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Hoangviet1996

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Posts posted by Hoangviet1996

  1. He is actually fine for the time being. For the stasis i suggest u use his 3 and close the Cataclysm before it expires in order to recast everything again. Use Natural Talent and Speed Drift as well.

  2. On 8/5/2017 at 0:19 AM, Mizque said:

    Limbo does need work, try dealing with them while grinding out Nidus parts, his 'rift bubble' that you can't just cancel out of by rolling, your stuck in that wobbledy state makes you unable, to interact with anything in that bubble, be it opening lockers, picking up data masses/ayatan statues or stars/using the health station to restore armor/putting stuff in the vaporizers.  It may not be intentional for people to grief with him, but they do, regardless of intention to do so because that's what his powers are, more than anything, team griefers

    I don't blame them for intentional trolling but for not knowing and being aware of what that Warframe can do. Personally whenever i play Limbo it would be either in excavation, rescue or Lua - Spy where his abilities truely shine.

  3. The old telos boltace indeed needed the nerf but the way they nerf it just make thing much worse. The Pull and Push mechanic that we have now is unreliable in almost every scenarios. Dmg crit and status are still pretty good but that just it. If they were to breathe some life into the weapon i hope it will be a cooldown decrease or another change into the special effect. More stagger or even a stun on push and pull would be really nice too.

  4. 3 hours ago, LordOfNorthTheWinds said:

    Lmao.. Even Without Maiming, Or Riven Or Mirage itself, Its still Overwhelmingly OVERPOWERED...

    #NERF[Atterax] #[Atterax]SlideToWin

    Yea Might be Agreed BUT GIVE [SYNOID SIMULOR] BACK, Otherwise its not Unfair. Nerfing Simulor bcos of Mirage too, and now want to nerf mirage and not nerf [atterax] that #SlideToWin Not Fair, Why not #NERF[atterax] and #Nerf[Mirage]1th

     

    So same is [Atterax] the overpowerred WEapon that People Afraid to it get nerf. Its over powered even without [maiming Strike][riven][mirage]

    [Atterax] Should be #NERFED Regarding TO it Critical Damaged is High too.. +PRoc Slash Dmg, 360 enemies Dies easily at lvl200 without maiming without mirage without riven omg.. wow.

    #NERF[Atterax] #[ATTERAX]SlideToWin

    Its The Weapon It self. All known all overpowered Weapon like Synoid, Bolatce Etc been nerfed, YES its the Right decision to make, And also it annoyed NEw players, like they said they dont get Killed, Ive met tons new players in game the moment at enemies level 160 above, players Mr5 below asking what weapon i used, and saying its bored when They dont get killed, some of the just stop playing as i heard from their statement,   it Annoyed new players. 

    And yea [ATTERAX] Is OP GODLIKE .... And Need To get Nerfed 

    #NERF[Atterax] #[Atterax]SlideToWin

    Try Atterax without Blood Rush and you find out that it is just as normal as any other weapon. Often time when i use the Atterax for say 1 hour run Mot, my damage completely falls off as soon as i lose my combo multiplier and i find that it takes a god awful long time in order to kill lvl 100 enemies. Just saying nerf this nerf that won't solve the problem in the long run. Either prevent the use of Blood Rush and Maiming Strike in coherent or reduce the slide crit chance of the mod itself. 90% flat crit chance is basically u have crit for even no crit weapon. '' Secura Lecta"

  5. If they decided to rework her i doubt anyone would touch her afterwards. Like it's already hard enough to run into a Player willing to go Trinity in a random Pub run. Still i hope that she doesn't get nerf, i honestly think she is fine where she is right now. Her Ev build have no survivalbility later on into the game. Her Bless and Link build is also fine since they all have longer than normal cast animation which make her vulnerable during that brief period. Her Abatelink Build which seems to be very popular atm require over 200% power str which can be a drag to mod for. All in all She is fine where she is at.

    PS: No more or nerf ev also means less efficient grinding which translate into more and more grindframe. Sad

  6. I really think she is fine where she is at right now, her 1 scales with the game, her 2 which can apply radiation proc is quite nice for melee that have condition overload, her 3 is just as useful as ever and last but not least her 4. I hardly use her 4 if i don't have the Augment for it on my build since the idea of staying put in a game like warframe already screams dead to me. I would love to see something like a stun or a more reliable knockdown when releasing her 4 so i would not die immediately when i run out of either energy or wish to end the ability myself.

  7. I would love to see the stagger animation from Cleaving Whirlwind stance being implemented into general slide attack. That would prevent slide attack from being overused as people have to take notice of their slide interval. Nevertheless the Maiming Strike and Blood Rush combo works in coherent is also a problem for making weapons so damn OP, especially weapons with long range "Atterax, Guandao, Orthos Prime, Secura Lecta,..."

  8. As i said Atterax doesn't scale well without Blood Rush. Maiming Strike is just the icing on the top of the cake. Nonetheless it is the mod that should get nerf or rebalanced not the weapon itself. Maybe something like Maiming Strike Crit doesn't stack with Blood Rush or vice versa

  9. 1 hour ago, LordOfNorthTheWinds said:

     

    still without it to it can be the same.. without maiming without riven and i dont even use blooush. overwhelmingly OP... and ATTERAX?  [Atterax] really really really need to get NERFED

    #NERFATTERAX

    Not really, it's understandable to use it without Maiming Strike since the mod is so expensive these days but without blood rush Atterax can't really scale well later on. Tbh everyweapon ingame can easily 1 shot or make quick kill of low to mid lvl enemies. Atterax is no exception.

  10. I blame Blood Rush and Maiming Strike for making the Atterax so damn OP, since both mods work together. As far as i know they should either increase the MR requirement of the Atterax or do sth about the Mod combo that make it so slidable.

  11. 12 hours ago, Netzwerkfehler said:

    nope.

    - prowl energy per melee was added way later.

    - Stealth bubble on sentinel was even shown as a mechanic in a DE stream (seems like a legit thing to me).

    - navigator did that. you could refresh zenistar disc or mutalist quanta orb duration with it.

    - 1: artemis doesn't drain energy over time. 2: you receive ev during prowl and effigy. Just 2 examples

    Make thing more balanced that way since ivara herself can stay invisible for a significant amount of time. The whole idea of naviagot is to take hold of projectile not refresh its duration. And last but not least EV. They changed the energy restoration mechanic to no warframe can have the benefit of EV while channeling another ability of their own. Make things even more balanced that way.

  12. My EV Build:

    - Aura: Regenaration

    - Exilus: Either go Power Drift, Speed Drift or Cunning Drift

    - Vitality to get to 740hp, Primed Flow for Energy, Quick Thinking since i already use primed Flow, Blind Rage, Transient Fortitude and Fleeting Expertise (to lower my duration), Vampire Leech (for more survivalbility), Natural Talent (speed up the cast since trinity skill arent 1 handed, she cant move when using her skill) - u can swap this mod for Intensify for more Power Stre to get more energy per cast.

  13. 32 minutes ago, Dohako said:

    Who cares about the next person? Also this thread is mainly about suggestions on his augments. And another thing you don't even know how the stats are even going to be mapped out yet but you are calling it "OP."

    The fact that it render min maxing build irrelevant is enough OPness to begin with since what u are suggesting completely ignore Power Str.

  14. If DE somehow approve this idea of yours then they are a bunch of idiots. This just take away all the relevant mod that we need to use in order to make Rhino viable.

    Let say you go as a Stomp Rhino with negative Power Str and high Effi for a sole purpose ( CC) that have the same survivalbility of an IS Rhino. This alone make him too OP not to mention completely rule out every min max build.

    I guess the next person like you would ask for something like an EV Trinity that has Bless duration and damage reduction scale arcording to enemy's level.

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