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NaoEthelia

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  1. From a reddit post: During E3 2019, the editorial department had an opportunity to interview Rebecca Ford, a developer Digital Extremes. This time, I asked about new content, such as the next expansion and a new frame. First of all, please introduce yourself briefly. Rebecca Ford: I'm Rebecca Ford. I'm a Live Operations & Community Director at Digital Extremes. I'm in charge of "Warframe" and I have been working on it for nine years. I'll be working on Warframe for a long time to come. How many active players are there currently? Rebecca: The number we can reveal is that there are 50 million "Warframe" accounts. That's 50 million people around the world playing this game. What is the population distribution by country? Rebecca: There are a lot of users in the United States. Overall, the United States is the largest, but other regions are quite similar. If you can show the numbers I think it's amazing. How about Japan? Rebecca: Japan is in the top 15 countries. Japan is also a big market for us, and it seems that everyone in Japan likes what we release. It's a mix of anime and Canadian Sci-fi. As the director is a fan of "Guyver" and "Neon Genesis Evangelion", these two influence the direction of the game. How many people are involved in the development of "Warframe"? Rebecca: There are almost 300 people now. There were only 10 people when I joined, so it's a big leap (laughs). At the time there were about 150 people in the studio, but I was involved in another project. Now everyone is involved in Warframe. What is the popular frame in the development team? Rebecca: Maybe Excalibur. The Nintendo switch version has been released. How has the community changed with this? Rebecca: I love Nintendo because I grew up playing Nintendo hard. Nintendo users are creative and kind, and they value games as pure entertainment, so they are making the community more healthy. Do you have a plan for cross-platform? Rebecca: I do not know. If so, cross-platform will be the most difficult. I think cross-save is better than that. So like a PS4 version at home and a Switch version outside? Rebecca: That's right. I think it is difficult, but I would like to do it. If there is a next-generation console, will you release the next-generation Warframe? Rebecca: I think this game is already a seven-year-old game, so I think it is a choice to make a sequel or to continue updating it, but at the moment you can play Warframe on all platforms as much as possible so I want to continue updating. Google announced Stadia, are you interested? Rebecca: It's amazing! This game is a free-to-play game, so the more platforms you have, the better. Please tell us about the next expansion, Empyrean. Will it have PvP? Rebecca: No. Although the scale is different, imagine the space version of "Sea of Thieves". I have my own battleship and I have a gunner. While visiting familiar planets, you can do dogfights in space, board enemy spaceships, and blow up their mothership. It is completely different from the previous "Warframe". Can I play with other random players? Rebecca: Yes, we will use matchmaking, so it can be played by up to four people. In the trailer, battleships were fighting each other, but what kind of battle is it actually? Rebecca: The weapons they carry are important. First of all, battleships will shoot each other, but there are times when the enemy boards you, so you aren't using gunners all the time. It's quite troublesome when they get in. Does the ability of a battleship change depending on the equipped frame, etc? Rebecca: There is no such effect because battleships have inherent abilities. What kind of reward can you get with Empyrean? Rebecca: Good question! I haven't announced anything yet, but there is a battleship upgrade and it is possible to strengthen shields, speed, power and more. There is also a huge reward, but this will be announced in the future. When can Empyrean be played? Rebecca: You will need a clan, so you need to be in a clan. In fact, it is difficult to answer this question, and it has not yet been decided if we want people to play 100 hours first, or if they can join the game and immediately play. As we have to playtest first, we have not decided on it now. Do you plan to add an archwing? Rebecca: That is the plan. It will be an interesting module. (?) The Runner Warframe and the Oni Frame are newly announced . What kind of frame are they? Rebecca: The Runner Warframe is based on a speedometer concept. It's like a race car. Increase the engine speed with an accelerator and overheat the enemy, being careful not to overheat yourself. Oni Frame is a frame that swallows the enemy. As it is the first huge frame, it's brutal and uses the enemy's life. Wukong will be reworked. Do you have plans for other frames? Rebecca: The Wukong rework will take place in the next few weeks. It is probably Vauban after that. We'll go back to the old ones and make adjustments to make them more fun to play. What is the next prime frame to be added? Rebecca: The answers is hidden in the answers so far! Sentient tiles have been announced. What is this map like? Rebecca: It is a map of unprecedented scale and is automatically generated. Because the ultimate villain is at the root castle, it is vast, alien chic, flashy, in Gore .... Because the Sentient is an artificial race, it has a completely new look and is designed to be unprecedented in space. It's like a reward for veteran players. So far, there are two open world zones, Earth and Venus, but is there any further development going on? Rebecca: Yes, it will be announced at Tennocon. You may see something under development. What will be the biggest feature announced at Tennocon? Rebecca: Empyrean is big. It's made using what we have learned so far. Shooter element, space element ... Space segmetns have not been very popular so far, but I make this into a wonderful thing. The space battles have to be fun. Are there any plans for events in Japan? Rebecca: I wanted to do it last year! But the timing did not match. I wanted to go to the Tokyo Game Show, but there was an update. I would definitely like to go to Tokyo Game Show in the future. In fact, I have never been to Japan, so I think it would be fun to have a small event in Japan. You can come too! Gore is regulated in the PS4 version of Japan, but are you planning to loosen the regulation? Rebecca: I'll see what we can do! More blood! Please put up with green blood if it is impossible. The German version is green (laughs). People say that beginners do not know what to do without a wiki, but what do you think? Rebecca: I understand the situation and I think it is a problem. People without friends already playing don't know what to do without a wiki. We're planning to improve the intro, and I'm going to announce something at Tennocon. Some people say that long-range melee attacks are too strong compared to short-range melee attacks, what do you think? Rebecca: I think that's right. We're trying to make melee attacks better and we're planning to balance them. It's going to be as powerful and pleasant as a ranged attack. You often post photos of cosplay, do you like cosplay? Rebecca: Yes, I love it! If you are a game creator, it's the best. The character of the game is digital, but I think it's great that cosplay makes it a reality. Lastly, please give a message to Japanese fans. Rebecca: I love you all. Thank you for making Warframe a success in Japan. I'm really happy to have a fan in Japan. Thank you very much.
  2. Thank you for reminding me. I've made a topic in the feedback forum now.
  3. This thread is a response to the recent interview here. There's already so much to do in early game, yet not much at the late game. New players should be focusing on learning the game's basics and itineraries, and adding Railjack into the fray would add more complexity creep to the new player experience. It's better if you put Empyrean on the later part of the game, DE. Just my two cents.
  4. From a reddit post: During E3 2019, the editorial department had an opportunity to interview Rebecca Ford, a developer Digital Extremes. This time, I asked about new content, such as the next expansion and a new frame. First of all, please introduce yourself briefly. Rebecca Ford: I'm Rebecca Ford. I'm a Live Operations & Community Director at Digital Extremes. I'm in charge of "Warframe" and I have been working on it for nine years. I'll be working on Warframe for a long time to come. How many active players are there currently? Rebecca: The number we can reveal is that there are 50 million "Warframe" accounts. That's 50 million people around the world playing this game. What is the population distribution by country? Rebecca: There are a lot of users in the United States. Overall, the United States is the largest, but other regions are quite similar. If you can show the numbers I think it's amazing. How about Japan? Rebecca: Japan is in the top 15 countries. Japan is also a big market for us, and it seems that everyone in Japan likes what we release. It's a mix of anime and Canadian Sci-fi. As the director is a fan of "Guyver" and "Neon Genesis Evangelion", these two influence the direction of the game. How many people are involved in the development of "Warframe"? Rebecca: There are almost 300 people now. There were only 10 people when I joined, so it's a big leap (laughs). At the time there were about 150 people in the studio, but I was involved in another project. Now everyone is involved in Warframe. What is the popular frame in the development team? Rebecca: Maybe Excalibur. The Nintendo switch version has been released. How has the community changed with this? Rebecca: I love Nintendo because I grew up playing Nintendo hard. Nintendo users are creative and kind, and they value games as pure entertainment, so they are making the community more healthy. Do you have a plan for cross-platform? Rebecca: I do not know. If so, cross-platform will be the most difficult. I think cross-save is better than that. So like a PS4 version at home and a Switch version outside? Rebecca: That's right. I think it is difficult, but I would like to do it. If there is a next-generation console, will you release the next-generation Warframe? Rebecca: I think this game is already a seven-year-old game, so I think it is a choice to make a sequel or to continue updating it, but at the moment you can play Warframe on all platforms as much as possible so I want to continue updating. Google announced Stadia, are you interested? Rebecca: It's amazing! This game is a free-to-play game, so the more platforms you have, the better. Please tell us about the next expansion, Empyrean. Will it have PvP? Rebecca: No. Although the scale is different, imagine the space version of "Sea of Thieves". I have my own battleship and I have a gunner. While visiting familiar planets, you can do dogfights in space, board enemy spaceships, and blow up their mothership. It is completely different from the previous "Warframe". Can I play with other random players? Rebecca: Yes, we will use matchmaking, so it can be played by up to four people. In the trailer, battleships were fighting each other, but what kind of battle is it actually? Rebecca: The weapons they carry are important. First of all, battleships will shoot each other, but there are times when the enemy boards you, so you aren't using gunners all the time. It's quite troublesome when they get in. Does the ability of a battleship change depending on the equipped frame, etc? Rebecca: There is no such effect because battleships have inherent abilities. What kind of reward can you get with Empyrean? Rebecca: Good question! I haven't announced anything yet, but there is a battleship upgrade and it is possible to strengthen shields, speed, power and more. There is also a huge reward, but this will be announced in the future. When can Empyrean be played? Rebecca: You will need a clan, so you need to be in a clan. In fact, it is difficult to answer this question, and it has not yet been decided if we want people to play 100 hours first, or if they can join the game and immediately play. As we have to playtest first, we have not decided on it now. Do you plan to add an archwing? Rebecca: That is the plan. It will be an interesting module. (?) The Runner Warframe and the Oni Frame are newly announced . What kind of frame are they? Rebecca: The Runner Warframe is based on a speedometer concept. It's like a race car. Increase the engine speed with an accelerator and overheat the enemy, being careful not to overheat yourself. Oni Frame is a frame that swallows the enemy. As it is the first huge frame, it's brutal and uses the enemy's life. Wukong will be reworked. Do you have plans for other frames? Rebecca: The Wukong rework will take place in the next few weeks. It is probably Vauban after that. We'll go back to the old ones and make adjustments to make them more fun to play. What is the next prime frame to be added? Rebecca: The answers is hidden in the answers so far! Sentient tiles have been announced. What is this map like? Rebecca: It is a map of unprecedented scale and is automatically generated. Because the ultimate villain is at the root castle, it is vast, alien chic, flashy, in Gore .... Because the Sentient is an artificial race, it has a completely new look and is designed to be unprecedented in space. It's like a reward for veteran players. So far, there are two open world zones, Earth and Venus, but is there any further development going on? Rebecca: Yes, it will be announced at Tennocon. You may see something under development. What will be the biggest feature announced at Tennocon? Rebecca: Empyrean is big. It's made using what we have learned so far. Shooter element, space element ... Space segmetns have not been very popular so far, but I make this into a wonderful thing. The space battles have to be fun. Are there any plans for events in Japan? Rebecca: I wanted to do it last year! But the timing did not match. I wanted to go to the Tokyo Game Show, but there was an update. I would definitely like to go to Tokyo Game Show in the future. In fact, I have never been to Japan, so I think it would be fun to have a small event in Japan. You can come too! Gore is regulated in the PS4 version of Japan, but are you planning to loosen the regulation? Rebecca: I'll see what we can do! More blood! Please put up with green blood if it is impossible. The German version is green (laughs). People say that beginners do not know what to do without a wiki, but what do you think? Rebecca: I understand the situation and I think it is a problem. People without friends already playing don't know what to do without a wiki. We're planning to improve the intro, and I'm going to announce something at Tennocon. Some people say that long-range melee attacks are too strong compared to short-range melee attacks, what do you think? Rebecca: I think that's right. We're trying to make melee attacks better and we're planning to balance them. It's going to be as powerful and pleasant as a ranged attack. You often post photos of cosplay, do you like cosplay? Rebecca: Yes, I love it! If you are a game creator, it's the best. The character of the game is digital, but I think it's great that cosplay makes it a reality. Lastly, please give a message to Japanese fans. Rebecca: I love you all. Thank you for making Warframe a success in Japan. I'm really happy to have a fan in Japan. Thank you very much.
  5. This thread is a response to the recent interview here. There's already so much to do in early game, yet not much at the late game. New players should be focusing on learning the game's basics and itineraries, and adding Railjack into the fray would add more complexity creep to the new player experience. It's better if you put Empyrean on the later part of the game, DE. Just my two cents. EDIT: Made the same thread in the feedback forum since someone said DE reads feedback there. This thread can just be a discussion thread or mods can merge this thread to the feedback one if they want.
  6. This is such an archaic design philosophy to begin with and should be left behind. Nobody likes being disadvantageous towards a certain faction for no real reason. There's no reason Wukong should remain disadvantageous in a game where the vast majority of well-designed frames (like Rhino) are faction agnostic.
  7. Infested is the problem here unfortunately. To copy-paste my previous post: 99% of the time, enemies are covered in Disruptor aura, and enemies covered in it will drain your energy upon hitting. Defy however, also requires enemies to hit you to charge your own armor. This means that while you can charge your Defy regardless, you will be letting your enemies drain your energy to zero every time. Making Defy's minimum armor be 300 would be a fair "insurance" in cases where its just not viable to have enemies hit you.
  8. Finding them is as obnoxious as finding an Energy Leech. Ancient Disruptors also spawn much more frequently than the former. You can be assured that you will have a hard time trying to strip enemies off their disruptor aura because they always respawn in no time.
  9. This is impossible with Infested. 99% of the time, enemies are covered in Disruptor aura, and enemies covered in it will drain your energy upon hitting. Defy however, also requires enemies to hit you to charge your own armor. This means that while you can charge your Defy regardless, you will be letting your enemies drain your energy to zero every time.
  10. Wukong's rework is overall fun, but I think he could do with more streamlined Defy. Not everytime you will have enough incoming damage to cap Wukong's Defy, even on higher level because asides from Grineer; Corpus and Corrupted cannot reliably hit you due to them needing time to maximize accuracy, and Infested enemies will most often have Disruptor Aura which depletes your energy near-instantly if you get hit (even when charging up Defy). In edge cases like this Defy will only result in 50 armor. I think Defy should have a minimal buff of 300 armor to give it better floor usability in general. Discounting Wukong's armor, this would give him at least 50% DR which won't entirely make the ability useless on floor level, but also give him some degree of base survivability against Corpus, Corrupted and most prominently Infested.
  11. You've played for a very long while. No game lasts forever in it's playspan. Nothing wrong with taking a break and coming back months after (in fact I feel that's how DE designed the game to be).
  12. This is a strawman argument. Never once did I propose it was all about friends. Do not assume to generalise my point beyond it’s original context. My argument stands on it’s on merit in the domains in which it is presented. Refute that before you invent an imaginary scenario to your favour.
  13. Resonance is good... If you can shoot them before they shoot you.
  14. On topic though: They should work on expanding and putting more content into the existing ones. If plains and vallis are still empty and dead, make it not be empty and dead.
  15. I would agree with you until I brought my friends into the game and guided them. I'll have to respectfully disagree with "content is irrelevant for the rest of the game". Ever since carrying new players through the starchart and then the open world content, my perspective on it has changed: Every new players goes to open worlds when they need Focus Lens. Every new players goes to Fortuna when they need Fieldron, Detonites and Mutagen Masses. Plenty of players hunts Eidolons down to work on their Zenurik school. Even more so are there players to hunt Eidolons for Arcanes. It's a long term goal for the best melees and secondaries in the game (Zaws and Kitguns). It's been part of the game progression since two years ago, and removing that would remove even more incentives to play the game than it already is. There's another glaring issue with the main content of the game that I found when I was handholding them across the starchart: a worse realization. A realization that: Starchart is just as, if not even more dead than open world was. Seriously, there is nothing to do there. Hydron, Index and Fissures are the only relevant nodes. Everything else was dead. Kuva Fortress is on life support. Lua is borderline dying. Void is absolutely forgotten. Arbitration is a walking corpse. There was just nothing. I would argue: there's a bigger problem when the rest of the game is so dead, that it had to hinge on Open Worlds to give the game a long-term goal like Focus and Arcanes.
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