9Hopper
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Posts
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Posts posted by 9Hopper
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Does the stabilizer help improve the stinger's accuracy substantially or not at all?
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As long as you have pull and stretch you're set
sub off using pull for shield pol for large numbers of shielded enemies
everything else is just luxury
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What is stamina to zero grav but a miserable pile of posh
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Pee Vee Pee
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Seriously though bump venom to 50 or 75 and give it back it's orig killing power. Or go down the drastic route, stick it at 100 and make Saryn the first non mindless mob splatter. To get the most out of Venom you have to spec specifically for it anyway.
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Space Furbies
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https://forums.warframe.com/index.php?/topic/104684-should-novas-m-prime-be-nerfed/
What could have possibly incensed you to make another not even 20 minutes after the last one.
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9hopper's Drawing of choice was Loki as a magical girl. Here it is for all to enjoy:
Hell to the Yes
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Just the Primes in the packages, which will be exclusive when the Founder package closes up shop
Wraith is an event exclusive and is completely unrelated
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we bionicle now
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Kind of got hopeful that an itouch 2g would still qualify
No luck :/
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My only gripe is that he's got tentacles sprouting from his back and isn't making proper use of them.
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Does the puncture portion have any bonus effect on the charged shot of the Miter? Or does it just make the rebounding shots puncture, or neither of these.
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Your Latron Prime is rank 2 as indicated after it's name in the top left, with a mod capacity of 4 after augmentation.
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There aren't any rewards exclusive to T3 defence that'd make it worth sitting through when you could just pop a different mission for a chance at the same reward pool. Some sort of gurantee or tilted odds would make the suffering slightly worthwhile.
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http://steamcommunity.com/sharedfiles/filedetails/?id=170658547
Cant be captured while the lotus audio loops
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When the venom spores start popping enmasse, the resulting flashes are far too bright and result in a massive frame rate drop for everyone in the game. We basically had to look in the opposite direction while they were popping to not get hit by massive slowdown spikes.
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link to the lineart if it's too hard to see
http://24.media.tumblr.com/c96c8fd7ddf60f331d0d2817d5741dc9/tumblr_mqkjctX2PW1r84p78o2_1280.png
Full pose would have Excal kneeling
Based off of one of the Stalker's lines, specifically:
The blood of (boss' name) is on your hands. Did you really think there would be no repercussions?
Pulled from a post I did a while back for the Fanart section, thought it'd be suited for this.
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What i meant was that there wasn't any incentive to go past wave 5 as the roulette spins the same for rewards and only get progressively worse instead of better. Im just saying to tip the drop rates of keys to be say 1% higher after 20 waves of a tier 3, as well as opening up an interval so another wouldnt come for a for quite a bit of time. The other part was simply a suggestion, to let us keep the odd core, which could be dropped if found excessive.
Forum culture seems to automatically assume everyone is complaining about puggers when nowhere in the post was this nuanced.
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Right now there isn't much reason to go past wave 5, so why not allow us to keep the rewards we get every 5 waves? This will give the players incentive to shoot for higher waves for a higher payoff. It can even be made so that if we fail, we lose all the bonus rewards.As drop rates for certain waves taper off to have a high chance for the same repeated mod, I don't see any way this could be exploited, and if they could, this could still be fixed so that Void keys can't appear sequentially for a certain interval of say, 20 waves or more.
Suddenly that wave 100 looks appealing again
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After doing 1 or 2 transmutations and trying to do a second or third, the game will crash with the transmutation overlay still present, locking you from doing anything else.
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While going to my mod Loadout screen, it glitched and showed me the icon of a save button and a dropdown bar with the word default. I thought it was already implemented so i relogged, but it was gone, with nothing but the regular selections available. So I'm assuming they're going to be adding the capacity to save multiple mod loadouts for a single frame soon.
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Just curious what people run to powerlevel their gear to max. I know Kappas one, but are there any better ones?
Discounting Endless Defences for obvious reasons
Questions Regarding Kogake And It's Finisher
in Players helping Players
Posted · Edited by 9Hopper
After perusing the forums, there seem to have divided answers over a number of questions.
1. Does the Kogake actually hit multiple times for its ground finisher, with each instance doing 75?
2. Does Reach affect the aoe of the ground finisher?
3. Can the ground finisher crit, and if so does it pull the chance and damage off of regular or charge attack? (reason I ask is because charge attack is a different damage type from the ground finisher)
4. Can you use the ground finisher on an enemy multiple times before it rises if your attack speed is high enough?
Bonus Question: is there a reason why the Galatine has a finisher of 200 if ground finishers supposedly run off of charge damage? Reason i ask is I will be running a specialist build and am trying to find a weapon with the best ground finisher.