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Preanette

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Posts posted by Preanette

  1. Unfortunately no for me.

    Pull, crush and polarize currently are all there to serve magnetize, to get enemies into the bubble and add damage to it. i don't even use fracturing crush as I want more enemies to come into the bubble.

    However, I have not gotten bored of it. I use miter, torid & pox, supra and tetra, paracyst and staticor. Actually they all behave like the lanka to destroy things, but with arguably better CC while having less damage. (lanka bubble dmg is pretty inferior tho)

    Main challenge is to protect the bubble. Melee shooter weapons allow you to fight off nullies while in your bubble. Torid and pox to block nullies. 

    Magnetize's CC is not very reliable on its own, so the bubble is hardly protection (enemies can easily shoot you from behind, AOE and melee dmg gets to you, you can't easily stop infested from attacking your extractor just by magnetizing them. So pull and crush are there for that.

  2. Similar problem. only happened since about 3 weeks ago. Happens even with no other apps running.

    1. My sound turns off and on every now and then.

    2. My display freezes for about 10 seconds and the sound becomes distorted and repetitive. Thereafter, there is about a 50% chance of everyone running in place > a host migration > lost connection > being kicked out of mission.

  3. I think the meaning was somewhat self explanatory.

     

     

    Thanks for posting the video.  Well it seems that if Mag packs enough Team Heals.. she can go on for quite a while but I mean .. 200 of each in that gear box WOW.

     

    I think the video is a great example of how using EVERYTHING at your disposal you can achieve the goal which is awesome it gives me hope that perhaps mag may be ok as is..

     

    That being said, I don't know how many times in that video I saw Mag on 2 health with shields snapping 1000, 10, 1000, 10 etc without a shade to hide and use those items, mag was a goner from barely 13 minutes into the video.

     

    However, Items are there to be used so I won't hold that against it.  IT is proof that Mag can go the distance, so thank you for contributing this to the discussion.

     

    As a technicality.. if you were out of revives for the day.. Mag didn't make it to 30 Minutes clean.. just saying but I mean the effort was awesome and so I wouldn't be stuck on semantics to take that away from them but it does highlight the shortfall of trying to use Pull for CC.. it cost Mag the round (if they didn't have additional revives).

     

     

    I also didn't see them using pull much either, the stuck to SP and BA mostly, I think they relied on their Shade Sentinal for cover instead of trying to bother getting a good CC.  If they tried to run that with any other sentinal it wouldn't go so well which I think we can all agree with.. compared to other frames that could run that with whatever sentinal they like as they don't need to use one to recover, they can stun or turn themselves invisible.

     

    The sentinal being included shows that clearly Mag MUST have this setup to go that long.. without those moments of being invisible she would be sliced up.  

     

     

    Crush does need to be fixed unless you wan't to limit all Mag players to running around with Shade Sentinals and a Gear box full of health restores O.O

     

    Without a proper stun it gives the player a very thin selection of options to choose from with how they wish to play.. and for a game that's all about choices.. having the choice of just 1 sentinal type for End Game doesn't seem that fair.. if Crush were fixed up.. I think Mag could run with whatever sentinal they liked including Shade if that was their thing.  I prefer the Carrier Sentinal as do apparently most players and for good reason.

    careful I think those were energy restores lol. The mag was using a quick thinking + flow build. not a bad build considering her low health and bleed procs.

     

    I like to bring along BA and natural talent. So I have no space for those 2 mods. I use mostly wyrm and carrier XD. So I maximise enemy knockdowns and CC but I risk having that bleed proc or health dmg that will finish me.

  4. Balancing around 1v1 in a focused co-op game is not a great idea. Each frame, excluding Ash, has group utility in some shape or form. If each frame was given the ability to solo mode by itself, the game would get exponentially easier with each added frame in a party.

     

     

    Although I do agree with you on how crush should be reverted to 1.0 as it feels lackluster as a 4 ability currently. Or it should swap places with SP. BA is fine, and pull is fine.

    crush reverted to 1.0 is enough to make me satisfied, since it works through walls and is 360 degrees unlike pull.

     

    That would actually make me bring all 4 skills. BA to shut those drones up (they tend to come up in full force sometimes when using shield polarize).

  5. You provide no logic for any of your claims. Nothing to support it. You even infer that Mag can't use skills through walls. And the continued imaginary scenario where cover is "useless" for Mag. Do you expect people to really buy in to that? That's insulting. And, not even remotely exclusive to Mag, so it carries absolutely no relevance.

     

    You aren't proving anything, except that you need Mag to sound bad so you can justify trying to get buffs.

    Yes it's true that she can't use her pull and BA through walls. It's a well known fact. Crush is useless, also a well known fact. Shield polarize is not going in stop the enemies in their tracks.

     

    She is one of the few who has to leave her cover and face a flurry of bullets.

     

    how other frames can make full use of their cover:

     

    Ember has accelerant and she can add fire blast.

    Excalibur has radial blind

    Saryn has 4 sec stun or more from Miasma

    Loki and Ash have invisibility

    Rhino has stomp

    Trinity has 75% or more dmg reduction

    Oberon has reckoning

    Hydroid has tentacle swarm

    Frost has globe

    banshee has a long soundquake, and can add in silence

    nova has mprime, nyx has chaos

    valkyr has high armor and invulnerability

    vauban has bastille

    nekros has terrify, zephyr has tornado and turbulence

    volt has overload and electric shield

     

    now here's my proof, where's yours?

  6. There are so many things wrong with everything you just said. But really, there's no point. You're just going to keep spouting hyperbole or exaggerating. I may as well try to reason with a chest-high wall.

     

    You do not know how to use cover. Message received. Your complaining on the fact does not an argument make, and it's tiresome watching you pretend that everything is instant death and terrible and it's all because Mag needs buffs.

     

    But based on how hopeless you make it seem to overstate Mag's vulnerability, obviously it's going to kill every other Warframe in only seconds, too. So I guess it's balanced. Everyone can quit the game now; Preanette has discovered that it's hopeless. Cover's no good! No point in trying to fight, you can't even shoot and use cover you guys!

    well you know what other frames can do behind covers? Many of them can use skills through walls and that makes them less prone to getting hit by bullets. 

     

    I was talking about a 45min in surv scenario where hiding behind cover is near useless for mag. She will receive not 1 or 2 but several bullets.

     

    here I provided a comparison.

     

    but you provided none and assumed all other frames would die in seconds too.

  7. Clearly you still don't know how cover works, because saying you can't use cover and fire your gun is just right up there. 

    enemy hitscan AI is gonna be faster than you when you leave the cover. Such cover only works if you think your shield can recover fast enough to endure another flurry of bullets. But in reality you just get bleed proc and owned.

  8.  

     

    Most of players I play with do use cover and tactical approach from time to time but it is not always possible, especially in large rooms.
    And yeah, it is fun. What isn't is your constant rant all over the place.
     

    Shield Polarize if you play against Corpus, maybe even against Corrupted if you catch a Heavy Gunner in crowd of Crewman... Or AMD. And that's all if I'm not wrong. So very little actually :p 

     

     

    Shield Polarize is kind of emergency button but it's risky to rely on it because you will probably be dead before cast animation ends. Bullet Attractor with extended range can be used to block entire group's fire, but when affected enemy walks away you are under fire again. 

     

     

    You shouldn't compare them, they are different tools. Pull is used to ragdoll small groups (so throwing the away and immobilizing them for a few seconds [and I know that you know it :D]) while Radial Blind is used to stun and blind whole groups for umpteen seconds. Also Excal's damaging abilities are weak - Mag's are very strong.

     

    Ragdoll could be too much but lack of knockback after release or at least stun is hurting my mind :p

     

    love your points lol

     

    Tbh I would sacrifice some damage in Shield polarize just to buff the CC in crush. At least she can help to revive a teammate in this way.

  9. People take cover in real life, too. And don't tell anyone, but your abilities work through cover! People even use Bullet Attractor as cover!

     

    It's a secret though. I want to sell a lot of copies of "Avoiding Bullets", it's my new self-help book extolling the virtues to solid objects in the world.

    what are my abilities going to do without using my gun? You expect me to wait for something to happen after using pull or BA?? Sorry you have to face them sooner or later and then you go down.

     

    And pull and BA don't work through cover unless it's a low wall. You are imagining a perfect scenario that hardly comes. Oh and I forgot RNG can bring in enemies in a split second while you are using pull with your back facing them.

     

    What a waste of money

  10. Great

     

    For wave 1-20 Excalibur can gun down enemies

     

    But how long will his radial blind last

     

    Wave 50 he wont be able to gun down even the weakest enemies

     

    Mag wills till be as efficient as she was 30 waves ago

    But if guns don't kill the heavies then what will?

     

    As I said many posts back, a dead mag cannot use SP. Theoretically she will be wrecking at late waves, but without the help of other frames' reliable CCs and protections she will be going down every few seconds or so. She has no emergency buttons left at that late stage.

     

    Excalibur, even with a weakened gun has radial blind which is more efficient than pull as a CC (15 seconds for 50 energy at base), and will keep him in the game longer than Mag in a common Loki, Nyx, Rhino, ____ team.

  11. How will they handle the heavies?  Through knockdowns and their Boltor Primes, both of which are available to Mag.

     

     

    Yeah, you get behind a box or wall and suddenly, you can't be hit by them!

    Yeah like there will be conveniently one heavy for each frame to handle. One error and you are dead. you know there's a reason why some frames' skills are so valued. Because they leave near zero room for error.

     

    yeah, but next you must hit them. You are not going to be hiding forever.

  12. I dint say it was better

     

    She cant reload or shoot just like banshee but CCs fairly well for what it is

     

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    • Maximized Power Duration has no positive effect on this ability.
      • Reduces ability radius to 8.5 meters and shield explosion radius to 4.8 meters.
    • Maximized Power Efficiency reduces cost to 12.5 energy.
      • Has no negative effect on this ability.
    • Maximized Power Range increases ability radius to 65 meters and shield explosion radius to 36.4meters.
      • Reduces shields drained/restored to 20% and the radial damage multiplier to 100%.
      • Reduces shields by 5%.
    • Maximized Power Strength increases the amount of shields drained/restored to 114.5% which caps out at 100%. Increases the damage ratio of shields drained to 572.5%.
      • Increases cost to 77.5 energy.

    http://warframe.wikia.com/wiki/Shield_Polarize for reference

     

    Again you wont need that much range with polarize since its optimal to let eemies group then clear them

     

    Being able to wipe groups on any level is also a form of CC you know

     

    I forgot that shield polarize didnt work through walls and at a large distance, My apologies ~Sarcasm~

     

    At high levels heavies are the only enemies that are likely to survive polarize. Youre cutting down the majority of enemies that could take dowen the globe and kill your team, effectively acting as an offensive CC

     

    Radial blind wont kill a single enemy alone, itll stun them but you have to do the rest

     

    Cutting down numbers is as efficient a CC ability

     

    And if there are only a few heavies left it wont matter if they get close to the pod

     

    They can be stunlocked by weapons or powers easily

    yeah that's why I added an extra sentence in case you reply with this maximization thing. It seems you still did it anyway. And now crush is a fairy well CC? I've proved to you why it's bad and you still cling on to 2.7 seconds of CC while immobile as being decent. 

     

    If you can't handle the heavies (the important enemies) with shield polarize, you might as well not call it an effective CC. They are the part of the "crowd" that kills you first. But as I said, don't bring shield polarize in because pull is where the CC is at, but you are still comparing it with radial blind so,

     

    Now see this:

    Excalibur casts radial blind outside the door and walks in, enemies are blinded.

    Mag casts shield polarize outside the door and walks in, enemies shoot you.

     

    You are pulling at strings, really. I was comparing radial blind to pull obviously.

     

    A few heavies can be handled. but not by mag, but by other frames.

  13. "There is a remote chance of me dying when I play this frame, so it sucks and needs buffs." 

     

    Breathtaking.

    wrong interpretation. 

     

    "There is a higher chance of me dying when I play mag as compared to other frames" is more accurate

     

    How convenient of you.

     

    I've come up with so many points why Mag is an easy victim for enemy projectiles because she can't defend herself effectively.

  14. Neither can banshee and shes widely considered one of the best CCs in game

     

    Excaliburs cast time is one second like shield polarize. The context there wasnt clear enough apparently

     

    Radial blind is 58 meters max. Polarize is 64 and you wont need that much in near any mission

     

    Source or proof on aggro increase? You can polarize from farther than they can accurately shoot you so that wouldnt matter anyways

     

    If youre pulling enemies into the globe youre doing it wrong still. It still ragdolls and leaves plenty of time to get a kill on the enemies weakened by polarize

    what kind of comparison is that, when for duration/energy ratio soundquake >>>>>>>>>> crush. How could you =\

     

    Excalibur's radial blind 58 meters true. Mag with stretch and and coil helm (+75% range) = 43.75m radius. What did you sacrifice to get that 64?? =\. Even if you are gonna say I don't need that much, you still compared it with radial blind for a reason??

     

    As I said earlier, Excalibur radial blind having 1 sec cast time is no issue. Due to the long range and effect through walls he can use it even when enemies are not in sight, so he doesn't have to worry about doing it in front of the enemy...

     

    the only proof I have is from my observation. Enemies affected by it immediately shoot me, which would make sense since I damaged all of them. basic aggro, nothing special, except that some of them hitscan enemies managed to shoot me while I was still recovering from shield polarize (like half a sec). Forget about arguing Shield Polarize's range and power, it can only do so much, then you have to deal with the troublesome heavies.

     

    So I pull them away from the globe? That would leave my back exposed. At high levels heavies are scratched by shield polarize. You are not gonna be easily able to keep them down with pull, since the heavies will each recover at different timings.

  15. Crush can hold enemies for 2.7 seconds on a much much larger range than Oberons 4

     

    Its CC ability is longer stun and better range entirely

     

    Excaliburs CC is 1 second as well and he hes less tanky than mag in the situation so why not point out how hed die

     

    Have you tried the range in shield polarize? In T 4 defense you can get enemies on the back side before they can even start shooting at you and theyre so bunched up that wiping them is cake

     

    When i go with my mag i duck under the laser console and polarize when the group is in range and there is never an issue with killing

     

    Im not going to argue with you about shield polarize

     

    Scaling damage that reliably kills on a large range for a low cost and quick cast time is not bad

     

    Pull ragdolls enemies as far as 50 meters giving you more than enough time to reload and shoot. If not you can pull again and ragdoll the enemies back down

    while she holding the enemies she cannot reload or shoot them. Unless she has teammates at that point of time willing to aid her she will only end up wasting her energy doing minimum damage, and will then have to proceed to flee. Oberon has time to shoot the enemies while they are on the ground. See the difference?

     

    Excaliburs...(omg where did you get the 1 sec from)...has 5 sec stun and additional 10 sec blind, which means as long as he uses a silent weapon he has 15 secs of CC, which is amazing for 50 energy. He can put both stretch and overextended with minimal drawback to reach across 100 m diameter, so that he can use it pre-emptively and stay almost 100% safe all the time.

     

    Pretty sure in t4 def you cannot enjoy that comfort without good frames like nova,frost, nyx,loki, rhino, excalibur backing you up. Plus shield polarize increases the aggro to mag (something that they do not say in the wiki), so those that survive shield polarize have their guns pointing right at you.

     

    yes shield polarize is not bad and there's nothing to buff about it. I'm talking about CC, something that mag can use too give her breathing space. In t4 def (hey, we are talking about something besides t4 surv now), are you gonna jump outside the globe to pull enemies away from the cryopod, because that's a death sentence. Or you could pull them to the cryopod which is also a death sentence. You are better off not using pull at all. once you've used shield polarize there's nothing else to do besides using your weapon. And then you'll just watch how other frames handle the heavies which you can only wish to do.

     

    Now back to outside of def missions

     

    pull doesn't give you enough time to reload, definitely when pull only affects line of sight and you have more enemies coming into the scene, spawned by RNG. Run and take cover? You better hope that there are no more enemies around the corner.

  16. Read

     

    Mag can 4 and do it better than oberon for CCing

     

    Youre being uselessly annoying now

     

    Its a fast skill. They dont get much faster thn that so your point is useless

     

    It restores shields so unless youre being 1 hit killed youre gonna be fine and better off than most frames

     

    Pull isnt a perfect CC but it has huge range and ragdoll powers

     

    If you use it badly then youre going to get killed

     

    Apparently thats the case for you

    you may resort to personal attacks but, it still doesn't show you know much about Mag or use her much

     

    whether dmg wise or CCing, oberon's 4 does much better than crush as crush has no knockdown at all. That's it, and most people will agree with me.

     

    Sp is fast, except enemy AI is much faster. Other frames with reliable AOE CCs like radial blind can use it and feel safe that enemies around are disabled, so it doesn't matter how long the cast time is. But shield polarize has no CC duration, so cast time matters since you have to find a safe spot right after you use it.

     

    I get killed at 45min t4 surv using pull, but you said it's normal to die at 45 min+. So am I really a bad player? in order to use pull well you have to consider the many scenarios where enemies will appear. but the method you gave is too simplified for even going past 30mins.

     

    Pull has huge range but only one direction. as compared to accelerant's 40m diameter. Nope

  17. Oberons 4 costs 4x as much and has a tiny range. Mag can 4 and do it better than oberon for CCing

     

    You just conveniently left that out why?

     

    Have you used shield polarize? Its cast time is 1 second

     

    About the same as accelerant which is apparently more useful than a skill that scales infinitely

     

    Not to say that accelerant isnt useful but your point again is badly pointed out

     

    Pull isnt meant to be spammed

     

    You pull everything and they get ragdolled then you shoot them while theyre getting up

     

    Maybe pull again if they survive and thats assuming they survived polarize that either kills or leaves enemies without shields

    OMG Crush better than Oberon's 4. How long since you've played Mag???? (just this point alone makes all your points really unconvincing)

     

    Left out what? You mean the several limits of pull??? You can look a few posts back I'm tired of reiterating.

     

    A cast time of 1 sec yes. Enough to receive a few bullets from enemies that can bleed proc, so much for shield healing.

     

    Yes pull ought to be spammed, esp when at high levels bec

     

    1. enemies recover quickly after pulling them,

    2. Some enemies don't get touched by pull so if you see them you have to pull again.

    3. While you are doing point 2, point 1 enemies have recovered.

    4. You haven't finished reloading, maybe you ought to pull again.

    5. Oh, wait now there are enemies behind you, you can forget about reloading and pull again.

     

    accelerant is a reliable CC, and CC scales. I'm talking about CC and shield polarize is a worse CC than pull (not that it's role is even CC in the first place). All 3 are bad for CC anyway.

     

    Your solution to enemies remaining is to use pull. I've stated the limits of pull so your solution ain't gonna work when you are gonna die in a couple of bullets. In the void most of the time there will be survivors....

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