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Meistoo

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Posts posted by Meistoo

  1. 2 minutes ago, Drago55577 said:

    Yeah, that's true. Didn't think about that.

    It's probably a good idea to give damage statuses like heat, toxin, slash and gas 4x weighting, while the capped statuses don't. So you're not screwing damage statuses and having wasted status procs because you built viral.

    Right now you can use rank 1 cold/toxin mods to lower it prio but you also loose status chance...

  2. I think that weight of physical damage should be 4x still, because if you go for %status you do less damage, nice combo would be viral+slash, BUT you waste status chance because viral has more weight than slash on weapons which is waste (because you can have just 10 stacks) so you wont proc slashes because most of your damage will be viral. It feels like you buffed crit damage because its easy to get 10 viral stacks (because same weight as physical)- you dont need much status chance. Going viral with 100%+ status chance is an waste because it will keep procing status which has max 10 stacks, so you have to go crit anyways. Other (than slash) DoT statuses does very low damage.

     

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