuva weapon, which would reflect a 60% damage value, if you choose to pursue this path. *Clarification on ‘Abandoning Liches’: We have removed the prototype for this for now, because rather than not fixing the core loop and just letting a Lich be banished, we intend to focus on the core loop first. *Comment on Murmur hunting - There are some questions about Murmur hunting that are outside the scope of this hotfix, but we will be reviewing in the coming weeks once the above changes are settled in. NEW KUVA WEAPONS KUVA HIND (variant) This powerful Grineer burst rifle has been retrofitted to add semi-automatic and automatic fire modes. KUVA NUKOR (variant) A highly-optimized Nukor that allows for the weapon’s microwave field to hit up to four additional targets. KUVA BRAMMA (new) This Grineer bow delivers vengeance in the form of cluster bomb-tipped arrows that can be detonated mid-air or on impact. Converted Kuva Lich Changes Converted Liches have been criticized for their lack of endurance and firepower. They don’t use their abilities, and leave a weak impression. Increased Converted Kuva Lich minimum time to 2 minutes. Increased Converted Kuva Lich Damage Per Second with damage bonus upgrade 3x. Fixed Converted Kuva Liches not using their abilities.
  7. Locking for mud-slinging. Locking because answer is known (Channeling is not returning).
  8. Lacera Nikana Prime Okina (Aesthetically such a win!)
  9. Next Hotfix will restore the original Melee behaviour of it being opt-in only with Alt-Fire, 'Hold to Heavy Attack' is going away.
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