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Morgoth

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Posts posted by Morgoth

  1. There's a number of Reddit posts about this too. I've made one myself.

    This is terrible. Metallics "doing what they should" is not what has happened. They made our shiny, pretty game into a matte mess.

    It looks like they spilled bleach and tried to clean it with sandpaper. It's horrible.

    I cannot begin to describe what has happened to our clan dojo, considering we used a lot of gold there. It simply looks like clay painted with musturd. Awful.

    Please revert or fix this immediately.

     

    This is not ok.

     

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  2. Other than the visuals on her 4, I don't think Wisp really needs any changes.

    One thing I might suggest is a single Reservoir instead of 3 cycles, that act all as one. This seems to be how everyone is using her, but then again, perhaps we just haven't explored all the possibilities. So for now, probably best to leave it as is.

    In general, however, she's great but not overpowered. I have 2 builds for her at the moment. One is a blend of healing and simple crowd control, while the other is more focused on healing. The difference is duration vs range. Both are primarily built around Reservoir.

     

    Reservoir Builds:

    The first build has a higher range, and allows for the Shock Mote to stun enemies as you zip around, which is incredibly useful. However, the reservoir effect only lasts 46 seconds, which is pretty solid, but the build relies on taking damage from enemies to gain energy, so you have to be tactical with your reservoir placement. The first build is pictured behind the first spoiler below. The health buff is 537 with 53.7 hp/s regen. Solid, but not overwhelming. I also had to use an umbra forma and sacrifice any armor in order to do this. Balanced.

    Spoiler

    9b2Pela.png

    The second build I run is a pure healer. More power strength and duration, but completely sacrifice my range. This really takes a toll on the shock effect, as you will only really have the shock crowd control when you're very close to enemies (14m), if you even decide to use it. In this case, I find it's more useful to use only the Vitality Mote and keep them at tactical locations, so your squad can benefit from the heal. The effect lasts longer (67 seconds) and has a slightly higher heal (597 hp with 59.7 hp/s regen). Much better duration, but you sacrifice the crowd control and your own base health. Again, balanced.

    Spoiler

    mzZ2it3.png

     

    Other Abilities:

    Her other abilities come into play a bit for my builds. Wil-O-Wisp can be helpful for the healer build to draw fire away, since I have lower base health, while Breach Surge is more useful on the higher range build. The damage multiplier is nice, but the main use for this is crowd control after the brief stun from Shock Mote wears off.

    Haste Mote is pretty neat. A slight speed boost is nice, but nothing close to having a volt in your squad. The fire rate buff is cool too, and can be pretty useful.

    In general, I don't much use Sol Gate. I feel like it is underwhelming and frankly I just don't have the energy capacity to use it in most cases. Perhaps this could get a slight buff?

    I do also think it would be cool if we could somehow teleport to her resevoirs without looking directly at them, but that seems overpowered.

    In short, I love these builds. They're useful but not overly powerful. Playing them requires tactical placement and attention to your team. Wisp is not a tank by any means, and her heal is not overwhelming, but it is helpful and she is a great addition to the squad for improving your team's survivabilitiy.

    New favorite Warframe. Well done!

     

    Edits: mostly formatting

    • Like 2
  3. Equipment shows Odonata and MK1-BO as not max level. I'm positive I have "mastered" both of these, which is annoying because I have since sold the Odonata and there is no way for me to re-obtain it. Is there any way to confirm if these were mastered? If so, is there a way to fix this bug?

     

    eiN6NUL.jpg

  4. My codex shows my Odanata at rank 23 and was informed this was only a UI bug and to make a post here to have it corrected. I was assured the archwing was level 30 and simply wanted it to be displayed as such - it is a bit of an eyesore in my codex.

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