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Chatframe

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Posts posted by Chatframe

  1. Please add an option to Quick Melee in the keybindings: quick attack with melee then automatically swaps back to other weapon. Quick Melee Swap is fine, but I think you need to add another option that allows Quick Melee Attack that automatically swaps back after attacking. Tigris Prime reloading has become less convenient without Quick Melee Attack.

    - Chatframe

  2. I'm not sure if this comment belongs on THIS specific quick melee concern, but I'll post here anyways since it's similarly related. I do miss the old quick melee as it allowed combo-less attacks (I liked Tempo Royale's spinning auto attack that comes with quick melee). But this isn't even my biggest concern. There are a few weapons that unload the clip after one shot (Tigris Prime for example). A lot of the time I'll shoot the Tigris, and then immediately quick melee before reloading. With the old quick melee, it would automatically switch back to my weapon and thus auto reload. But with this new system, it doesn't automatically swap back and makes it a little more difficult to use weapons like the Tigris Prime.

    Please add an option to bring back quick melee or allow an option automatically swap back to primary/second after melee.

    - Chatframe

  3. I've noticed that when DE makes riven disposition changes, they're usually minor buffs/nerfs (usually less than a 0.3 pip value change). If this is the case for Melee 3.0, then I wont be worried. I really don't think that will be the case for this update though. I haven't look too much into this, but I hope they let us know if its going to be a small riven change or a drastic one. I don't think you're paranoid. I'm also holding off on buying expensive melee rivens until I find out more about this.

    - Chatframe

  4. Before I begin, I just want to say I love the new changes to Melee. It feels more fluid and powerful and all splashy with the particles. Good stuff. The only concern I have is that there is no option in settings to be able to turn the old Quick Melee back on (yes I know they removed it and implemented "Quick Equip Melee"). The reason I want the old Quick Melee back is because it was so convenient that it swapped back to your gun after melee attacking. This is important to me because I use the Tigris a lot and more often than not, I would shoot it, then quick melee before reloading, and it would automatically swap back to the Tigris and auto reload. But now I'm stuck with the melee weapon out and have to manually swap into my weapon/reload. I know it's a tiny detail that seems like nothing but it's the small details that make this game amazing. In combat, I'm also more focused on my magazine size and max ammo than my melee combo counter. I don't mind giving up the melee stance combos. Please add the option to turn old quick melee back on!

    Chatframe

  5. I have the Perla Pistol skin equipped to my Akstiletto Prime that has high fire rate. I know the Perla Pistol skin is supposed to have a longer sound duration than the Akstiletto (this might be the problem). When I shoot the Akstiletto for more than a second, it feels like there are too many instances of the Perla Sound effect ontop of each other and it kind of breaks the sound (it just sounds very very bad). This might be an issue with all high fire rate pistols.

    -Chatframe

    EDIT: I just read the Automatic Sounds Stuttering post, and I believe this is the same issue. I guess there is a fix incoming so you can disregard this.

  6. Tigris:

    (+54% Status Chance)

    (+30% Reload Speed / +1.2 Punch Through)

    (-Impact / -Puncture / -Mag Capacity / +Recoil / -Crit Chance / -Crit Damage / -Fire Rate / -Zoom)

     

    Akstiletto:

    (+Electric / +Toxin)

    (+Damage / +Multishot)

    (+Punch Through / +Status Chance)

    (-Mag Capacity / -Zoom / -Flight Speed)

     

    Galatine:
    (+20% Attack Speed)

    (+Melee Damage / +Crit Damage / +Range)

     

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