Jump to content

mflames

PC Member
  • Posts

    82
  • Joined

  • Last visited

Posts posted by mflames

  1. Okay so far the advice is:
    Get Lanka, better amp.

    Its funny, to get a better amp, you need better standing with quills. For that you need sentinal stuff from night time eidolon runs.
    So right now the best route for me is to get a Lanka sniper, mod it, so that i can atleast do eidolon hunts allot quicker , and thus allot more in 1 night rotation.

    Im seeing Titania less, and less viable for this whole Eidolon ordeal

  2. 55 minutes ago, Ver1dian said:

    Also, your operator damaging the shield contributes to your damage, if you don't use it or still have mote amp, then that's one more reason you're not doing much damage.

    Yes just gilded it last night, only got to lvl 3 standing with Quills, so my amp is properly super S#&$, but i do user operator to down the eidolon shields. Depending on what teamates are shooting at with thier amps, i either damage that green bubble shield or fire at the eidolon head to remove his purple shields.

    After that i switch to pixie mode to fire at a limb

     

    Quote

    Also, I'd advise you to check out a guide on Eidolon hunting if you haven't.

    most guides are using a frame that can buff the primary damage like chroma, using void strike to buff up damage further, and using a well moded type of sniper rifle to down a limb.

    There is also an ivara build of stacking explosives on all 4 limbs to 1 shot the eidolon

    Allot of players already are fully modded and equip to take out Eidolons. Titania is just my most used frame for cetus missions because i just float shoot everything dead, mission done quickly and fast no hassle.

    But i would have never have guessed her dmg is super S#&$ versus Eidolons, i mean look at the wiki below:

    with Hornet Strike, Convulsion and Intensify equipped, each shot will deal
    Base Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) =
    160 × (1 + 2.20) × (1 + 0.9) × (1 + 0.3) = 1,264.64 damage.

    Rubico: Serration, Convulsion
    Base Damage × (1 + Damage Mods) × (1 + Elemental Mods)  =
    180 × (1 + 1.65) × (1 + 0.9)  = 906.3 damage.

  3. I swapped my dixie pistols mods so now i have radation, stronger crit damage, my damage has gone from 1% contribution to 3% contribution, this is totally trash.
    Does the eidolons limp explode doing damage to the eidolon which gives the player like 10% damage contribution on the result screen or something.

    Dixie pistols hit harder and faster than any of other primary weapons (Excluding Dread). is Rubico/Prime the only way for me to go, instead on relying on exhalted Dixie pistols?

    Primary weapons:
    Braton Prime
    Dex Sybaris
    Dread
    Hek
    Ignis
    Lenz
    Mutalist Cernos
    Paracyst
    Phantasma
    Snipetron
    Soma
    Tetra
    Vectis

  4. 3 hours ago, taiiat said:

    what?
    the Eidolons are Alloy Armor on top of Robotic Health.
    even if they used Machinery Health like Rollers, Puncture would still be better because it would bypass some of the Armor.

    ZH9ndDE.pngNmCKDyO.png

    Sentients are immune to Status Effects, i'm afraid. you may have noticed you didn't get any Status Icons shooting at the Eidolon.
    just pure Damage for them.

    I did not know they are immune to status effects............

    If it wasn't for this thread and you guys, i would have never found that out. Jesus this game's learning curve is quite steep.

  5. 17 minutes ago, Synpai said:

    Limb damage is only aportion of the damage done during a hunt. I believe it also takes into account operator damage. I'll have to double check, but with your set up it's likely that you're just not doing as much total damage as your teammates, kind of hard to gauge via text.

    Sorry like the result screen does not give me much enough to begin with. Well i figured corresive for armor stripping because i will always have a teammate who can out damage me with the biggest snipetron weapon or something, so i figure i contribute in damage and stripping armor.

  6. Hi Tenno

    This will properly be a small thread.
    So going into Razorwing 4th ability, Titania was amazing for me to use during the plague star event. Her damage on her duel archwing duel pistols is amazing.

    So i joined a group for a Eidolon Teralyst Hunt, i have a proper damage corrosive crit fire rate build. And shooting at a Teralyst limb i see all sorts of numbers popping up, and i do see the limp loosing hp slowly.

    However at the result screen, it states that i have only contributed 1% damage compared to the rest of the team.
    I did 4 hunts, all stated the same.

    What gives? am i doing no damage despite seeing numbers? is the Teralyst immune to  exalted weapons?
    can someone point out my sillyness.

  7. 23 hours ago, kamyung said:

    Sure why not but Tbh a wukong with rage or hunter adrenaline and also keep getting hit and always have "the skill" on =can't die even if you want to

    @Kamyung

    Your right in your replies. After having a infinite run with a Rhino prime, it got to the point where i can still do lots of damage because of splinter storm stacking but i was slowly dying and i honestly believed he was immortal cause nothing is hurting him.

    So there are pro's and cons between Gara and the other frames, and i still have to figure out best way to up my eHp with gara with weapons mods playstyle etc to have a amazing tank.

    But man Gara Feels soo good.

  8. On 2018-10-08 at 2:46 PM, (PS4)calvin_0 said:

    I think Frost is still the best tank, snowglobe block 100% of the damage... so as long as you stay inside the snowglobe, nothing can kill you until they come into the snowglobe...

    unless of course, if a corpus nullifier come close to your snowglobe....

    Same with limbo, your point of view is now more focused outside the scope of tank. Its like stating loki is the best tank cause no one see's you, while you killing.

  9. On 2018-10-08 at 2:37 PM, BoarWarrior said:

    You havent tried Inaros with lifesteal zaw and umbral mods and 2 x arcane guardian if you think Gara is a good tank. Because let me tell you, a properly built Inaros is THE good tank. If only he could draw aggro too, with the shield mod, maybe Ack & Brunt.

    But i can build those same things on Gara, which i plan too, my current standing with Ostros is poop.

  10. So the mods i have for her now are:
    Intensify - strength for that 90% damage reduction
    Physique - 18% Hp
    Gladiator Resolve - 180% Hp
    Narrow Minded - for the duration
    Augur Message - Duration but so i refresh my shields with ability cast.
    Vigor - 120% Shield, 120% Hp
    Steel Fiber - Armor
    Vitality - Hp
    Redirection - Shield

    I do have a Guando which has good block%, but ill properly want to switch over to the Telos Boltace which has 60% block but every 7 seconds your slide attack can vacum enemies together, which will be great for my splinter storm, but then ill properly want to fit Mending splinter into my build so i can make use of Healing effect +11 hp per enemy effected by Splinter storm, not sure what to take out.

    So far Gara already feels so much better to me than Inaros. Yes his Hp pool and armor is impressive, but i feel so much tougher than him. I love how his damage on splinter storm is scaling as we do rounds and rounds. Im basically just mowing the loan, running around with my melee in block stance and not getting hurt, just cast 4 to refresh my shield and splinter storm.

  11. On 2018-10-05 at 3:15 PM, kamyung said:

    Have you ever try out other frames ?  ( Rhino,nezha,inaros,nidus,wukong)

    Inaros i have,
    Rhino i have,

    Nezha level 0
    Nidus dont have
    Wukong dont have.

    But i wouldnt reply on them unless i first read up on them, then youtube a video on them, then also looked at gameplay vids. So im fully aware of small things, like how frost needs to stack his globe, rhino iron skin receives more hp in the first 3 seconds of taking damage. So everything someone mentions in this thread, i make it a point to look up.

  12. 2 hours ago, Knowmad762 said:

    I like Gara. She's not OP, but she is really strong. Her Death Aura 2 is actually insane.

    One thing I have not seen mentioned is that her 90% damage reduction does apply to her shields and any overshields. I know, i know: the community likes to hate on shields, but they are far from useless, especially on Gara. She has a pretty high shield capacity, and building it out with Redirection gives a big chunk of shield for the enemy to chew through with 90% damage reduction the whole way. And then add to that things like Taxon's Molecular Conversion restoring 200 shield every 12 seconds, and his Shield Charger giving you more shield and faster regen every 30 seconds. But wait... there's more. If the enemy manages to break through your shield, Guardian kicks in, and instantly restores them to full again, with a 30 second cool down. I found that building out her shields increased her survivability by a significant margin. Yes, you do need to watch for bleeds and toxin procs that bypass shields, but those are not super common, and they are still reduced by the 90% reduction anyway. Oh, and obviously armor does not reduce damage to shields at all, so keep that in mind.

    Cheers

    You my man, are a star, Loving the shield idea. I give you a virtual beer (cheers mate).

    Like the whole time im running Death cube, just realizing now, how silly that is now.
    mmm Splinter Storm on a pet mmmmm

  13. 14 hours ago, Cruelitas said:

    Inaros: Jup his tankiness has its limits but you wont reach that before game hits you with lvl 200+ enemies. Dmg scales infindently with Lethality dagger and the huge area your stun can cover. 

    Rhino: Well same as inaros, he cant take dmg for ever but you can take a lot of beating. With Augments you can get 100k ironskin, wait till you have about 20k left and refresh it again. Only when enemy starts to oneshot Dmg is Limited to you Weapons so soon as they reach their limit you are dont yes but some weapons can go way beyond the 500+ level mark.
    He prolly dies before his weapons run out of power.


    Wukong: wrong impression here. he Energy pool can be fully restored by Rage/Hunter Adrenaline and he can take about 20 "resets" before he needs to recast his 2 which can be done by just pressing 3, turn off 2, fly somehwere save, land, and recast. Energymanagement is not that difficult but ofc you are right he has his limits by his energy, you dont have it you are dead meat. His Melee Summoned by  his 4 isnt on a bad spot it can take out rooms of 150+ enemies without big issues. I guess at somepoint his dmg could fall off because if you dont have removed enemy armor his heavily Impact based Staff hits the limits but... you dont need his 4 active to use weapons(opposite to valkyr) and he can just use any weapon you like while using his 2. And that Weapons can carry faaaaaaaaaaaaaaaaaaaar.

    Valkyr: Her Energy Drain is her biggest enemy, besides that she is incredibly powerful. Besides some bosses that need you to hit "weak" spots there is nothing she cant kill. Since her Hyteria can deal heavy Slash-Proccs and you can ramp up the Combo-Counter. Even a Scaling Red-Crit Build is possible.(Energy Problem its solve able via Arcanes thou)

    Gara: Your Jugement is mostly Correct but you will hit the "iam 1 shot" point sooner than any of the Above Frames. So she can go Further is not rly the case. And thinking about Dmg...well she is like Wukong with his 4 there she will hit a point where she cant kill anymore even with 1.000.000 Stacked Dmg because enemies go so crazy with Reduction via Armor, ofc with thats cleared she can kill longer but will die before dmg scaling ends 😄

    And by all means dont Stop playing her just because i share my experiences with you here, she can go far before its starts to get clear that she cant take it anymore

    Hope you liked some insights.

    Ps: i just focused on the tankiness/survivability not on Uttlilty or CC in the Comments about the Frames. Oh and we didnt talk about Chroma yet lul

     

    "Dmg scales infindently with Lethality dagger" Didnt know this - Just checked a video where it does insane damage on the lethality wiki, but this just adds +100 base damage, so how does it scale infindently?

    "Wukong: wrong impression here" Thank you man, this good info, Very educational - Golden boy reference.

    "cant kill anymore even with 1.000.000 Stacked Dmg"  You just made me read about the difference in slash and puncture when stacking her armor. So slash will be true damage, where puncture can reduce enemy damage by 30%

    "Chroma " You can mention him by all means.

    Now my biggest question thats still unanswered is, how does weapon blocking fit into the whole 90% damage reduction mechanics of warframe abilities?

  14. 13 hours ago, ReinAxefury said:

    Whenever i see threads like this, i like to remind people of multiple stacks (as this is a coop again on first place), just for fun. If we talk about how tanky can a WF be, a Trinity with 150 p str bless (75%) + Link (75%) + Gara's Shatter Shield (90%) + Nezha's Warding Halo safeguard augment (90%) + Another Blessing (yes, multiple blessings stack i've tested it, 75%)+ an Ancient Healer Specter(another 90% damage reduction). so.. 75,75,,90,90,75,90... ((100/4^3)/10^3 ) = ((100/64)/1000) =  0.0015625 or  99.9984375% damage reduction before applying armor. to put a top on the cake, add 2 arcane guardian sets, thats 1200 armor + 15 base, thats 80.1~% damage reduction from armor, lets round it to 80% = 1/5. So (0.0015625/5) = 0.0003125% of total damage received on health, that's 99.9996875% of damage reduction.

    If anybody finds any error on this, i will correct it with the corresponding credits.

    Love threads where i can just geek out to my hearts content

  15. 1 hour ago, Cruelitas said:

    Yep that math is correct but the problem is even if you take your whole health pool and your whole Energy pool with mods added you arent remotely close to a real "tank" Frame.

     

    and ofc as stated above he maybe a beefy frame with dat reduction but by no mean tanky, like said before that does to immortal frames(btw valkyr would immortal for a period of time too, hence why she doesnt have or need more reduction).

    As said tankiness in Warframe comes about effective HP and nothing you can add to Gara can bring his effective HP anywhat high enough to be considered a "Tank".

    Inaros for example goes into the 30k+ area and can heal massive chunks of HP.
    Rhinos Iron Skin can absorb into the 90-150k Dmg so adding this to his effective hp.
    Wukong is straight immortal with his 2
    valykr goes same.

    Dont get the wrong impression its great you like the frame it has many and fun uses for those who like him. But tank is not what he is meant to be.

    Well yes you are correct in terms of never die tanks with big health pools.

    I normally in my post mention im MR 12 and most of you are properly max MR, but im gonna try my best to point out, what i think can be an issue from my understanding.
    Please feel free to correct me, i like to be educated.

    My issue is specific is in this scenario:
    Your endless missions, start becoming really hard from 30 minutes, and taking a beating kinda shines here while hoping to not get 1 shot.
    Because enemy armor and hp and damage scale up every rotation of 5 minutes.

    Scenario A - Some tanky warframes scale in toughness but not in damage
    Scenario B - Some scale faster but can fall off Earlier than Later.
    Scenario C - Exceptions

    Inaros - (B) can also 1 shot most targets with a dagger and lethality and get Hp reward back to him for it, but once the game scales to the point where his armor and hp cannot take the damage, He cant get to everyone in the room. (He is my favorite warframe btw)

    Rhino - (A) Iron skin can scale indefinitely based on how much damage is absorb in the first 3 seconds of casting it, but unless you have the augement for iron skin, his damage cant scale as the game goes on, so it will reach that point where your tough, but cant kill.

    Wukong - (B) i dont own him. I believe he doesnt buff defensives so his immortality is depending on how much energy he recieves from pickups and hunter adrenaline until energy dries and he gets 1 shot, and his damage is depending on melee mods and building that combo counter. So its hard to say where he falls off, cause it depends on energy.

    Valkyre - (A) (B) (C) her hysteria gives immunity, and crazy damage, and the longer you stay in hysteria the more the ability drains, so i guess she also depends on energy, but she has nothing scaling though, she is like really strong from start till she cannot kill anything or runs out of energy.

    now from what i understand about gara is
    Gara - (B) she starts off really tanky because of dmg Reduction, and her damage from stacking splinter storm, can stay ahead of the enemy scaling so that she is 1 shotting them simply by running up to them, she can go on till the enemies damage  no matter how much you reduced by, will start doing major damage.

    Again you can correct me, but it sounds like, gara can go further than the 4 mentioned above because of damage scaling, because i see killing an enemy as damage mitigation too. (i dont know how much further she can go than the 4 mentioned though)

     

  16. 32 minutes ago, AegisFury said:

    what you are saying is 

    the frame valkyr should get the dmg reduction buff since they are tank and it has lower dmg reduction value stated on her 2 ability 

    , it won't be nice to say say that gara is op is because of her 90% dmg reduction , the 90% damage reduction was given to her for a reason 

    have you done all you tests which you have done on the other tank frame , just like did with gara?

    if no , than do it in the same secaniro observe it and tell me what did you find out 

    thanks 

    In the above i did state that i just got her... hope you didnt miss that part.
    So you feel she is not tanky? please just give an opinion, is what the thread is for

  17. 12 minutes ago, Cruelitas said:

    From wikl :

    Damage Reduction=Net Armor /(Net Armor+300)

    Ergo 1650 / (1650+300) = 84,615% Dmg-Reductuion.

    Your calculation is pretty much off.

    Besides that Gara is pretty much Uttility Frame. Not even close to beeing a "tank".

    And for "most op Tank" Nezha gets a 90% Dmg reductuon too so is he now a tank too?

    Thank you for the correction in the formula, but that statement of not even close to beeing a tank, feels wrong when looking at below.

    Is this correct way that i worked it out?
    Gara + Steel Fiber
    262.50  / ( 262.50 +300) = 0.466
    0.466 * 100 = 46.6% damage Reduction.

    How is this not tanky?
    Gara
    so if hit by 5 000 damage - 90% reduction from ability = 500 damage goes through
    500 - 46.6% armor damage reduction = 267 goes through

    Compared to valkyr

    5000 - 84.615% armor damage reduction = 769.25 damage goes through

    Beside i actually wanna find out how the melee blocking and parry fits into this.

×
×
  • Create New...