(PS4)Radehx

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About (PS4)Radehx

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  1. The Saryn spore FPS issues are back similarly to back in the day before it was fixed. It's manageable, but needs fixing.
  2. Glad the button shortcuts for the fitting/equip/ability/appearance screens are back...speeds things up again. 🙂
  3. (PS4)Radehx

    Dev Workshop: Spores Revisited (Saryn)

    The armor stripping is what makes her (imo) scale better for a lot of content now...not the actual tick damage on its own. As a single frame, she can strip armor and halve health now. That's insanely powerful in terms of scaling. Having corrosive procs on her 4 never made sense to me because it's usually the first thing I remove. Putting it on her 1 makes sense imo.
  4. Found something I like about the new UI 😄 In the past, if you wanted to look up details of something like a Riven mod in trade chat, you had to often scroll up and then hit the details button. Because trade chat moves so quickly, that stupid details list often didn't correspond to what you just saw in trade chat. Now, however, you can simply scroll up and click on individual stuff directly. This is better than before imo. At least quicker.
  5. (PS4)Radehx

    Dev Workshop: Spores Revisited (Saryn)

    I run a 133/100/175/214 build that works fine as long as you use Zenurik. I kinda like the armor stripping because that's the pain in the ass at higher levels due to nutty armor scaling. And you still get viral with Miasma. I like that guns get a damage buff too now, making her more flexible. I always used to run melee Saryn, but currently love the flexibility of gun Saryn. I'm not too worried about spreading spores on the entire map either, I can ramp things up quickly with just a few by using rad weapons. Enemies help me to spread spores unless they instantly die. That makes it super efficient to spread them. Sometimes it also pays off to leave an enemy live for a few seconds to ensure his stupid mates get in range of his spores before you kill him. I think she's viable with more weapons now, less reliant on energy (unless you play super low levels with her), has much more reliable CC and being able to take out both armor and health makes her damage scale amazingly well. I'm ok trading in a tiny bit of flexibility at lower levels to get all that. I'm just as fine with Nidus not being able to really use his full potential at lower level...because he too gets the same amazing scaling in return. Makes those frames a lot more viable at higher content. Just with her abilities, she can get 3 status procs onto enemies. Think about how well that synergizes with some weapons. Anything with condition overload destroys stuff with ease for example. She makes enemies so much weaker 🙂
  6. (PS4)Radehx

    Dev Workshop: Spores Revisited (Saryn)

    Kind of...but at the same time, you now get much better scaling damage and more reliable CC. Being able to reliably strip armor and halve health is amazing. She's the grineer's worst nightmare now. She synergizes super well with a ton of weapons now, more than before imo. If I want more defensive gameplay, I can bunker up in a corner and cast molt as a distraction...letting me fire at stuff in pretty much perfect safety. You just have to watch the timer and place it correctly. If I want aggro gameplay, I can hit something with a spore and then run through hallways just whacking stuff as I go along to spread spores. In that case, I mostly use molt for its speed boost. At levels where spreading spores becomes a bit of an issue due to enemy density and health, I honestly don't really need spore damage to finish stuff off. By the time I do, using them becomes viable again and you can fully synergize abilities at that point. I think there are many frames that only really start to shine at higher levels. Nidus has it much harder to get his full potential at low levels too. Or take any frame that relies on Rage. If stuff is "too easy", you won't get all that much energy either if you kill efficiently. I kinda like that her damage scales. Not enough frames are good at that like she is.
  7. (PS4)Radehx

    Dev Workshop: Spores Revisited (Saryn)

    You can voice criticism, but to claim she sucks at low levels is not true...you simply have to use the correct ability for the level of enemy you are fighting. She has Miasma until level 25 because that kills stuff in one single cast which is more efficient than spores. As you rise in enemy levels, spores become more viable. This is fine, she allows players to scale into higher levels...but definitely works at all levels. And I wouldn't call having to click Miasma once every once in a while "way more work". And at higher levels, spores work perfectly fine.
  8. (PS4)Radehx

    Dev Workshop: Spores Revisited (Saryn)

    But then the problem is you refusing to be flexible...not the frame being an issue. Fact is, she works well at all levels, you just have to set her up correctly. Not doing that is like complaining you are driving forwards instead of backward while in the reverse gear. Since when does DE have to provide single setups that work for everything? That's not balance! They shouldn't have to adapt to players who are too lazy to gear their frames towards objectives.
  9. (PS4)Radehx

    Dev Workshop: Spores Revisited (Saryn)

    Saryn needs exactly 1 single mod that isn’t standard for pretty much every frame. And you don’t need arcanes to make her work. She is (better that just) playable, you simply have to adapt your build to the mission and level. This goes for most frames.
  10. (PS4)Radehx

    Dev Workshop: Spores Revisited (Saryn)

    Or instead of not adapting at lower levels by running Miasma, you could challenge yourself with higher levels where the other setup works perfectly. Adapt the build to the situation. The “new players are lacking mods” argument is obviously bad because the same goes for all frames.
  11. (PS4)Radehx

    Dev Workshop: Spores Revisited (Saryn)

    At low levels you don't need any synergies, just like Nidus doesn't really need any. Or Equinox, just keep Maim up and run around. Spam Miasma with Saryn...done. If you want to play at low levels, build her for that just like you do when running higher level missions. You don't have to run the same setup for all levels. People should adapt a little, it doesn't take much.
  12. (PS4)Radehx

    Dev Workshop: Spores Revisited (Saryn)

    This x1000! The same people whine about Nidus having trouble building stacks at lower levels...when Nidus doesn't even need many stacks at such low levels. If you complain about Saryn lacking damage, you suck at setting her up and playing her. Simple as that. Her damage output rivals Octavia/Banshee now...easily. There are a ton of ways how to ramp up damage with her quickly, despite the decay and it scales well. People need think more about weapons/ability synergies and spend less time whining about not getting a simple "click one button, kill everything at OP damage for that level" mechanic. You get all the damage you need and more, but you have to work a tiny little bit and actually use your brain.
  13. Right...managed to get a couple hours of testing in and here's my first feedback: 1) Not a huge fan of the UI changes but...a lot of the rage is totally over the top. If you up the sensitivity, it's only half as bad and I'm sure DE will improve this further. Not sure if I can use a regular keyboard (like you could in Dust514) or not though, didn't get a chance to test my regular Bluetooth keyboard yet. 2) What have you done to my Mag??? Magnetize was always a great defensive ability too, but stepping inside the bubble is pretty much instadeath for Mag now at higher levels. Imo this was a totally unnecessary nerf to her. Damage is still fine though, so there's that at least. I liked using Magnetize for strategic defense and hate that this has been taken from me...at the very least, it's kinda unreliable now. My hope is, this is an unintended nerf and will be reversed because I don't think Mag needed a damn nerf. 3) Saryn is AMAZING now if you set her up correctly. Damage is still amazing despite the "nerf" if you use the right guns and tactics. Molt rocks once you figure out how to properly place it and now enables you to solo high-level enemies way past sortie levels. In my tests, the best damage type for her is hands down radiation because that way, you make enemies help you spread spores. I run with a radiation/viral Mara Detron and 2 full sets of Arcane Awakening and it hits like a truck. Everyone complaining about a lack of damage or her being too squishy isn't setting her up or playing her correctly. She's beast now! 4) I run on a PS4 Pro and if I really go out of my way with spores on Saryn, I get frame rate hits. It's not super laggy and generally lasts only a few seconds...but it is noticeable. It's especially noticeable if I spam Miasma while a lot of enemies are affected by spores. Needs a bit of optimization still. 5) I'm fine with the cursor, but could I please still hit a button to get into menus like "fitting"? It's just quicker and right now, those buttons do nothing. Shouldn't be hard to give us the option to use both in menus. Fitting takes more clicks now, too many. Streamline (pun intended) it! Thank you for leaving Ash alone so he's still my (solo) endless run survival god. Keep it that way please 😉
  14. Getting used to the UI, but I don't fully understand how the bullet attractor thing affects Mag's magnetize. It seems as if it's less reliable for cover, but I'm still testing.
  15. (PS4)Radehx

    Duality Equinox. In deeps review.

    Derpy clone is suffering a bit in tight quarters and got the aim of my blind grandma there...but in PoE, he's insane. No ammo requirement and in some cases not even damage falloff. Hand him a Kohm and you got a ridiculously good sniper up to 200-300m. Also godly with the Sicarus Prime, especially if you have a riven. Sometimes if he "zones out" and does nothing, recasting the derp fixes it and he insta-kills stuff the second you recast. If aiming with Mesa seems like too much work, take Duality Equinox :D