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Zelatoli

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Posts posted by Zelatoli

  1. Handful of problems with Hall of mirrors ...

     

    Synoid simulor shots explode at the barrel tip most of the time, which prevents them from merging into a vortex ... all seems to be around collision, which might have something to do with the clones appearing as solid as you mention, they fixed the affinity issues with clone kills ... there was another one or 2 things people were saying as well. Its a prime access frame and its broke and prime access is nearly finished with an end date announce in sight ... funny stuff. The bug posts have been up for ages and ...

     

  2. 5 hours ago, AegisFLCL said:

    Mostly just Synoid Simulor.

    There seem to be collision issues with the images, if you aim your crosshairs between images the shots will still fly out and combine. Only when firing or attempting to fire through one of your images will simulor projectiles immediately explode. I wouldn't be surprised if there were similar weapons having this same issue though.

    Yep, and this never used to work this way, the ammunition of the synoid simulor used to pass through the clones and combine normally, the clones also look like solid matter intermittantly, whereas they used to all shimmer like a mirage. It must be the skill , not the weapon ... got to be. Another thing that has happened in 2 games in a row, is that when using hall of mirrors some kind of event that happens when it's active causes the skill to lock active and the entire skill line becomes disabled, I am left unable to use any of her other 3 skills at all, essentially leaving her completely broken for the rest of that game, even death does not fix it.

    This is really sad for a prime access frame, something people have actually paid for with real currency ... not a very good look. The hotfixes that are coming out are not even touching her either ... very poor.

     

  3. Additionally, hall of mirror projectiles(Synoid Simulor) explode immediately on left-click around 80% of the time, no more 3 combined to form a vortex, you will get 2 combining and 1 exploding right in mirage's face ... or even 1 launching and 2 exploding on click, for example.

     

    Anyone noticing any other weapons firing irregularly since this update?

  4. I have been cracking eggs(relics) for hours in all kinds of missions and then ...  we are in this fissure, and all 4 of us are being downed like domino's over and over again. I can play for 8 hours and I don't get killed like this, even by level 100 enemies in sorties it takes a few hits at least. I read somewhere that people were saying there is a bug where the old "tower" damage buffs were stacking incorrectly here? Needless to say the mission failed. This is not the first time that I have experienced this, same thing happened a week or so ago, again in a void fissure in the void tileset(the Sedna offbranch) Something is wrong here ...

  5. Please can we get an acknowledgement from DE that there are issues and that they are working on Limbo, the game feels broken for me without him.

    Being able to kill enemies while I am in the rift and the enemies are not in one mission with only the secondary weapon, not the melee or primary, then the next mission I am able to kill enemies with the primary weapon but not the melee or secondary and they are not in the rift when I am ... etc

    There are a few posts from other limbo users with varying issues , just search them up.

  6. I'm sick and tired of this, everytime I try and trade with someone I get kicked and the crap chat system doesn't store any details about prior conversations so I lose my trades. I think they like to keep this bug unattended to so we can't trade platinum, which is fine because it solidifies my resolve against putting a dime into this company  (did you think I was going to buy platinum from you instead? HAHAHAHA)

    ... amongst so many other issues ...

  7. Glaive's still havn't been fixed ...

    Quote from the above: [DE]Gefu

    On 4/10/2014 at 6:41 PM, gefu said:

     Sorry it was hooked up incorrectly which is preventing it from being thrown in equipped state. It has been fixed for next update.

     When in equipped state its a different throwing method atm. you have to swing once, then HOLD melee to trigger the throw (hopefully soon it will behave without needing the pre-strike). Once its out flying hit channeling for a nice trick ;)

    Interesting ... nothing has been done the pre-strike is still there and by the time the glaive has left your hands, the rest of the team has killed and fillet'd the mob ... that post was "archived"

    And here's another one from 2016, again .. "archived"

    I could probably find a few more, but ...

  8. ok, so getting to the start of the trial is fine, but when the doors open and the timer starts, you don't know where anything is, or where you are supposed to be going, you have like 25 seconds? and then when you fail, you sit at Maroo's thru that rediculous animation sequence and running though back to her and click, click, escape accept wait and then it goes all over again and then you get to the trial its all changed to a completely different trial and the problem starts all over again... come on there are numerous posts about this issue on the site. Why am I having to micro explain this. You know what the problem is ...

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