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About True_Naeblis

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  1. @CarrotSalad I said more bosses than many MMOs, not all =p The point is that there are lots of bosses that could offer good replay value the same way that other titles with lots of bosses already do, but DE fails to capitalize on them. Other than going back for specific drops, especially when forced to by sidequests, I don't touch the majority of them again if I don't have to because there's nothing enjoyable about them. There's plenty to work with that's being underutilized, that's the point. Raids are coming back, so we'll see if they manage to fix the issues there. I'll tell you what I don't want to see in top tier content: more mind-numbing grind. I absolutely hate PoE and Fortuna because they take content that could be enjoyable and hollow it out for the sake of creating an easy way of forcing players to stay logged in. Again, I'd love to see bosses across the star chart scale up in terms of difficulty/penalty; have them be a challenge and be fun at any level because they employ intelligent mechanics. I wish more people would be critical of DE in the right ways and praise what they do well while holding them accountable and asking for more where they fall short. Too many people give this game cult status and white knight every decision instead of pointing out what's done the right ways and asking for more in that vein.
  2. True_Naeblis

    Shady business Honestly the picture shown here couldn't be much more clear cut. Each one shows you visually what you get and if you hover over each panel you get pop in text telling you the included items. I do think that the presentation could be a little better, but it's not deceptive in any way. The good news is that you can upgrade for $30 and get Mesa P as well, or you can simply farm her in game/get her for plat and you won't have lost out if you don't wish to spend additional dollars.
  3. I just don't understand why this game can't use mechanics effectively. Every fight from Vor onward becomes a cheese fest where we have to try to outlast and out ability ridiculous invulnerability periods, try to hit ridiculously small targets as a boss the size of a beach ball flies everywhere overhead or a normal sized one teleports all over the map. I know how much people love this game, but there are so many boss encounter design basics that have been missed entirely by the dev team. There are reasons that some things are fundamental and enjoyed in so many other titles. You want fast-paced difficulty done well? Look at Ninja Gaiden Black/Sigma. Frenetic pacing requiring twitch reactions where you're actually rewarded for your efforts. Same for Devil May Cry, Bayonetta, and many others. Games with flowing combat that are praised don't win their awards and following by offering two seconds of actual combat for every one minute the boss is on the screen. Games that players go back to again and again have the replay value they do because how the player manages the fight changes how the boss responds. Honestly, if Warframe had better fight design all we would need is a slider to keep the fights relevant up to the maxed out levels of gear. I'd love to see fights where skill is challenged in different ways. Do enough damage and the boss enters a phase where you actually need to use your ability to wall hang to survive because it covers the floor in acid. Telegraph moves in interesting ways that mean players need to be aware and will suffer if they don't, but have a chance to avoid whatever is coming. Employ the things that make great games great. Lastly, stop overtuning everything. DE has this constant habit of taking what could be enjoyable and ramping it up to the point that it's just not even fun anymore. The final zone of Octavia's Anthem was freaking awesome when it began, but by the last round the speed was cranked up, the platforms were made tiny, and there were so many adds popping in that it was work to keep taking them out. The new Orb fight on Fortuna took a great idea--having a shield that changes what status it's vulnerable to--and implemented it poorly by taking it to the extreme. Find some balance. Hek's Glistening Magnificence is more like dull meh because it turns into a blinding massacre of on screen effects and flashes with massive damage and knockdowns being shot every which way instead of a challenging experience. Wouldn't you know it, the Orb Vallis fight does the same, passing off knockdowns and streams of Nullies as top level difficulty. I don't know what true end game should be in Warframe; I know what I'd like it to be, but it really is something I think the devs should puzzle out on their own. What I do know is that there are already more bosses to fight in this game than even many MMOs offer, yet the replay value of most of those fights is horrendous because they're made out of cheese instead of challenges. Fix the design philosophy of Warframe's boss fights and it's more than possible to have fast paced, bullet hell third person action that challenges even the most powerful frames.
  4. True_Naeblis

    Garuda Mamba - tennogen skin

    Me likey
  5. True_Naeblis

    Ivara skin concept

    Yubasame and Ray get top picks from me, but to be honest you should probably make them all, haha. Very original designs and all I think would come out well.
  6. Happened on multiple weapons, people asked why when that makes no sense, like everything else on this topic DE is silent so no one knows what's up. Same thing happened on my Grakata riven.
  7. So you believe that they nerfed the Viper because it was a heavily used, enemy destroying, super meta killing machine, or because they're completely out of touch at times and rushed this disposition "update" without taking the right things into consideration?
  8. True_Naeblis

    Fortuna: Hotfix 24.0.8

    Nidus and other frames with CCs/pulls--Khora, Vauban, Hydroid, etc.--are bugging out since the Fortuna update. Pulls are pushing enemies away and in some cases making them invulnerable.
  9. Well some very long time players peaced out after these changes, in some cases chunks from larger clans. Active players, active spenders, active participants in the community, so lets hope their reaction and the constructive feedback from others makes a difference. I can't for the life of me see how the people up top justified a business decision that allowed for a massive exception like the Kohm because of its popularity, as though the nerfs and improper adjustments to other popular weapons and nonsensical ones like the Viper weren't going to have backlash once they were touched. I'm definitely going to be very minimal in my spending going forward knowing that they're willing to implement such large scale changes without real discussion with the community and further based on something that can change as quickly as popularity. It seems that they really don't get that a system where Rivens are nerfed or buffed based on what's being used is going to create a constant seesaw and continue to upset players. It might generate some boost in sales initially, but once enough players realize that the back and forth only benefits DE by moving more Plat and hurts the community I think the backlash will grow even worse. Again, this was a very, very bad change to throw into place without actual community feedback; that said, after the Daily Login feedback was by and large ignored with the exception of players screaming that mods from it shouldn't be traded, I don't know how much discussion will really be listened to, and that's just sad.
  10. Popularity should never decide a weapon's Riven disposition. You are the design team, you should be testing your own weapons in content and seeing videos/feedback from active players as to how they perform in game and adjusting Rivens based on that so to at least some extent most weapons perform relatively on par with each other, taking into consideration their type. Poorly performing single round/slug type shotties should perform on par with or slightly better than their better counterparts when equipped with a good riven, etc. Readjusting Rivens every few days, weeks, months, or update cycles based on popularity makes absolutely zero sense. As others have said in this thread, as myself and others have said many, many times before you literally create nothing but a yo-yo effect of increasing and decreasing popularity based on disposition when your system is arbitrated that way. Balance your weapons as best you can, then use Rivens to tweak that performance. Anything else is going to continue to be a catastrophe. How many players did you just lose because you decided to exempt Kohm yet nerfed extremely well-liked weapons like the Arca Plasmor? Worse still is that one, some weapons you increased the dispo on were still nerfed in their stats because of inconsistencies in your system or because you intentionally tweaked them internally further, and two, that you ruined your own massive launch of Fortuna by dropping this without having a full Dev Workshop discussion beforehand. I cannot fathom that you didn't know their would be unhappy players even just discussing this, but to go live with this and pick and choose favorites smacks of poor connection to your community. I'm not quitting; I play casually as the mood strikes, and the Login Reward revamp and Daily Standing caps on Fortuna/PoE already showed me that you only value one style of players that I don't fit into. I am, however, with this change made aware of things like the Ash and Ember nerfs, random changes, your insistence on ignoring feedback on systems like Endless Kuva and the Riven system in general, and solidified in not giving this game more than a trickle of cash for cosmetics here and there. Kinda sad cause I just picked up some new Tennogen and there's more that I'm looking forward to, but I just can't see the value in supporting the game heavily when you're so arbitrary with such sweeping changes for some elements of the game while staying hands off for others no matter how much constructive feedback is given. Things like this really kill a lot of the good will you've built up with other decisions. Polarizing your players so heavily, to the extent that some delete all of their earned items, quit en masse, etc., should tell you that acting this way will do your game far more harm than benefit. I hope in the future you're more in touch with what your players want and how they feel before you do something so divisive again. This will definitely continue to put a pall over the Fortuna launch.
  11. True_Naeblis

    Share your Operator fashion!

    Sad that this died, but I hope more people post with the new items that have been and are being added!
  12. True_Naeblis

    Daily Tribute Dev Workshop Part 2!

    They could easily make it so that the plat can only be used to purchase items for the account it's on, or even have a special selection of items that use non-plat currency to get things that are normally only available with plat. It's not really going to be an exploitable feature if the items can't be gifted to other accounts.
  13. True_Naeblis

    Daily Tribute Dev Workshop Part 2!

    It doesn't reward time in-game, playing, interacting with others, contributing to Warframe. It rewards pressing log in, log out each day, that's it. You could write a script to get you all the rewards your heart desires to minimize the effort, contribute nothing to the community, and still walk away with more than someone who spends what free time they have each weekend, etc., playing the game and being active. It's not something I can prove, nor is it something DE will ever admit, but it's clear this system is about keeping stable login numbers day after day after day despite content droughts and certain ongoing issues that are never addressed or mentioned and then tossed by the side. If you want to pretend that logging in each day shows that you support the game and makes you worthy of the rewards that come with it be my guest. I prefer games where BiS items aren't locked behind an arbitrary time gate of years to claim them all. I like to play in longer sessions when I play, and the fact that this system punishes that just turns me off of it even more. The worst part is that founders and early players who were a part of the game and did log in for hundreds of days, for actual years before this system was implemented, never received any adjustment for that. We know how extensive DE's logs are, they have the data on those players, how many days the logged in, and the like, and never any compensation for putting in the "effort" you say the rewards are payment for. There are so many reasons this system is garbage. Since actually playing the game or spending money on it aren't considering worthy contributions, though, I'll just bide my time and play as the mood strikes. I'll focus my effort on titles where active participation is what brings returns.
  14. True_Naeblis

    Daily Tribute Dev Workshop!

    That's exactly the problem. A game shouldn't be a job, an assignment, a required task day after day for years to achieve BiS items. You should be able to play the game, enjoy it, contribute to the community, and be rewarded for it. Give paths to the items that require actual game play, not simply logging in. Again, you could write a script to do that for you and never spend an hour actually participating in Warframe and have rewards that a player who's put in hundreds of dollars and hours of time each week will not see for years and years to come. The system works based on logins, so why you call people who log in just for the rewards to accrue and play when they can idiots I don't know. Someone might play for a few weeks after every major content drop, or only after every story update, what have you. Regardless, it's ridiculous that people have to turn logging in regularly into an assignment as you put it just to have the best items. Lastly and once again: this system is not about rewarding loyalty, it is 100% about keeping DE's daily login numbers as stable as possible between content droughts. If it were about rewarding participation in the game and being a part of the community it would be handled in a different way entirely. The games that I do play pretty much every day also have reward systems with some items given just for logging in and some given for clearing specific content daily. On days that I can't do much I still get something, and on days that I can give more time I'm rewarded even more. If I don't get on each day, I'm not yet another day behind on my path to receiving the best version of a mod, a unique weapon, etc., and I appreciate that some of the most unique non-cosmetic items in the game aren't time gated in a way that does nothing to reward actual participation in the title. The worst part is this: it's actually incentivizing players who are coming up on 200 or 400 days to bide their time logging in. If they hit 200 or 400 days before the "fix" goes into place they'll have to wait longer than many other players who aren't so close to those milestones and won't hit them before the change is implemented to get one of the more choice mods. Same thing for players coming up on 100 days who could take one of the later weapons over Azima. That's not good design. Players who continue hopping on could actually be worse off for playing than they would be if they took a short break for now. The bottom line is that the current system is about keeping DE's login numbers inflated and stable rather than rewarding players for being a part of Warframe. If you want to see it otherwise that's fine, but I'm not going to waste energy trying to keep up with such an outdated design. It's part of why I grew tired of Guild Wars 2, and it's doing nothing to give me actual incentive to play Warframe more than here and there. Shame, but I'm not going to feel like I'm chained to my PC by DE just to get rewards literal years down the line.
  15. True_Naeblis

    Daily Tribute Dev Workshop!

    @(PS4)supernova_gi You're acting as though there are only two sides here that are diametrically opposite each other and there's no one anywhere in the middle. Most people who say this system and the adjusted one are bad don't mention anything about people being entitled. It's just a bad system. It doesn't reward dedication to the game, it rewards clicking sign in each day. As someone else pointed out, you could literally write a script to open Warframe, log you in each day, and then close the game out.That doesn't show loyalty, or dedication, and logging in each day does nothing to better the community simply by the act of doing so. As long as this thread is I get that you didn't read every post, but even the majority here aren't as black and white as you're making them out to be.