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PaperHat

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Posts posted by PaperHat

  1. it's fun to play Nova.

    Nova's fourth ability trivializes any node on the star map- personally, I don't find her fun to play as-is.

    I support the idea of a smaller AoE or a change to its shape, but a more involved ability (like Anti-M Drop) would make her "fun".

  2. If you couldn't already tell by the title, Alt QQ is now recruiting!

     

    We're looking for active players who can both play cooperatively and handle themselves under dire situations; we want the best of the best! (or, if you're not that great, we can make you that good. Trust me c:)

     

    The requirements for joining our clan include:

     

    1. Willingness to communicate (in squad chat or voice, we have a raidcall at ID: 8471897), as ALL clan members should always be able to participate in and bask in the glory that is our clan.

     

    2. ACTIVE membership. (You must log in at least once every 3 days to be considered "active")

     

    3. Patience. None of us are perfect, so don't assume things.

     

    If you're already a member of Alt QQ, reaffirm your current membership by posting "I'm here," otherwise you WILL be expelled; I'd like Alt QQ to play a stable role in alliances for U13.

     

    Clan Amenities

     

    -Completed Corpus/Grineer/Infested Research labs (that's right, the three are completely finished)

    -Warframe Research lab (Still in Progress in regards to Helios/Zephyr!)

    -Obstacle Course

    -Dueling Room

    -Trading Post

    And more to come!

     

    We look forward to what you have to bring to the table!

     

    Cheers.

  3. Vauban's Tesla + Ash's Bladestorm. (Teleporting tesla!)

     

    Mag's Bullet Attractor + Nyx's Absorb. (Try this one on bosses, provided there are other ranged units in the arena.)

     

    Banshee's Sonar + Nova's Molecular Prime + Rhino's Roar (Maximize ALL the damage!)

  4. "I have to deal with projectiles that go slower than I can run.."

     

    Uhm.... The Lanka is the fastest non-hitscan weapon in the game.

    I think you can't sprint faster than it.

     

    The Seer pistol has the same projectile flight speed, and I'm almost certain the Ballistica's burst shot is even faster than both of them.

  5. With the new Vicious Spread module out, I can't see why you'd think shotguns weren't good; Vicious Spread + Blaze + Point Blank effectively add 60% fire damage, increased pellet spread (great for CC!), and +270% base damage. That's a lot of base damage.

     

    On top of all of this, these mods don't cost all that much to level! Sure, they may be slightly difficult to obtain, but they take a lot less time than it does to max out serration! (speaking from past experience)

     

    Sorry, but I can't agree with you on saying that the Strun Wraith is the -only- viable shotgun when we have all these mods. Top damage, sure. Top utility? Not at all!

  6. I like all of the changes, save (you guessed it) Frost's Snowglobe. Putting a damage cap on it renders it useless for "endgame" missions, such as (Even T2 Void) Defense even with the 3000 limit; even five or so light units would take it down in a few seconds.

    It's extremely difficult to nerf it in regards to how it works, but personally, I'd increase the energy cost to 75 and slightly reduce the timer on it.

     

    On the other hand, I reiterate that I LOVED the changes you've thought out for the other frames.

  7. Nah it's also an aggro mechanic to it, I have Djinn, once I took fatal attraction off, NEVER again I saw grineer and corpus shoot the sentinel anymore, stupid thing needs to be completely changed.

    As an aggressive player myself, I wouldn't mind the Djinn soaking a bit of damage for me. It'd be much better if the thing gained damage reduction during Fatal Attraction, so it wouldn't die -every- time.

  8. I urge you not to make this game pay to win by adding options for xp boosts and other items that would give you a massive advantage. Many games get ruined by this feature and it would be great not to see it come to play in Warframe.

    With this as your first topic, I'd like to ask you: have you realized there's a level cap on each weapon/secondary/melee in Warframe? If there was no level cap I'd understand where you're coming from, but hitting the cap faster than someone else doesn't mean anything at all. Please, experience enough of the game where you can validate your points with factual evidence.

  9. Did you notice how the weak as hell Carrier sentinel comes with a Defense polarity and a fairly good weapon? The weapon Djinn uses is fairly good, but they should at least give him a D polarity and a better second ability. e.e

    Djinn's weapon is good, just not on the Djinn. It's good if the Sentinel's target is inert (due to awful Sentinel targeting), and due to the fact it's a projectile in combination with the -comparitively- long range on the Thumper mod, Djinn can't make use of his own weapon. Also, his ability has potential as well, it's just that it wasn't implemented well at all.

  10. Shade with deth machine rifle > all

    Unfortunately this isn't a comparison thread. It's a thread addressing a problem whilst asking for others' impressions. Please contribute to the topic at hand when you post on a forum. Thanks.

  11. Put simply, the Djinn Sentinel was created solely for its own destruction. It's "Fatal Attraction" is only 'fatal' in regards to the sentinel itself, and the little guy has no special attributes; he's just a flying turret that's supposed to die.

     

    Why is he supposed to die, you ask?

     

    Currently, the Djinn Sentinel comes with a - (Line, Bar, Utility, etc.) polarity. The ONLY Sentinel Mod that fits this polarity is Spare Parts, which is only applicable on the Sentinel's death. DE wanted the miserably overpriced, subpar research sentinel to die.

     

    lik this if u cry evrytiem

     

    In all seriousness, this is ridiculous IMO.

     

    Thoughts?

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