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punkrockwarlord

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Posts posted by punkrockwarlord

  1. Hi - first time poster long time reader.

    While the level of whining about updates is about constant since I started playing, the amount of content DE drops in an update is huge compared to 2012. I.e  DE's improvement in development, QC, delivery, roadmap, and follow through is difficult to appreciate for newer players.

    I've played Warframe since update 7 (2012/3?). Since that time, I feel like the amount of complaints per each update has been pretty stable on average - some more, some less. Over this span DE's ambitions have generally increased til the amount of content introduced, tweaked, experimented with is (literally) orders of magnitudes more than the early days (introducing moas was a mainline update for Chrissakes). Now they drop whole new worlds populated with new enemies, NPCs, play styles, missions...  DE's matured tremendously and the credit goes to the management and the player community outreach program.

    DE's player community is noticeably different than any other developer. Imagine Gearbox, Blizzard, EA, et al. running Warframe.... although other developers' treatment of their player communities speaks for itself. Afaik the credit for this goes to Rebecca Ford, and to a lesser extent the DE management for not getting in her way. And this started at the beginning because it was the smart thing to do. Back at that time other developers failed to realize the partnership they could have with players: from banning complainers from game forums, to introducing universally reviled game features. DE got it right.

    I'm not aware of any other developer who engages with the players community in the same manner as SpaceMom: calm replies to over-the-top / insulting complaints; comprehensive and lengthy discussions of the current roadmap; rapid response to feedback, support of constructive player community built supplemental content (wikis, streamers, data-miner frount-ends, et al.); methodical reevaluation of aspects of the game content and mechanics (e.g Pablo).  I mean who else does all this stuff?

    Can some things be improved? Probably. But I'm pretty happy with DE's prioritization and resource allocation.

    Thanks DE, I love you.
     

     

    Also... Here's some suggested meditations when frustrated with new content. While I'm not trying to discourage complaining about updates (OK a little), please consider the following:

    1) DE tends to start things off too difficult than loosens things up, rather than vice versa.

    2) If you really HATE excessively difficult grinding and sessions ruined by game-breaking bugs do not (when you can choose not to) play new content until three (3) weeks after drop.

    3) DE is a for-profit enterprise - coders got to eat (and buy cool stuff) too. Some aspects of the game serve to encourage players to spend money.

     

    • Like 4
  2. D'oh. I  noobed... the hash I was looking for was on the other end (north side) ... the building structure where the has is are symmetrical on either end.

    My bad. DE how could I ever have doubted you? ❤️

  3. Obviously using Enemy Radar can help... but I agree it can be tedious. 

    IT can be helpful in some cases... like when your team is still gathering loot at the end of a 5th wave... you can delay the last kill almost as long as you want.

     

    I assumed some part of this "stuck" enemies issue was intentional... after a recent update (10.1... can't recall) it seemed like (e.g.) more enemies were using the upper levels of the Xini map and also getting stuck up there.

  4. It took me a loooooong time to get my last piece (Latron Prime Receiver). I wanted it long time. Used it for a bit...Then I got StrWraith and Soma... haven;t used Laton Prime since.... which is a shame 

  5. I also got this yesterday - running up to an open door then finding the door was closed but invisible. The session I was on didn't seem too laggy. I waited several minutes for the door to open thinking it was simply a lag effect - y'know when a door which should open won't ... 

     

    edit - sry i didn't read the  OP correctly... i didn't get the 'off the map' blackout-then-respawn... i just had an invisible door that wouldn't open

  6. This thread just overloaded the sarcasm lobe of my wee brain....

     

     

    ...yeah - DE doesn't understand normalized pricing in their market - i.e. figuring out what the time/hassle/money factors work out to be in practice so they don't have the rdiculous pricing they have in some of their market items (plat for credits, plat for resources, etc).

     

    ...then they let you just buy a soma bp when it's clearly god-tier (ATM) and most of the prime weaps that one must grind for are not.

  7. Is it possible the mod you're fusing is also equipped on another warframe which does not have additional mod point capacity? This happens to me occasionally when I'm fusing vitality, redirection, etc mods to higher levels.... since these kinds of mods are used on all my frames I frequently have to make  and keep multiple versions - e.g. when i made a 14 redirection I had t also make a 10 redirection for my frames which already had the 10 equipped and couldn't handle more mod points.

     

    edit - this can happen with primary weapons, secondaries, melee weapons, sentinels, and sentinel weapons too.  Additionally you can't have the same mod equipped to a warframe weapon and a sentinel weapon... so to accommodate these changes you may have to have several versions of your favorite mods... don't be too hasty to sell those duplicates!

  8. It seems DE does not have any folks with practical knowledge in pricing / coupon-analytics / micro-transactions. The pricing of many items doesn't make sense  - there are a large number of inconsistencies in the normalized prices of resources in the context of their crafting needs (as in the excellent example quoted below), plat for credits pricing when compared to Orokin key plat pricing, etc., etc.

     

    I think DE needs to bring in some talent in this regard.... or at least steal some price-mapping ideas from other games. When consumers feel pricing is random or unfair they tend to put off purchases, or substitute transactions which do not fulfill the consumers needs as well... limiting game satisfaction.

     

    I can send you my resume on request....

    :)

     

     

    This is pretty much the thought I have. "Should I buy an orokin cell and a neural sensor so I can craft this forma that will take 24 hours..or should I buy a forma already completed for the same exact price?" hmmmmmm decisions decisions.

  9. I don't mind the idea that certain resources can require a multi-step farming grind: i.e. get materials to craft an Orokin Derelict Defense key, run 25 waves in OD Def a la Formian bomb components. Sometimes that makes it more fun.

     

    What I hate is how rare the mutagen drops are when compared to clan research requirements. I get 10-12 mutagen samples per the average 25 wave run... if I'm lucky. So to get 7500 mutagen for my research that's... 750 OD Def missions!?!? At 2 minutes per wave that's 25 hours plus mission downtime?!??  

    (At least OD missions also drop Orokin cells and neurodes, but again not nearly enough to make it worth while.)

     

    For myself I really question the cost/benefit of clan research.... If it ever was a must have, now it's arguable not even a 'nice to have' considering the time and resources expenditure.

  10. If you are talkng OD Exterminate, and your issue is the last enemy is unkillable, it shouldn't waste your key. Don't all keys (tower and OD) remain unused on mission fails?

  11. I'm so dumb... I thought revives were per login, not 'frame... glad I never bought any... since I have all the frames that would have been a fatal face-palm.

     

     

     

    They're revives. Each of your Warframe has a total of four, so if one of your Warframes has run out of revives, you can just switch to another.

  12. It's a real disappointment that you cannot open a blue O2 container (20% recharge) after O2 drops to 0%. I also just found that even if you start opening one at 1% and O2 drops to 0% while your'e opening one, it also will not recharge the O2 level.

    This is very discouraging. What's the logic behind why I can't open an O2 container when O2 is at 0%? No logic.

     

    <sigh>

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