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Me.KayOh

Grand Master
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Posts posted by Me.KayOh

  1. If I may:

    What made Warframe great for me was the initial experience back in 2013 which, thankfully is one of the few things that have stood the test of time, survived all the updates and changes etc and is still present in the game. That is of course, the 30-second game loop that DE created. Could it be better? Yea it can be improved a bit.

    But being a space ninja with 4 special abilities killing mobs while they try to kill you? It was the best thing ever.

    I remember I couldn't put the game down in 2013. almost a third of my current playtime was from 2013-2014 alone. Life was good.

    • Like 2
  2. No. That's a build on Excalibur Umbra (see the name at the top). The umbra version of Excalibur that you get from The Sacrifice Quest, comes with umbra polarities on it already. In fact, that person removed one of the umbra polarities since standard excalibur umbra comes with three umbra polarities.

    • Like 1
  3. I have to be careful with what I type, or when I type. If I type when the wind is blowing in the wrong direction, my post may get removed without notice.

    But what I wanted to say was that maybe they should start with giving operators better movement first, before we get into more complex things.

  4. 36 minutes ago, Vosenedich said:

    I've been wondering if after the trouble that was last Christmas' surprise (aka Prime Noggles), if PA's purchased after that event are supposed to be awarded a Prime Noggle. A simple question really.

    I have to answer this with both yes and no (I'm not an elf. Kudos if you get the reference). PA as seen with Mesa Prime for example, do not show a Mesa Prime noggle included. So in my opinion, technically the prime noggles are not something you are "supposed" to get with your PA. This also applied to Prime Unvaultings. In the past Prime Unvaultings had no options to purchase the accessories only and so if you purchased complete Prime Unvaulting packs that included the frame, you also received a noggle of the prime frame.

    However DE was simply trying to be nice and trying to literally give back a gift, during Christmas time, to those people who purchased a PA/PU package that included the Prime frame. I feel it's better to state it this way because alot of people got upset over the fact that there's prime noggles in the game now which they want to collect but can't/won't because of either:

    1) They don't purchase PA at all

    2) They only purchase Prime Accessories pack (because they farm the other items from the game)

    For all intents and purposes, the Prime Noggles are not a part of Prime Accessories (or Prime Unvaultings). But they will run the script every Christmas (or so it seems) to gift prime noggles to players based on their respective PA/PU purchases. It is a simple act of kindness from DE which I am grateful for and I don't know why people got upset over it.

    I tend to purchase the Prime Accessories pack (because fashionframe) and I do not purchase a PA pack with the frame included. I don't intend to do that either because in my opinion, the "surprise" noggle is not worth it. Everyone is free to make that decision on their own and decide whether the noggle is worth it or not. I guess you can also consider if waiting for unvaultings would be worth it too.

    In the past I purchased some Prime Unvaultings (when there was no option for accessories only) and so I am grateful for the few noggles I received. To me, these are items that I (nor anyone else) was ever promised or supposed to have but DE took it upon themselves to do something nice.

  5. 27 minutes ago, Elementalos said:

    I mean, yeah, that's generally how that works. If a frame doesn't suit your playstyle, find one that does.

    That's not what DE supposedly aspires to though. It's like how they supposedly "strive" to produce frames that can be used throughout the game. Ember doesn't even fall into that category either. But they're supposedly aiming to create frames that everyone would want to use.

    It's not only me that has a problem with her current abilities and the current "playstyle" that those abilities produce. And I'm pretty sure I mentioned the fire damage scaling issue.

    I, like many others spent time farming both versions of the frame. The way I see it, we have a problem here, just like how we have a problem with Vauban. I don't see people clamoring for others to "just sweep him under the carpet" and not use him. It's what people are forced to do because the kit in the current "meta" of the game is just in varying degrees of dilapidation, for a lack of better words. It doesn't mean it's what everyone wants to do. And there's a difference really. At the end of the day, the frames are content in the game that I want to experience and enjoy and have fun with. In the long forgotten past, new frames were the most exciting thing to look forward to. Nowadays it's like both developers and players gloss over that fact way too easily. Or maybe I'm just old-fashioned that way.

    29 minutes ago, Elementalos said:

    Picking a caster frame when you really want something that emphasizes melee combat (as per the OP's suggestion) seems odd. 

    Your caster frame started out as a DPS frame. Of course she can DPS everything below a certain level, as a DPS should. But even then I, like many others, find the resulting playstyle so non-engaging and boring. If you and good ol' Pete there are both telling me that she's supposed to be a non-engaging and boring frame to play then ok. I'm glad we could sort that out. DE will create much more intricate frames but Ember is supposed to be this way. Ok

    Second to that, from what I've seen of her current kit and the way most players make said DPS frame viable at the very high tier end-game is when they turn her into a CC frame with Firequake. That's disheartening to me. So picking a DPS frame and then saying "yea she's viable" but only as CC is really a feelsbadman.

    To be fair though, the OP should not have specified melee attacks and instead should have made that ability similar to what Toxic Lash is now. At least with Flaming Sword, you'd be engaged in getting your Eternal Flame counter up. As opposed to you know, press four and run around until you run out of energy, rinse and repeat.

  6. 39 minutes ago, Elementalos said:

    For one, there's the game flow factor. People who really like Ember probably don't want to play an entirely new warframe that shares Ember's name, they want to play Ember but good.

    Game flow factor? I would have thought that a rework where the frame actually scales as a DPS frame and where slightly more interesting than " press four and run" around all the time would be welcomed. What about the people who don't like that though? Are they just supposed to stay away from the frame forever?

    41 minutes ago, Elementalos said:

    For another, there's the practicality factor. The more dramatically a set of proposed changes the more difficult it is to implement and the less realistic getting said changes implemented becomes. 

    By this logic, DE would never even create new frames. Nothing the OP posted is even remotely impractical or difficult.

    42 minutes ago, Elementalos said:

    It seems kind of weird to get all angry at peter for supposedly stating his opinion as fact and then drop this a couple lines later. 

    Weird? Is it though? 

    I thought people liked progressing out of stale gameplay to move on to more interesting things. Because everyone's been saying lately how "the game's mechanics need changing."

    In the same breath they'll say "No don't change Ember. Don't nerf memeing strike and whips. Nerf Saryn because muh kills." 

    Do you see why it's not weird? If not, I expect you to go to every nerf-Saryn thread and type the same "It seems kinda weird."

  7. 51 minutes ago, (XB1)KayAitch said:

    Where do you get this "subset" idea from?

    Venn Diagram. It's a mathematical thing and it's how instances are formed within Nodes. Whatever laws govern that one node, govern all instances in PoE. If you place options on the nodes, as done with nightmare mode, then its different. No options, no variance.

    53 minutes ago, (XB1)KayAitch said:

    They're straight up different instances.

    They're different nodes but tied to the same cycle. See previous posts for further clarification.

    54 minutes ago, (XB1)KayAitch said:

    Yeah, you keep saying "global timer" like it's some kind of authority.

    It is. See my first response above.

    54 minutes ago, (XB1)KayAitch said:

    It even does this on the plains in the last mission of Saya's Vigil quest when you're sent to scan the Teralyst - it switches to night even if Cetus was in day when you stepped through the gates.

    Saya's vigil is a staged quest with set pieces that are independent of the global day/night cycle of PoE and Cetus and for all intents and purposes, independent of Cetus and PoE as a hub/free roam area.

    57 minutes ago, (XB1)KayAitch said:

    Yes, but they're also on a map. You see it every time you pick a node. Mantle and Cambria are in the same time zone, Gaia, Mariana and E Prime are a few zones either way. 

    Doesn't matter what "time zone" it appears to be in on the planet in-game. That's merely visual representation and in no way, shape or form are the day/night cycles of all the other Earth nodes related to the day/night cycle of Cetus/PoE. Like I said before, they are independent.

    59 minutes ago, (XB1)KayAitch said:

    It looks like you're arguing that the Plains day/night cycle can't be changed for software (all the points about subsets and global timers) or some kind of immersion - like "this is what nodes on Earth do!" as if that can't be changed with a few lines of code.

    It really can't be changed with a "few lines of code". Programming is not magic. If you feel it's that simple, then that all but confirms that you really do not know what you are talking about.

    1 hour ago, (XB1)KayAitch said:

    Spawning an instance of the plains at a different point in the cycle is trivial. We've seen devstreams on both plains and the Vallis where they've changed the time mid mission. We've seen it in quests that we've all played. It's clearly possible technically.

    This is called a console command implemented on the dev build. Anything can be hacked into the game on the dev build. Also you don't even know if the console command used to changed the time was for that instance, or for the entire dev build as I feel would have been the case since the evidence we have is again, the global day/night cycle. As for the quests, see my previous response to Saya's Vigil changing the time.

    1 hour ago, (XB1)KayAitch said:

    It's clearly possible technically.

    Anything is possible technically. It doesn't mean it's simple to implement with a "few lines of code".

     

    1 hour ago, (XB1)KayAitch said:

    I'm honestly finding your immersion argument more confusing. It's a game with maps that have shifted over time and clearly have no relationship between apparent geographic proximity and cycles.

    Can you tell yourself this? Because I'm not the one talking about time zones and where this node is and that node is and questioning why the night cycle is shorter than the day cycle in PoE. That's all you. In fact, I've made no comments about immersion thus far and find this point 100% irrelevant to what I stated. What I stated is simply what exists in the game. Earth has a day/night cycle independent from Cetus/PoE day/night cycle. End of discussion.

    1 hour ago, (XB1)KayAitch said:

    Clearly these rules are arbitrary, and given that what's the argument against changing the plains for convenient boss fights?

    No these rules are not arbitrary. Everything done in the game is by design in order to encourage gameplay in a certain length of time with freedoms being style of play, goals, etc. 

    There's no argument. If after all this you're missing the point, I wouldn't know what to tell you.

  8. Yes I agree that I'd love to at least know what killed me. Because it really is a feelsbadman when my frame just suddenly falls over and I don't know why. I've had it occur to me a few times where I died from a toxin proc that I didn't notice on my UI. But I'm focused on the game. I may tend to miss that toxin proc icon. So when I die now, I have to wonder, "Was it a toxin proc that I didn't notice?" 

    Knowing what killed me can act as a sort of behavioral training (for me at least) so for e.g. next time I can try to pay more attention to what procced me etc.

  9. 7 hours ago, (XB1)KayAitch said:

    The hub is just a level, like the relays, while the plains is just a very big 4 player map. They're not connected in code, which is why you have to reload between them. They're on the same timers, but as soon as you step in to the plains you're in a level instance and nothing you do affects anyone in any other instance.

    All the instances created in PoE are subsets of Cetus/PoE cycle and as such run on the same global timer. This is why when night is over in PoE, it's also over in Cetus, because they are connected by one global cycle that cannot be manipulated per instance. When you create an instance in PoE, it currently does not leave the subset and become a bubble independent of the global timer. It's still on the global timer.

    When night time starts in the instance I am in, in PoE, it also starts for the instance every other player is in, in PoE. The PoE time is the same for every instance created because it is controlled by the global timer for the PoE node, in which all instances exist. You have to load between Cetus and PoE because they are separate nodes. Separate nodes that share ONE global timer. I would say this in another language if I could, but I don't know any other languages.

    7 hours ago, (XB1)KayAitch said:

    Jump into any other Earth node and it'll be on a different day/night cycle to Cetus, even if it's at a similar longitude.

    LMAO. What? Similar longitude? Any other Earth node?

    If it's not Cetus or PoE, "any other" Earth node is independent of Cetus and PoE and runs on the global Earth day/night cycle which is different and completely separate from Cetus' day/night cycle. 

    Because you know, Earth has it's own day/night cycle, that every Earth node shares except Cetus and PoE. "Each cycle lasts 4 hours.  Totaling 6 cycles per day, always switching from Night to Day, then back to Night and so on."

    I honestly have to say you're beginning to sound like you have no idea what you're talking about.

  10. 15 hours ago, peterc3 said:

    It gets rid of literally everything in Ember's current kit except for the fact she is fire based.

    There's a 0.00000% chance something like this ever goes into a rework for an existing frame.

    Incorrect. He left Accelerant as is.

    And no, it's your opinion that something like this has a "0.00000% chance of getting into a rework for Ember. Last time I checked, your opinion, is not fact.

     

    9 hours ago, Atsia said:

    Peter has a point. The most DE ever does in any one rework is replace a single ability, like with Limbo. So yes, you changed 3 abilities and gave her a new passive, which is effort more comparable to making a new frame than a rework and is thus unlikely to happen.

    I hope you people realise that everything the OP suggested could get into an Ember rework and simply replace the current abilities without changing the abilities' name.

    Yes, that's a thing. Because DE has never done it before, doesn't mean they won't do it. Did you know that Ember's already had two of her abilities completely changed? They weren't done simultaneously but yea.

    Not sure how come "new" abilities is such a hang up for some people because at the end of the day, she needs a new kit. Whether the new abilities have the same name, different name, I honestly don't care. Ember is currently lethargic gameplay bound by how stupidly terrible fire damage scales (for Tenno). Simply tweaking her abilities won't fix the many issues of her entire kit.

  11. 1 hour ago, peterc3 said:

    This is most of the work that would go into an entirely new frame that can be sold and marketed and not have any kind of meme attached to the name.

    The frames are characters themselves, not merely classes.

    Nothing in the OP's suggested rework removes Ember's "character". It simply updates her aged and horrible kit.

  12. 10 minutes ago, (XB1)KayAitch said:

    They don't need to change the hub, just the instance they in. PoE isn't really an open world, it's just a really big 4 player map, and as such switching to night is not really any more than a stalker invasion.

    Instances are created within the hub. Cetus and PoE are one and are on the same global time cycle. Currently you cannot manipulate the time in the instances because its based on the global day/night cycle of Cetus. Everything begins at the same time and ends at the same time. To be able to manipulate the time as you want, you would need a node separate from Cetus/PoE. A node that does not run on a global timer. A node where the time is dependent on the instance created. That way, anyone can manipulate the time as they please.

    10 minutes ago, (XB1)KayAitch said:

    I'm here all week! 😉

    Seriously though: I thought it was canon that the game was set in our far future?

    You don't seem to understand the paradoxical nature of what you wrote. 🤷‍♂️

  13. 42 minutes ago, (XB1)Khyron42 Prime said:

    Frost is the definitive defense frame. Shouldn't Ember be the definitive damage frame?

    New Passive: Eternal Flame - Ember's Eternal Flame level increases for every heat status proc she inflicts. Each level adds increasing heat damage to all of Ember's attacks.

    Abilities:

    1) Firestorm: a channeled range-based cone of flame in front of Ember which procs heat and deals damage according to her Eternal Flame level. Energy-intensive but both adds to and benefits from Eternal Flame

    2) Flaming Sword: Duration ability adding guaranteed heat proc and heat damage to all melee attacks. Used to build Eternal Flame.

    3) Accelerant: Unchanged from current 2, but now more valuable due to overall higher ability damage output.

    4) Immolate: Range-based. Expend 1/3 of available Eternal Flame levels to instantly deal massive damage to all enemies in range who are currently affected by heat status effect. Each enemy killed drops 1 energy orb.

     

    The high-level goal is to bring Ember into the damage-dealing range of Nidus or Saryn while maintaining her status as an accessible early-game Warframe. By using scaling damage through building Eternal Flame, her damage can increase over time as she uses her abilities. The check on this increase is energy consumption - unlike Nidus (who gets refunded energy when using his 1) or Saryn (whose damage can increase without further casting), her abilities will consume notable amounts of energy. The limited uses available in the early game will create a small damage buff that persists even after her initially small energy pool is expended. Once her 4th ability is unlocked, she can trade some of her damage for more energy, allowing her to continue increasing her damage to deal with higher-level threats. 

    This would provide an engaging, unique gameplay loop for Ember. In the same way that the definitive defensive abilities Snow Globe, Warding Halo, and Iron Skin all have mechanics that echo one another, so too would Saryn's Spores, Nidus's Mutation Stacks, and Ember's Eternal Flame all share a stacking-damage-over-time-and-use framework. She would require active play to keep inflicting heat procs on new enemies, just as Nidus must build stacks and Saryn must spread spores.

     

    I like that you agree with me and think that she requires an entire new kit altogether. I like the synergy but here's the problem.

    30 minutes ago, xXRampantXx said:

    Ember's main issue is that heat damage is pretty bad (thanks to having few bonuses and a pretty lackluster proc).  Unless heat damage gets better I don't see any Ember rework making her effective past mid-level unless her powers are focused more towards utility like Mag's, which would be the complete opposite of what you (and I imagine most people) want.

    ^Like this guy said, fire damage is god awful unless it is in the hands of sortie-level hyekka masters or grineer scorchers, where it turns your frame into a boiled egg in 0.5 second. Which makes me wonder what the hell is up with fire scaling for tennos vs. fire scaling for mobs?

    In any case I feel like changing the effects of heat procs is a good place to start. Like for instance, what if heat procs made things "brittle" in addition to giving that small crowd-control effect that they tend to have? This brittle effect could definitely help with scaling fire damage. Like what if this "brittle" effect applied a damage bonus to enemies? For instance, I can theorise something like grineer armor becoming brittle and thus more liable to being damaged. And so the stronger the fire damage applied, the higher the damage bonus to enemies that have been made brittle.

    In short, I agree that Ember is a DPS frame and should remain as a DPS frame. There should not be changes made to her that make her a utility frame. On the other hand, she should require that players work for the DPS she deals as opposed to just pressing a button and running around. I honestly want Ember to get a new kit so that I can play her. She's the only older prime frame that I do not use because of how awful her current kit is.

  14. 9 hours ago, (XB1)KayAitch said:

    So it's always summer?

    Yes? You want it to be winter in Cetus sometimes? There's no telling what the tilt of the planet is at the moment. But maybe that's something you can ask the developers. Also ask them why it's always summer in Cetus while you're at it....Why you expect it to the same as the real world is puzzling. Because as you said it, it is a game.

    9 hours ago, (XB1)KayAitch said:

    It isn't. It's just far in the future. Vastly changed by Orokin tech and millions of years, but same system. Earth might be spinning incredibly fast, but it would still have either summer/winter or equal day/night.

    This is a joke right? Because I find this absolutely hilarious.

    9 hours ago, (XB1)KayAitch said:

    I'm summoning them to kill them, I don't care if it upsets them 🙂

    It's more like the sunlight is inhibitive to its technology in the sense that, maybe if one were to try to summon it during the day, nothing would happen. But that's what I gathered when they introduced Eidolons and they can always redact that I suppose.

    9 hours ago, (XB1)KayAitch said:

    It is a game, I don't see a problem with this.

    We already have cannon day/night manipulation in the Vallis, where it's rotation of an orbital mirror. We could argue that the summoning process sends a signal to some ancient Orokin reflector that eclipses the sun over Cetus for a while.

    If you can't see the problem with giving players the ability to change the global day/night cycle of a hub area, I honestly have no idea what to tell you.

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