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Envixer

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Posts posted by Envixer

  1. Twice today, while running Endurance for the event, I got host migrated into a solo session. Both times were during a switch back from Operator to Warframe. Both times, the squad remained in mission, and I got dumped out. I wasn't the host.

    Has anyone else hit this?

  2. Equinox is one of my favourite frame ideas, and I've been thinking about this rework concept for a while.

    This concept re-imagines Equinox as a Samurai in Day form, and a Ninja in Night form.

    Passive:

    Day mode: Kills add a small amount of armor (Like overshields, but with armor)

    Night mode: Stealth kills are not seen by enemies.

    First Ability - Metamorphosis:

    Switching to Day mode gives brief invulnerability and automatically draws aggro from all enemies in range.

    Switching to Night mode gives brief invisibility and a speed boost.

    Second Ability - Chaos and Confusion:

    Day mode: Chaos - Enemies attack each other to get to you. Faster enemies will attack slower allies if they get in the way. Enemies will not raise an alarm.

    Night mode: Confusion - You're more difficult to detect, and cause enemies to walk into walls or each other rather than face you. Enemies will not raise an alarm.

    Third ability - Divert and Distract:

    Day mode: Divert - Draw enemies away from allies in range by roaring a challenge. Grants health to injured allies, and grants armor to you for every ally healed.

    Night mode: Distract - Sends enemies towards a ghost alarm, removing all aggro. Enemies ignore allies for a short time allowing for finisher attacks.

    Fourth ability - Crow and Cloak:

    Day mode: A high status heavy blade exalted weapon that draws aggro and slows enemy attack speed.

    Night mode: A high crit twin blade exalted weapon that grants brief invisibility on stealth kills.

    Yeah, I'm terrible at naming stuff, but I think this concept gives Equinox a few different and fun tactical choices. I personally love the idea of switching to day mode, hit 2, then 4, then switch to night mode, and slash through the crowd for a wicked multi-kill.

    Probably OP, but hey, it's a wish of an idea!

  3. I dunno... Some days I can find four or five of the little buggers, but today? Zero. I think the spawn rate needs to be adjusted because so many of these things are needed.

  4. 30 minutes ago, Noktin said:

    Thanks! Fix something else too please:

    Pets. After returning from operator to warframe they still very rarely have some shields and 0 hp, i.e. dead without a message that they hit 0 hp, mostly for clients.

    And here are some othere bugs:

    • Bows are now invisible since 21.0.8.
    • Operator and pets: if pets get downed while you are in operator mode, they just die and you can't revive them for duration of the mission. In kuva flood kuva guardians oneshot my kavat with 611 armor and 8974 health, so once I'm entering operator mode, I can say farewall to my cat;
    • Minimap position (Overlay map) resets to top left after "leave/stay" screen to default position. I find it more convinient for me to use minimap in right side of screen and has appropriate setting on, so why does it reset? Same for UI in "infested salvage" mode: stations health gets lost after "leave/stay" screen and player usually needs to reset it by pressing M (changing minimap mode) twice;
    • Quick rewards screen (Tab) does not work for AW mode and Titania's Razorwing;
    • Missing booster icon from rare containers for non-host;
    • Kuva amount is hidden in mods section until one selects riven mod. Either show it or hide endo too.
    • Crafting: reduce amount of owned blueprints by one after crafting process has been started. (ex. I have 2 BPs of forma, I craft it and when it's built it still shows I have 2 BPs. I press "claim" and suddenly it becomes 1 BP. It's confusing.)
    • Mirage and Zenistar. Aren't Mirage's doppelgangers supposed to copy all things she do? When Mirage releases Zenistar's disk, then casts "Hall of Mirrors" and then does charged attack, Zenistar's disk returns to player, while doppelgangers throw 4 disks.
    • Sprint detection: holding shift while standing still will break Ivara's Prowl;
    • if you're holding sprint key as operator and you jump, you need to press and hold sprint key again after jump to "continue" sptinting. Fixed in this update!
    • Bald operators: if you hold 5, operators spawn as bald. Same when they return to warframe.

    As per https://forums.warframe.com/topic/765831-pets-ui-operators-sprint-detection-bugs-annoying-as-fieldron/#comment-8460615

    Also Dual weapons are not showing correctly in arsenal. Only one shows.

  5. If something has a drop rate of 10%, does it actually drop once every ten missions? In my experience, the answer is no, but in another player's experience, the answer might be yes, and then some.

    This is the problem with Random number Generators and farming; the RNG has no memory, so if the farmer is unlucky, they will get frustrated.

    The solution would be to add awareness of a player's inventory to the RNG computation, in that, if a player has multiples of the more common item in their inventory, then make the rarest item more common. The computing overhead on that could be a pain, however, as it would involve handling a much higher amount of data.

    The easier solution would be to have a mission counter. In this option, the RNG would be aware of how many times the mission has been run by a player in the past 24 hours. If it's been run more than x number of times, then the rarer drops get a boost.

    This would make the grind a lot more bearable, because yeah, players play for rewards, and get frustrated when they hit a Fomorian 20 times on the last day to get the rarest drop a grand total of once.

     

  6. After the resent Twitch Prime giveaway and the Vault opening package, I now have three duplicate prime frames, and two duplicate prime weapons. The credit value for the items is, frankly, a joke.

    Either significantly increase the credit value, or make them tradeable, please.

    I know this ain't a bug... Sorry :(

  7. This is a pretty simple request (I hope).

    I'd like to have a weaponless mode in Captura, like it is in a Relay, or in my Orbiter. I'd also like to be able to use Captura controls and scene set-up in the Orbiter itself.

    The reason for this is purely creative. I just want to grab good shots with the idle poses, and with things like Lua in the background.

    Thanks!

  8. The drop chance for the puncture mods was all sorts of messed up. Clannies were getting all of them after 5-10 runs, while me and a few others got 2-3 in 30+ runs.

    That kind of drop variance is just not fair or acceptable for a game that focuses on farming. 

  9. The Left and Right regalia slots seem oddly reversed on the pet. The left menu puts the emblem on the pet's right and vice versa.

    It could be because the player is facing the pet, so that the regalia goes on what's visible to the player, but in the Warframe customization, it's the right way around, even though the player is facing the frame when it's put on.

    Just seems like a weird choice to me.

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