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TheSephiCloud

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Posts posted by TheSephiCloud

    • DESCRIPTION: Maiming Strike based on crouch button
      • Who     Melee Weapons
      • What     Any melee weapon with Maiming Strike
        •  If you let go of the crouch/slide button before you hit the enemy, it will not apply the 90% crit chance
          • If you keep holding the button it will apply the buff
      • Where     Probablly everywhere (tested in Simulacrum)
         
    • CAN YOU REPRODUCE THE BUG?
      • Occurred all the time if buttons are timed correctly
         
    • REPRODUCTION STEPS:
      •  1. Equip any melee weapon with "Maiming Strike" (Tested on Tonbo(P) / Broken War (F) / War (P/F)
      •  2. Perform a slide attack against an enemy
      •  3. Let go of the crouch button before the melee hits the enemy

     

    P=Partially Modded (Primed Reach/Fury/Maiming Strike)

    F=Fully Modded (usual damage mods and Maiming strike)

  1. The wiki now says the Handle drops from the Galilea sector on Jupiter, but calls it Mobile Defense when it's actually a Sabotage mission.

    The Part with Sabotage was a result of copying code from the Kaszas probablly as I had to add the whole "Expand for drop locations".

     

    The edit note says that they added it because of information from the comments.

    Like you already said, the Information I got was from comments in the Onorix page description.

     

     

    So is the Onorix Handle obtainable now, or is this edit misinformed?

    I might have been misinformed, I can't guarantee it drops there.

     

    If you find evidence for it to drop somewhere, edit the wiki yourself please or quote me here.

  2. I haven't been really into Kubrow trading until now and I need some help to get started. Anyone got any advice for me?

    Also anyone got any Idea what the following Kubrows are worth?

     

     

    Lotus Huras

    088SxF7.png

     

    Stripes Sunika

    TF9GsWp.png

     

    Stripes Sunika

    8Q10UXO.png

     

    Thanks for your help and have a nice day.

  3. The Opticor did appear to get buffed.

     

    Opticor damage in game is double that listed on the Wiki. So it did get touched unless it's a bug.

    The Opticor might just had some adjustment in Numbers as it was always 1000 Base Damage on Full Charge and 500 on Half so it might be that the Opticor just displays the fullcharge damage in UI now instead of Halfcharge damage as before.

  4. Awesome,..............off topic how do you get that attackspeed with scindo p?

    I'm slower with my dragon Nikana and both Berserker and Arcane Strike on(only a litlle though), is this normal for scindo?

  5. You do understand that I've already accounted for manual reloads, right?

    Vectis Prime loses in only one scenario, reloading immediately after first shot, which still requires 667ms+850ms downtime in total.

    There's absolutely no reason not to shoot the second bullet, as it will take exactly the same amount of time as shooting once and reloading.

    I think he is trying to say that a Vectis with (primed) fast hands is more effective modding wise as vectis prime would need fast hands and speed trigger to compensate, resulting in less damage because of 1 wasted mod slot.
  6. It means that if your time in the absorb is less then 7.5 seconds you still inflict the 1500 damage(if you're not being fired at) but the passiv increase will first change the damage dealt after 7.5 sec. So:

    After 1 sec: 1500 damage

    After 3 sec: 1500 damage

    After 7 sec: 1500 damage

    After 10 sec: 2000 damage

    Assuming your nyx is rank 30 and unmodded for powerstrength

  7. First of no Oberon's projectiles don't explode, but if your ability is damage focused it either has to be with a small damage or it will be like 7 homing Ogris rockets for 25 energy.

     

    The abilities are all good if you make them utility/CC focused like:

     

    1. A ball that bounces of enemys (up to ~7 times) exploding on each bounce and dealing a blast proc to enemys within range

     

    2. (to make it different from Oberon) Lays Spikes in a ~15m radius around him that slow enemys and deal a slash/puncture proc.

     

    3.(As we already have alot of melee enhancing skills) Increases Accuracy/Reload Speed/Swap speed for all allies within range while providing them with ammo mutation.

     

    4. Sounds good like it is but need some special abilities for each silhouette, like:

         Healer: All allies within range regen 10 life per sec, once refills an allies health and shield completely when nearly downed

     

     

     

    Because your original abilitys all sound like a normal ability we already have with an built in augment.

  8. The used formula is:

    "Rank 0 Shields" * "Shield Bonus" + "Rank 30 Shields"

     

     

    EDIT: Your way to calculate it is used for archwings I believe.

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