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(XBOX)Twilias

Xbox Member
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Posts posted by (XBOX)Twilias

  1. The 'Can not place here' box around the dojo's terminals and doors is a huge pain to work around. I understand the intention of not letting players block terminals or doors for members, but the box around them is way too big and prevents a lot of cool designs to decorate them from coming to life. If not made smaller, these boxes should be removed entirely and trust placed on the players to be responsible with them. Disabling blueprint purchases in labs is an option, nothing stops one from blocking a door if they really want to, and players shouldn't stay with an irresponsible or clueless clan like that anyway.

    Also, nearly every terminal in the dojo is off-center from the build axis center. Just saying.

    "You know that your (X) is off-center?" 'My design is center, the dev's isn't. :clem:'

  2. When placing objects in the dojo or ship, it's very likely that attempting to rotate an object on a fixed angle (45°, 15°) it is very likely the object will lock itself at a slight skew from the standard axis. It will continue to turn in the selected fixed intervals, but along its own new skewed axis and there is no simple way to fix this aside from making a new object entirely. (which will likely just do it again anyway)

    This has been an issue for a long time and is extremely frustrating to work around when one is trying to do detailed or specific placements, even to the point of choosing not to do a cool idea simply because one can't line up the pieces correctly. 

    pls fix k thx

  3. When using the Perla deluxe pistol skin on Aksomati, the magazine/chamber always floats a few inches beyond the end of the barrel. This is very consistent and has been this way for a few months. 

    Not a major issue, but it's literally why I bought the skin and it looks silly. pls fix :clem:

  4. Clan name - Ordinary Tenno
    Clan tier - Storm Clan 
    Clan platform - Xbox One
    Clan Role - Founding Warlord/Architect

    The design is a blend of Orokin and Tenno styles with emphasis on organization and lots of flora. Several rooms have been redone or added since we were last featured.

    (Sorry I missed your reply last time Helen, I hope we can still be friends. :clem:)

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  5. When placing decorations one randomly gets the 'Failed to place decoration' notification followed by 'Failed to connect to server - you will be logged out' immediately. This happens a lot and is not a network error, as the connection is fine and it only happens when decorating. 

    This has been an issue for a long time, please look into it. It gets very annoying when trying to do precise placement for major projects and one has to re-log every half hour. 

  6. There's several serious bugs during Eidolon hunts that I feel should've been addressed by now but haven't. I apologize for not having exact inputs that cause some of the transference related issues, but whatever the input that causes the issue is, it happens often enough during Eidolon hunts to be a problem and it happens while playing the game how it's intended to be played.

    -All three Eidolon giants still teleport at random, usually when too close to water but I've seen it happen otherwise as well. This is annoying because not only does it restore their shields and waste time, but it can also waste archwings as players try and chase them around the map. I know this has something to do with path finding issues and is the equivalent of the giant using "/unstuck", but it happens much more than it should and for what appears to be no real reason.

    -During Hydrolyst fights, Vomvalyst Blooms can occasionally bug their Vomvalysts by making them invulnerable despite the bloom being destroyed. In worst case scenario the giant can siphon energy to restore its shields from the invulnerable Vomvalyst, forcing players to stand by and wait for its shields to completely regenerate. This wastes an enormous amount of time. (A workaround for this bug is to lead the bugged Vomvalyst to a new bloom, but aside from being annoying to have to do, they can choose not to cooperate)

    -There are issues involving weapon swaps and transference that can make a weapon appear holstered despite it being equipped and animated. Though funny at first, this is an issue because while in this state the player can not reload, and during hectic Eidolon fights one shouldn't need to worry about their gun deciding whether or not it feels like reloading or not. (A workaround for this is to swap weapons and back, but aside from taking more time that should be spent fighting it simply happens way too often)

    -Similar to the weapon swap issue, there is one involving power inputs and transference that causes the ability wheel to either be held open until it is manually opened and closed again, or in some cases abilities can lock entirely. (The prior will not appear that the ability wheel is open, but functionally it is)

    -There is an issue that causes at least one player to become nearly invulnerable, taking very little shield damage and zero health damage from almost all sources. I believe is linked to Trinity spamming Blessing alongside transference causing the effect to somehow stack in unintended ways. (I know how Blessing works, this resistance is several levels higher than what the Blessing itself should ever be giving) Although there are players who would happily abuse a bug like this, this is also a problem as a Chroma lead during Eidolon hunting who can no longer trigger their abilities to buff the team because they can not take damage no matter how hard they try. 

    -It doesn't happen very often, but occasionally during the last phase of the fight when the Eidolon is ready to be captured the last shot will be fired and then the lures will all simply disconnect the tethers immediately despite having the correct number of filled lures, all within range. This is annoying enough when attempting Tridolon alone, let alone when a team gets prepared and spends a long time building up to this boss, only for it to fall over and die for no reason, leaving their desired items out of the drop pool entirely. 

    I've never posted a bug in the forums before because any I run into are usually fixed in reasonable time, but I've been a loyal fan of this game for years and have over 500 Eidolon giant kills on record and the Eidolon issues present from the PoE launch have still not been resolved despite how frequently they interfere with an otherwise fun boss fight. It has become rare that I run Eidolons at all without having to deal with some combination of these bugs working against the team. 

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