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gReMLiN1804

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Posts posted by gReMLiN1804

  1. Greetings,

    this forum is more to put down your own question, but I figured this will be the place people looking for tips will search first.

    So if you want some helpful pointers for this fight, because you want to farm Hildryn or the Freezing Step or Shocking Step Ephemera, then I hope that my tips help you out.

    CU, may the lootlord be with you and have fun!

  2. constructive feedback:

    i am not fine with this particular way to introduce a new frame. 

    normally you give the free candy to the content creators and the lower folks have to farm for it or put out the plat.
    this time there is no way to farm it yet. i am somewhat fine with it, that partners get all for free and that ppl who invest plat get it sooner.
    but not being able to start to work for a new frame AT ALL the normal way angers me. 

    • Like 1
  3. Greetings, with new frames upcoming i would like to revisit this topic.

    can you please make it possible, that you can obtain as much loadout slots as frames are in the game? 
    some frames i play extremely seldom, but having to manually configure the loadout then, when i want to play it... makes me... just not play it.

    i do not mind to pay the plat. some slots are locked behind MR and then just make it possible to buy the rest. 

    some frames i enjoy playing every few weeks or so, but i need it to be "click loadout and play" and not "configure a loadout (and overriding an existing loadout)".

    thank you for reading and maybe considering.

  4. dont wanna do 8 rounds? 

    DO

    NOT

    JOIN 

    ONSLAUGHT!

    go solo for your 4/6 rounds or whatever. cant do that solo? just DONT play onslaught at all...

    i am #*!%ING SICK of seeing "host migration in progress" and get stuck on that, after 6 waves, when all i want is the #*!%ing last missing khora part, when i got 5 duplicate blueprints already.

    @DE: play optimize your host migration process. i get stuck on that SO often with onslaught and i might be unlucky, but i get leaving hosts at like 2 out of 3 games at wave 6 or so. considering that this is a bit of time invested for getting NOTHING, this if absolutly #*!%ing ANTIFUN.

  5. greetings DE,

    i know you just want one idea per person, but that is not gonna work. sorry. =P

    in general octavia feels too passive. in solo play that isnt too bothersome, because you can influence the battlefield to your liking.
    in group play most times you cant influence where the fighting is happening and the "battlefield" moves quite fast. that is frustrating in a way, because often your mallet and resonator do not get to be utalized at all.

    your mallet has to ramp up (if it gets hit in group play anyways) too long or the resonator moves in the wrong direction and is slow and not controllable at all.

    so here is some feedback how i would enjoy octavia more:
    Mallet: if there would be a option to either ramp up the dmg by yourself OR refresh (and not recast) your mallet, so you could carry one mallet through a mission, that would feel better
    Resonator: if there would be a way to influence the movement (either directly or to make it more predictable), that would be handy.
    Metronome: very often ppl dont utalize the buffing potential really, because it probably is too bothersome to adapt to an unknown rythm, while you are shooting stuff. the octavia player knows the rythm the very best, so it would be helpful, if octavia had the option to apply buffs actively.
    Amp: the only thing i could imagine that would improve this, would be the option to stick the amp to your resonator.

    thanks for reading.
     

  6. vor 38 Minuten schrieb Kainosh:

    I had fun doing raids.  I didnt say i dont like them.

      But even if its super fun and all....doing it for nothing is pointless.  Especially when it takes so much time and preparation.

     

     

    i didnt say that there shouldnt be a reward. but just smacking a big enough reward on it to make it "popular" is a flawed concept.

    the goal should be to make the content fun itself and then put appropriate rewards in there for the accomplishment.
    if you just want to lure ppl to do content with a big enough reward (like your suggested kuva pile), then it will just be a big fat "i have to do it" for everyone who does not enjoy the content.
     

    • Like 1
  7. vor 5 Minuten schrieb Kainosh:

    You know what? Change LOR reward to 20k kuva.    Just that will instantly make it super popular and playable. 

    no, just to dangle a big enough carrot does NOT make ANYTHING more fun. you just do it for the reward, even if you dislike it.

    this is the big misconception. developers smack the real good stuff behind tedious/boring raids and think because so many ppl do them, that they must be good and fun, when really ppl just want the loot and endure the raids.

    • Like 2
  8. for what it is worth, here are my 2 cents.

    gonna love the octavia skin. i totally dislike the original skin and so far have been happy, that she can stealth. now i dont need to "shame stealth" anymore. =P

    never tried the raids in warframe. i did raid excessively in many other games and i totally dislike the concept and disbelief, that good stuff has to be gated behind something that an "above average" large group has to do. i am burned out on raids in general. every developer and his grandma thinks that you have to smack raids into a game as endgame. i cant stand raids anymore.
    from what i have seen on guide movies i would not have liked to hack consoles and stand on buttons (but hey, now with even more ppl - look guys! i can dance my name...).
    so i for one am very thankful that i have access to arcanes without having to "raid" for it.

  9. greetings,

    i see people, who level frames and die left and right, sooo often, that i thought some pointers might help.

    when you level a freshly build or want to forma a maxed warframe, then...

    1) mod your highest rank vitality, redirection and (maybe even) vigor.
    2) mod for efficiency after your survival is settled.
    3) bring a decent weapon that is able to kill stuff at the mission you want to play.
    4) use your warframe abilities as much as possible and if you can kill something (actually kill, not only deal dmg) with a warframe ability, then do it.

    why efficiency? because then you can spam your abilities and each ability use gives more affinity for the warframe. so the more you can spam, the more sure and secure affinity your warframe gets.
    if your frame provides an ability that is able to actually kill stuff, then your frame gets 100% affinity of that kills. yey.
    otherwise you want to get as much kills as possible with your weapon, so 50% of the kills affinity goes to your warframe. if others kill stuff, then your frame only gets 25% affinity.

    the most cummon argument i get, when i tell ppl to consider vitality when leveling a frame is "but then i dont deal dmg and i am of no use to the team."

    until your frame is 30 most of the time your abilities are too low level to really have an impact anyways, even when heavily modded for that ability.
    if you are on the ground eating dust, then you deal 0 damage, you cost your team time to ress you and even put teammates in danger of dying, if they dont think about rezzing in voidmode.
    you are of more use, when you are alive and actually killing stuff with a decent weapon.

    if your warframe has an ability that is able to kill stuff, but you would need to neglect survival... just remember, dead ppl do zero dmg.

    thanks for reading.

  10. here is an idea:
    dont try to get 3 marks on EVERYTHING in sight.
    you can just mark just a few mobs and send the clones and mark the next ones, when your 4 is ready again. you need to wait for the clones to finish anyways.
    i tested the new ash as many others did. gave him a forma and did hydron. i just ran around marking stuff. just wiggled the mouse in the general direction of a mob group and most have been marked -> sent the clones, went to kill other stuff until 4 was up again and remarking stuff.
    i did absolutely decent dmg and was constantly on the move. even into higher levels with kinda low power strenght one mark is enough for the fodder mobs.

    i cant complain.

    my biggest problem with ash was, that he havent had a good way to deal with crowds (apart from weaponary). or the way to deal with crowds required you to sit in animations.
    now i can a group of mobs be done with after 0,5 secs or marking and deal with other stuff.

    i totally like it

  11. ye, an "autospawn" would also be nice. also to NOT have them fall down. you cant test against a juggernaut, because he charges off the cliff.

    i dont mean to get access to all mods (although that would be handy). i mean that you can ignore the capacity inside simulacrum. because if you decide to use a weapon more and put stuff into it, you kinda wanna find out what works best. sometimes that ideas require totally different mods. 
    if you need to put 2 or more forma in, to make a build fit and if another build idea would need 2 differnt forma... that blows, because you can only do guess work and might be majorly disappointed after you did sink the forma in.

    hope that is more clear.

  12. greetings,

    i dont know whether this is the right forum, with "leveldesign" i think it is.

    with all the changes i have hit the simulacrum a lot more often and longer to test ideas.

    2 suggestions i got to make the "test" experiance more enjoyable for your players.

    1) give us loadout slots with defineable presets of mob groups/settings. (also let it be possible to have multiple level instances of the same enemy unit be in that preset: aka 1 lvl30 heavy gunner, 1 lvl40 and so on...)

    2) make it possible to simulate maxed ranks on all used mods and ignore the real capacity. that way you can test a setup and see if it works or you like it, BEFORE you have to spend multiple forma to fit everything in.
    i fully understand that the demand for forma is a business concept for DE, but it is a simulacrum after all and not beeing able to test "full build ideas" is a bit annoying, because some ideas are a expensive "one way trip" with no option to go back.

    thanks for reading

  13. greetings DE,

    here is my feedback for some frames i play:

    Ember:
    i think you did a good thing with ember, i enjoy her more now. you wanted to make her playstyle more engaging and you did just that. 
    first i picked ember up due to her old set+forget 4 to brain afk through most missions, because it was just such a convenient thing to do.
    she is and was more than a "below lvl30" frame and now you need to be more mindful when playing her. to be forced to care for energy management and to spread your attention to other abilities as well is a good thing.

    the charge up and napalm from her 1 is a nice addition. tho it does not feel rewarding enough yet. even with accelerant and a bit of casting speed, the charge up feels too long for the bang we get in return. maybe give the fully charged 1 a longer stagger/CC, or maybe more damage ramp up or maybe just a bit less charge time.

    it would also be awesome, if ppl could make more use out of her passive - in an active way, if that makes sense.
    right now it kinda only gets triggered, when i scoot over burning parts on the tileset on my way out of a sabotage mission. and when it is an enemy that triggered it, then i usually care more about survival, than making use of the energy regeneration/damage. so that passive just sits there, either ticking away while i rush to the exit, or at the bottom of my priority list, because i wanna survive first and foremost.

    maybe make her 1 interact with her passive and tweak the passive a bit. 
    lets say she has a overheat mechanic that ramps up similarly to atlas' new rubble mechanic. and the more you shoot charged 1s the more you ramp it up. and make the ramp gain exponentially on the charge of her 1, so ppl are incentivised to fully charge it.

    Hydroid:
    before the change: if mobs get into your 3, then you could (slowly) move around and everything stayed in there. you just lost the ones already inside with the 2. 
    now its vice versa. you keep them, if you move with your 2, but they get out, when you "puddle" slowly away.
    i think that is a bug and not intended. at least imo at least when i slowly move around, stuff should stay in there.

    thanks for reading.

    PS: PLEASE implement loadouts for simulacrum setups. with all the new changes ppl did already and will keep hitting the simulacrum more.

    give us the option to store different loadouts and presets and spawn them on demand, instead of picking every mob by hand EVERYTIME. that is tedious.
    also please make it possible to spawn different levels of a mob in one loadout.
    that way we can have different levels of one mobtype at the same time around, so we can test better/more convenient when a weapon or ability falls off.
    example: at least to me its nicer to have a lvl 30 heavy gunner, a lvl40, a lvl50, ... standing together and to have a direct compairsion, when i test AOE abilities.

  14. greetings,

    thanks for the latest patch and all the nice adjustments. so far i feel like a kid in a candy shop. =)

    since the update the repala syandana doesnt "float" anymore and when you run it does "flicker" between different movement states.
    if you could put that on your long list of things to look at, i would be very grateful.

    thanks for reading.

  15. greetings DE,

    for harrow you have to get a ~10% drop from a c rotation of defection. to me defection is antifun. warframe is a grindy game and often you hate RNGus. but at least you are doing something that is fun. 
    defection is a mission type that is ANTI-fun for me. i never stumbled over defection myself and just doing it now, because i want to get harrow. i have 1k hours into warframe and right now this is the first time i have not fun playing warframe. so much so that i write this and beg you to NOT gate ANYTHING behind the defection mission type again.

    the mission type just encourages a very counter-"warframe" playstyle. the most efficient way is to have ppl sit on the ABC spots and push buttons and then have an oberon give healing buff to the defectors and then have the ABC guys shoo the defectors towards the escape ship. this promotes the AFK-noninteractive playstyle (as for example with banshee+ember 4) you want to get rid of.

    a very lot of fun with warframe comes with the movement system. in every aspect of the game you are rewarded for beeing good at moving around fast. to be a space ninja. even with a similar mission type (rescue) you kinda get the fun of turning it into a speedrun, because the dummy AI warps with you, when you get too much ahead.

    if you do defection solo, you rush to ABC, push the button, give the mobs the oberon renewal, wait on the next letter for the dummy AI and send them along asap. 
    if you do defection in a group, you either are just the buff provider as oberon, or sit at ABC and press a button or shoo the dummy AI towards the escape ship.

    i am about 20 missions into defection and RNGus was not kind to me. i hate the "feel" of defection so much, i will very certainly not play that mission type again (not even for helping ppl) after i got that damn harrow part blueprint.

    thanks for reading.
     

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