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Trissila

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Posts posted by Trissila

  1. 8 hours ago, MillbrookWest said:

    Today's Sortie had two modifiers. First was the enemy physical damage resistance increase, the second was enemy puncture damage increase (which would make armour moot at level 100).

    I run a banshee with Vitality on 99% of the time, and i still went down in one shot.

    So i think you should cut the guys you ran with some slack, chances are they didn't see the second modifier. So the Corpus were in fact hitting harder.

    vlcsnap-0022283qvj.png

    We get all these UI improvements and you'd think getting vital game info to the players would float higher. Both modifiers should be displayed if the mission has more than one modifier imho.

    That's not a special case. Elemental/Physical enhancement is always twofold: Enemy resists Elemental/Physical damage and also has buffed damage of one particular Element/Physical Type.

     

    7 hours ago, THeMooN85 said:

    I would say... three modifiers. Third was... extreme cold that drains shield and vitality after.

    PS. I did today's sortie on Loki (250/250) with Quick Thinking mod, with Dex Sibaris (unmoded and after forma lol), Akstiletto Prime (Gas or Corrosive don't remember) and Orthos Prime with Gas.

    PS 2. We ended it by three of four because one dude softened. Was it hard? Kinda. Was it challenging? Kinda. Was it fun? YES.

    That's not a third modifier. That's just how Europa Surface tiles work.

     

     

     

    On Sortie 3, against Level 100 enemies that often have damage buffs, Vitality/Redirection don't matter. You get instagibbed anyway. This is why I run Bless instead of EV on my Trinity Prime for Sorties, because that permanent 75% damage reduction is worth far more to the success of pug squads than getting energy a bit faster.

  2. Meanwhile, the Atterax is just as good if not better than the Galatine Prime for 99.99999% of the game, and sits at MR 2.

     

    You don't have to be a metaslave to get things done in this game.

     

    That being said, your failure to increase your MR has nothing to do with you "not being meta", it has to do with your refusal to ever use new pieces of gear. MR does not care what items are in or out of the meta, it cares only that you spent 20 minutes in Akkad increasing the rank on a piece of gear you have not used before.

  3. As time goes on, more people already have what they want, and it becomes increasingly likely that they'll acquire anything they still need through normal means. Primes aren't exactly difficult to farm unless you have remarkably bad luck. Ditto rivens. With each passing day, more rivens are created, with more of the desirable rivens in circulation, and more people already having what they want.

  4. 6 hours ago, Judgebanks said:

    As for the foo metaphor it's nice story, but it has never happened. Copper Ore in World of Warcraft is still worth 2-3g per ore on average per server. This allows the player to earn tens of thousands of gold before ever hitting level cap, that is good.

    This works only because WoW is nearly 13 years old and limits what any given character can do (unlike Warframe), such that there is a perpetual market of very old, very lazy veteran players that want to power-level their alt's professions and have effectively unlimited gold to spend on it. You also have to factor in the scaling economy, whereby to a freshly-minted character a silver is a precious thing, whereas level-capped characters are getting dozens if not hundreds of gold per daily quest. WoW has had a severe inflation problem for many years now, and the fact that a brand new player can get decent money for trivially-farmable materials is merely a happy (for them) side effect. Gold is also not a premium purchasable currency in WoW -- although nowadays you CAN indirectly buy gold by buying and selling game time tokens, gold also literally grows on trees. Platinum does not, and must be purchased from DE.

  5. Thing is, nothing really takes that much effort or time to acquire in this game. Sure, there are things that are gated behind cooldowns -- You can only get so much syndicate standing per day with your daily bonus, the three missions, and picking up all the medallions -- but the actual Time Spent Playing to acquire those things isn't anything exceptional. You just have to wait for the daily resets before you can do more of it.

     

    For instance, a full set of +element/+status mods (all four elements for all four weapon types) took me perhaps five or so hours of actual game time to acquire, farming Infested Sabotage and Spy 2.0 and Corrupted Vor for most of them. Then I had to wait until Baro came around with Jolt and Voltaic Strike, which took a couple of weeks, but the actual obtaining of those was trivial at 600 ducats and 300K credits, something that basically happens passively through normal play.

     

    The most annoying stuff to farm -- Mesa and Nekros come to mind with their key requirements, those keys having a 1 hour build time and requiring components that are themselves somewhat time-gated -- isn't even tradeable.

     

    Ultimately, things are worth what people are willing to pay for them. That's how capitalist trade works. The information is readily available for people to make informed decisions.

  6. On 4/7/2017 at 2:13 PM, wargthewarg said:

    Both Mag and Volt are, imo, bad starter frames. They require modding and formas to get them to be more fun and when you put them up against Excal as starter it's like punishing new players if they choose wrong.

    Also, I think that soon after picking a starter frame DE should make a tutorial-ish quest for a new frame so that new players have two frames to play around with. Rhino would be good for that, especially since he's early on and if you picked Volt or Mag you'll be glad to have Iron Skin.

    The first time I started I took Volt and the second time, even if I don't enjoy playing him, I didn't have to think twice about choosing Excal. 

    Eh, I did alright with Mag as my starter frame. Granted that I fully intended to main Trinity and farmed her up the moment I got to Ceres, but.

     

    Early-game Mag play is mostly about using Pull as CC and Polarize as a gimpy heal and pseudo-armor-strip. You largely ignore 2 and 4 and rely mostly on your weapons.

  7. Corrupted Mods are supposed to have drawbacks.

     

    Too bad that almost every frame in the game has at least one stat they can happily dump with no problems, or even no actual negative effect in some cases.

     

    That's just not good for balance.

     

    That having been said, nerfing efficiency won't accomplish anything. People will just bring pizzas, which they can trivially make ten billion of.

  8. 6 hours ago, Ksaero said:

    Never been obsessed with power creep, the game doesn't require maximizing for any content anyways.

    This. Rivens are entirely unnecessary. If I truly want to use a weapon that just can't cut it for level 200+ enemies, I'll just go do one of the dozens upon dozens of starchart missions, fissures, alerts, invasions, syndicate missions, or even sorties where that weapon is more than fine, and resources/relics are resources/relics no matter what the level of the enemies is.

  9. If you have a 75% coupon: Get the highest plat pack.

     

    If you do not have a 75% coupon: Get the middle-tier PA (The $80 one)

     

    Mid-tier PA is the cheapest plat available outside of a 75% coupon on the highest plat tier. The warframe, weapon(s) and/or sentinel, slots, and potatoes are just freebie extras.

     

    This was true for Valkyr, it's true for Banshee, and in all likelihood will always be true.

  10. 4 hours ago, SeaUrchins said:

    It doesn't need good AI, it just needs good waypoints and pathfinding :/

    Which PD did not have. I lost count of the number of times one of the civvies would be 20 feet from A, then run all the way back to C and back to A again.

     

    No thanks. Leave Rescue as it is.

  11. On 2/16/2017 at 2:04 PM, Tyrian3k said:

    You hack a console and jump into the portal to check.

    The execution timer is too short on the Lua Rescue Sorties, though. It's pretty much impossible to check all the consoles, especially if you're solo.

    You have one or more people working the consoles while another one checks the portals. The console operators can begin hacking the next console while you're dipping into the portal. Easy Peasy.

  12. Best support frame is and always will be Trinity Prime. For lower-level things you go EV build and spam 2 for infinite energy and shields along with decent damage. For higher-level things (sorties, long endless) you go Bless build to give everyone permanent 75% damage reduction and still infinite energy, just not quite as fast. Weapons don't matter as long as you bring a well-built one so that you can drop enemies in one or two shots so you can get the energy out of them quickly.

  13. It's starting to get to the point that I avoid Limbos in pub play. It is simply not worth my time or effort to be constantly figuring out whether I can or cannot attack any given enemy because, 9 times out of 10, the visual indicators for Rifted enemies are barely distinguishable from any number of other effects going on. Most of the time they're not even trolling, the mission being an annoying sack of garbage is just an unfortunate side effect of Limbo being present.

  14. The core problem is that Warframe, fundamentally, cannot be challenging. Every time DE tries to add enemies with challenging mechanics, people complain. And level scaling means nothing, whether the enemies start at level 20 or level 200, because people will just abuse frame power scaling and status procs to reduce enemies to trivial piles of nothing, no matter what the number underneath the healthbar is. A level 200 Heavy Gunner who's armor has been entirely stripped by two shots of a 100% status Tigris is the exact same as a level 20 Heavy Gunner, it just took half a second longer to get to that point. The only difference between an Earth starchart mission and a Sortie mission, for my Trinity, is that on Earth I go EV because I'm lazy, and on Sortie I go Bless because it makes my squad effectively invincible and I just have to shoot an enemy once to get the energy out of it.

  15. On 1/25/2017 at 11:16 PM, Ninja22678 said:

    Shotguns are supposed to be high damage, blow your head off weapons; not really low damage weapons. It makes more sense for an auto rifle like the Soma.

    Being an actual Crit Shotgun would take care of that.

     

    Crit weapons, when modded, tend to be auto-crit weapons with a 4.0x or better crit multiplier. Add in some red crits, and you do have your high-damage weapon.

     

    The problem right now is that basically every shotgun worth using is a Status weapon, getting every pellet to proc. None of them have good crit stats except, perhaps, the Vaykor Hek (as mentioned earlier in the thread), and even then not really. We could use a solid Crit shotgun that doesn't rely entirely on procs and the associated elemental damage.

  16. And?

     

    Frames trivializing content is hardly a new thing, and certainly not something unique to Octavia.

     

    My first ever sortie ended with an elemental enhanced Kela, and I'd never done Kela before. So two people immediately ragequit when I didn't abuse Concealed Explosive shurikens to cheese the rotating locks, leaving my Trin Prime and a Valkyr. As I'm learning the fight and figuring out the best way to handle mechanics in between bouts of stripping Kela's armor, the other player was spamming Valk's invincibility to ignore pretty much the entire fight's mechanics.

     

    Warframe, at high levels of play, is pretty much entirely about abusing frame scaling to play as little as possible.

  17. 22 hours ago, TheChaotic1 said:

    I'm under the impression that they are putting   blueprints  in the derelict because it's underused and to help average folks eventually get the hema

    I mean it was basically unused till now

    I don't understand Derelict at all. There is nothing in there that people want, except for Corrupted Mods, which already require their own keys and impose a squad-wide set of handicaps. Derelict Keys are trivial to craft,both in terms of materials and time, so they're not even a legitimate barrier to entry except for the newest of the newbies -- and they don't even need keys, they can just hitch a taxi! The only purpose those keys serve is to impost an artificial 1-minute cooldown between missions, and even that is circumvented by pre-building a healthy stack of them. I mean, maybe you could argue mutagen samples for Infested research... but again, the mission keys aren't actually a barrier of any sort.

     

    Why in the world do Derelict missions require this superfluous extra step?

  18. 22 minutes ago, SwordMasterZoro-EN- said:

     Ivara being the worst to farm despite having no quest, and also the condition to get all 3 vualts to even get 1 chance to get 1 part out of 3 of them.

    Ivara landed in my lap passively whilst farming for my +damage+stat mods. MUCH better than others that offer no other incentive besides the frame parts.

  19. Self-damage is a reasonable tradeoff for wide-area damage potential. Otherwise, there would be zero reason to ever use a weapon that wasn't explosive AoE. Why would you ever choose to damage fewer targets if there was no risk involved above and beyond single- or small-multiple-target weapons?

     

    Yes, the game has some scaling issues on the high end. But bear in mind that the vast, overwhelming majority of the game is not that. Starchart missions cap out at 40~50. Raids are 80. Sorties cap out at 100. Things above 100 are very-long-duration endless runs, which are a special case above and beyond the rest of the game. Honestly, it's fine that the meta narrows down at that point.

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