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GJMDarkBoss

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Posts posted by GJMDarkBoss

  1. As usual, thanks for all the work you put in this, and the big efforts you make for everyone to enjoy events and what nots !

    Kudos to you D.E team !!!!

  2. They need to add slide > jump > slide again to have the speed boost.  The biggest 2 reasons why?  Control of my character and I feel less like a space ninja.  I felt totally in control of my character and it helped the immersion quite a bit.  They removed some of the control over your warframe and that hurts.  Having control in a game is a big thing and now I just feel like I have a lot less control then I did.

    Yes it is very true indeed, what i noticed is that i fall downstairs/in pit a lot more ;).

     

    It's weird because in fact i've now added a rush card for my frame, so i sprint faster, but i don't really use it because i tend to be around team mates so i dont sprint all times at full speed to not be ahead 10 miles of them. Which i think is not the same feeling as being able to "twist/roll/backflip" at all.

    I miss it because i love dancing in the elevator to release a little bit of the "stress" of the last battle ;). linking epic wallruns, onto melee - smash charge :) All those little things to have fun with !

     

    I loved being an acrobat in training ! :p

     

    Anyway back to the main topic, i'd really love to see what will be done in the next updates, or actually maybe nothing if they intend to keep this cooldown.

    Hell, maybe they will add it to other areas ? ( Melee, breathing ;) ) 

  3. i don't like this change, doesn't feel natural you can't slide after 1 jump but after the second jump your character don't want to slide, just feel awckward.

     

    If the problem is rusher you need to make the game more difficult, if the guy rushing alone die everytime or even just sometimes he won't rush anymore. the movement system wasn't the real issue here.

    Agreed, more difficult, with a teleport back to teammates.

    But you know what ? Because of the lag ( the rusher has ), ennemies won't notice you, and you won't take any damage from running past them because they won't see you ...

     

    Don't take me seriously below i think i'm gonna rage there ...

     

     

    Anyway, just came right back from a mission .... i'm pretty angry right now, there was 1 guy that rushed the whole level, activating elevators so each time i killed the ennemies i had to call it, wait for it to come back, then activate it ....

    Seriously i SO wanted to $#*(@ slap him ... he ruined my entire mission ...

     

    SO my proposition :

    - Stop messing with ninja moves, if so many people will feel messed up with and won't play as frequently as before ...

    - Instead add a friendly fire allowance ... where hosts can disable/enable on will ... this way we kill them, END OF STORY !

     

    I'm sorry for all this rant ... but this was just too much for me today ... i can't enjoy it, when i'm waiting for others, trying to act nicely and people just keep slamming doors on my nose. 

  4. Sorry not gonna quote whole post, but I agree with you 100%. I sometimes rush a mission and it is fun sometimes so I have no objection to that tipe of gameplay.

     

    May I suggest a ticking option before starting a game where you can select what type of gameplay you would like in the next mission. Like if you where our to loot you tick the loot option, if you where there to do a speed run for some quick stuff for a build then tick the speed run option. In turn the paring system should match you only with people that ticked those type of play therefore no one has the right to complain because they selected the type themselves. Maybe with a speed run you can implement a system where if you fall behind you get teleported to the rest of the pack.

     

    Yes i'd like that, and i think would eliminate those nasty problems we have, let rushers be rushers, because it's true that if you do the same mission over and over it's kind of boring to loot everything.

    And yes a tickable option would be fine with me. This way you get teleported with the first ones if rushers ticked, and to last ones if isn't ticked.

    Anyway i hope we hear from the official staff soon, because i want my crazy ninja moves ;)

     

    Edit: Whoo, another crazy idea emerged in my head:

    What would you say about a vote ?

    Like between missions, you can vote for what's next ? Well lets put a tickable box under it, this way no private/online problems anymore, people who see rushers is winning simply disconnect from squad ?

  5. I don't think it's been mentionned earlier but sometimes ( more rarely than often ), excalibure is hanging in the air and sliding on the floor ( like the ash bug i think ) after performing a jump-melee-smash combo.

    It mostly occurs while an ennemy is downstairs behind a cover, me upstairs and i jump-smash him, it seems as if exca couldn't find a correct footing.

  6. Waaait a minute. Who are you? o -o

     

    Lulz.

    He's the stalker, disguised as a tenno, disguised as darryl1. But he really is in fact a spy from a whole new ennemy race, called the fluffies, dangerous rabbits from another universe summoned by portals to eat all the carrots in the universe.

    So, no more carrots, no more tennos ( only food for tennos ), the ennemies are free to win, and that's what the stalker wants in the end !

  7. I like this tread and as Majicebe has put so clearly this makes the game less fun.

     

    I suggest that each level should have more locked doors that require multiple players to unlock, and maby this should be scaled according to how many players are in the current session in stead of having a set 2 when you aren't soloing, thus slowing down the rushers and maby like with some of the bosses(like Jackel) it only activates once all the players are present and within a set distance of the boss, as I suspect this is where rushing happens the most. I also like the traps and obstacles Idea.

     

    Yes, boss activation should only be when all players are here. How many times i just arrive to kill like Vork/Vok/Vod ( can't recall :p ), and he's already dead :(.

    But in the mean time, i think rushers shouldn't be blamed, because in the end, it's their game too ! They shouldn't be punished for playing the way they want ! ( And really, when sometimes i hear that you SHOULD play a certain way just starts me up ... ). It's a fast paced game, so people just wanting to start the action now should be rewarded in their field of competence.

     

    So from these fews ideas we can start to sketch something ? Maybe like being a Looter you won't have "Kill mods" too often, but more "stealth / stealing mods" ? Rarest ones or whatever ? What do you think ?

     

     

    CreeChy:

    Ok firstly i have to say one thing, i think the cooldown system rooted from good intentions, and i dont have a major issue with it, yet i do understand where those that do are coming from. My suggestion to this would be that since we already have stamina, why not work the slides and 'ninja movements' into that, allowing a burst of uninterrupted jump, slide, wall run, flip, slide, something(s) until you are out of stamina and then need to recharge, this is what i feel would work best for how the gameplay is now.

     

    On the topic of people running ahead, i don't think these whole elaborate traps and what not are necessary, Look at what is already there, the locked doors that require 2 people to open, this is already in place, increasing the frequency of their occurrence may keep more people together during a mission, and 2 out of a total of 4 is still majority in my opinion.

     

    Overall i do agree that the movement and indeed the 'ninja' element of the gameplay has suffered in the latest changes, and i feel that it definitely needs to be changed/fixed moving forward.

     
     

     

    Yes you have good points, and with constructive posts like yours and others we can go far i feel it !

    But i think it won't eliminate the rusher vs. looter debate, even if they can only jump-slide-flip-slide-flip for example for 10 seconds straight they'll be at extraction before you looted half your way to there ?!

     

    Looters will feel set aside, rushers will rage and go private ... So much seggregation is it really necessary ? It makes the little tenno here really sad :'( :) :)

     
  8. Good call bud.

     

     

    As a "grand master" I can undoubtedly say, "I love this game!"  but I have to agree, the slide cool down is a game breaker for me even.  I had so much more mobility before hand, and now it's gone.  I feel like I had my legs chopped off and they handed me crutches.  Maybe I'm exaggerating a bit, but the game has an entirely different feel now, and it doesn't leave me smiling anymore.

     

    Exactly that ! I can't imagine how the game lovers from the beginning should feel ... it's just been 5 days for me, but 5 intensive days that i think i wanna marry this game ... i'm just waiting for legal issues to be resolved but i bought a ring you know ;).

     

    Edit: Nope, 6 days in fact ! But time flies when i'm ninja meleeing my way around !

  9. What we need is profile scaling to be brought out before matchmaking as we know it now. I mean, I want to play with players that have around the same rank profile as me. This way you do not get low level 10 year olds ruining the game for you and in most cases rank 4+ means they know enough to not waste time by pressing X just when you are about to enter. I had it done to me by a rank 2 player  (Excalibur, surprise surprise) and just about managed to slide in. Quite annoying these little buggers.

    Yep true, i remember once i did it in one of my very first missions i really felt ashamed because every other tenno looked at me strangely ! Then i looked the mini-map and understood my error, at least i came back down for him..

  10. I think a community-based honor system could work pretty well with a co-op type game of this nature.  Then again, there could still be a good mechanics-based solution out there against rushing.  I like the doors that require at least one other person to open -- maybe something more along those lines where all 4 people have to activate the elevator or a pressure plate for the door to open or something.  Or maybe corpus force fields will just always be activated if you're far enough away from the group.  Those could all work too.  You can rush all you want... for the next 75 feet ;P

     

    Yep like in farcry as said above, when you leave the mission more than X feet you have to get back to there in 10 seconds or you teleport back into action !

  11. Oh yeah, I'm in no way advocating rushing.  I simply don't understand the need to rush through a map.  If you want to just rush through, why wouldn't you just play solo and do the same thing?  What the hell is the point of playing online co-op multiplayer if you're not working with a team?  I just don't get the point of rushing in general.

     

    As for your idea; I think something like that could work.  I wouldn't mind seeing a simple option of "Rusher/Speed" or "Co-op" Leagues (or whatever they'd call them) and then if some rusher player puts in co-op and just rushes through, maybe have the ability to report that player, and if the player gets X number or reports he's officially warned by the "Tenno Ethics Enforcement Members" (TEEM, ha!) or something, and maybe after X warnings they're forced to play on one League or the other.  Same could be done for stragglers in the Rush/Speed league.

     

    I totally agree with you !

    [Offtopic]

    What pisses me the most is those player that rush, and you, because in your head it's a co-op game then you have to stick to your mates ... so you try to keep up ... But what do they do when they see you coming to elevator ? Push 'X' ... Biggest troll ever encountered

    Or better they rush, and leave you stranded in a middle of some heavy-*ss showdown.

    Better fight with the best than rush like the rest heh ;)

    [/Offtopic]

     

    Lol sorry just came back from some epic co-op solo battle, so had to share ;)

    But i really like the Looter-Rusher status, like on MSN, you can have a status displayed under your pseudo. 

    I think it would be great and i like the honour rank too, like maybe being voted by the comunity ?

  12. Thanks for the work guys !

    - fixed cases where players could fall ...

    << Thanks a bunch i was yelling at my screen when this happened ... Especially when i had no revive options ...

     

    - fixed NPCs jumping down through terrain

    << Is this the case where you are in extermination and there is this one ennemy left that you will never find ?

     

    Anyways i like this update !!

     

    One last thing ....

    Remove the cooldown, then it's a perfect NINJA world !!!

  13. On the complaint side:

    I MUST admit that it's the 'move like a ninja' part that seduced me most.

    Don't take me wrong on this one i don't like to rush ( though if you do it doesn't bother me much ), always wait for team mates etc.., and i like the amount of content, customisation and effort that DE put into this neat little treasure !

    It is true that, even being a newbie ( 5 days max. ), I felt the little difference which at start wasn't such a big deal ... but now is becoming more of a pain that something i just notice and then "meh whatever" it just breaks the flow of movement and make it less "parkourish" :)

    On the ideas side:

    There was an idea i read that i liked.

    It was that you could put your status "Looter/Crazy runner/Ninja/Whatever" under your profile.

    It would be picked in the matchmaking calculations.

    What i would add to this is the ability ( like solo/private/online ) to choose what player type you want, e.g i would select Looters/Online, this way i would only connect to player that won't rush and wait for me. Or maybe if i just want to farm bosses etc i pick Rusher and boom, noone behind etcetera.

    I realise this implies maybe fewer available area players. But it's a risk i would gladly take ;)

    My two cents that might be worth even less ;)

  14. I thought you were going to restore chaining the Slide Flipping but no. This makes me sad.

     

    I dunno mate, it always/still work for me ..

    Some guy on the previous update thread, said that you had to hold shift all the time ( which i did as i thought it was the way of doing it since the beginning ;) ).

     

    I dunno if what you mean is doing it in the air because i have to touch the ground between each slide-flip sequence, but i only started like 3 days ago so ... my .2 cents ;)

     

    Edit: Ah and thanks DE, for being so reactive and listening to the community !!

  15. Welcome to warframe. I hope you enjoy this game as much as me

    Thanks, yes i really really like it, it just passed N1 in my list, right in front of TF2 ! :)

     

    Welcome! heres hoping i run into you in the field, pro tip. break /EVERYTHING/

     

    Yes, i smash everything and get a ton of loots and xp, that's fun because, when you wander in a room they hear the sound of you picking up credits and they get back to have some :)

    Anyways, see you soon ! :)

     

     

    Hello , fellow tenno and welcome to Warframe.

     

    Thanks, hope i'll learn fast, so much things to take into consideration, brain OVERHEAT :)

  16. I'm DarkBoss, the lord of Darkness, and possibly master of this universe ( at least in my head ;) ).

     

    First to developpers :

    - I'm glad to have found such a neat, well designed, and optimised ( C2D e8400, GTX260, msi p35 ). It's beautiful fast-paced and i love the F2P concept, you are going to raise money quick.

     

    Then to the community:

    - It's been quite a while that i found teammates actually waiting for you, reviving you and when you are a noob ( like me ) they show you quickly what to do ! 
    I'm really enjoying this, and hope to play with YOU soon :)

     

    Have fun.

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