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Skurlock

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Posts posted by Skurlock

  1. I agree it needs to be looked at, the Acceltra as a signature weapon for Gauss, what's the thinking here? It's clearly a weapon not suited to forward movement because of how the self damage works and on top of that the weapon can easily run out of ammo at higher levels when Gauss' 4 ability buffs fire rate. With the way Gauss works ideally you'd want a high damage weapon with slow fire rate/reload and high ammo to synergise with his abilities.. and preferably not one where running forward is the easiest way to kill yourself. It's a decent gun but it makes no sense to me why Gauss would use it as a signature weapon.

  2. I'm enjoying wandering around with a melee weapon while the clone pops up like John Wick doing gun kata moves and killing everything within line of sight. Cloud Walker seems like it will be useful once they patch it so it doesn't come to a halt on even the smallest step. Defy doesn't seem to do much really, hopefully with some tweaks and a better build he'll finally be in a good spot. He's definitely more interesting to use now.

  3. Abilities that convert enemies to our side are inherently useless, as we've seen before they don't do any meaningful damage to each other. These kind of abilities may be mildly useful in solo play but the vast majority of us play in groups and what we want to do is kill the enemies. The Thralls die almost instantly and the only real way to fix this would be to make them immune to friendly fire and that is annoying in itself.

    A better use for the ability would be to make them immune to player damage for say 6 seconds, during this time they enthrall others and all affected enemies take increased damage once the immunity ends, at least that would provide a benefit to the squad.

    The energy drain on his 4 seems a bit heavy handed, why not just give it a ramp up like other similar abilities so it costs more the longer you have it active? Give it ten seconds at base cost then increase it incrementally, this would prevent people just pressing 4 and doing nothing else (not that I've seen anyone doing this).

  4. I've managed to get one Meso N6 Relic after at least 8 hours of farming Ani and Ukko, radshared and we all got common drops. I appreciate it's RNG but even by Warframe standards that's a bit much. 8 hours to get something, void traces to boost the chance, recruiting to get the radshare then get zip.

    I'll keep trying obviously, Warframe is my Dominatrix and she makes me work for my treats.

  5. 12 hours ago, xLagia said:

    Same happens to me almost every time at Hydron

    ^ This.

    Void dashing for zenurik energy regen in there is a complete mess. You go from the top level to the bottom level, from one side of the defense target to the other or you fall through the map completely. I'm sure it happens elsewhere but Hydron/Helene are really bad.

  6. I agree that 40k(ish) endo to max one mod is too much given that they just gave us 5, but the rank 14 is under 9k so I'll just let them sit there until I have a surplus. Those ayatans I keep getting from sorties might come in useful now (if I can find more amber stars).

    I think the frame will be fine on lower mod ranks then when maxed he'll be great.

    DE might say they don't want people to have to grind for hours but without the grind most of us wouldn't bother logging in anymore. It's just the nature of the game.

  7. Having to stop to cast his speed ability makes no sense to me at all. Also having the ability to teleport to something which is flying around randomly bouncing off things is not particularly useful in pretty much any circumstance.

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