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shinigami2

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Posts posted by shinigami2

  1. The map is phasing out even in loading screen, playing with direct x10 is fine with me but it crashes my game when im in partys..... i can only play partys in direct x 9 but the new update seems to have done something cause the map is phasing, like you guys remeber when the part of the map dissapears and come back under ur face ? that yeah

  2. all  these fixes... what a bunch of ungrateful brats all of you... none of you even said * thank you* all i see is people whining....And some of you even said before *de does half assed S#&$* really ? if they were half assed they would not fix there stuff... but hell people just want to whine with no valid criticism.. i bet 1.5% of you people are the ones who point out a good criticism and the rest are just whiny people who keep whine about the same thing... really wtf ? sure point out the bugs.. but remember thy are not Machines.. 

  3. 7 hours ago, Vortigaunt256 said:

    Hello from Russia, my English friends.
    At me here a tiny problem arose in the Index and the relay.
    Me always pursues the skybox.

    P.S. When repaired minimap?

    r7kjmPC.jpg

     

    PC Features: Notebook PackardBell_EN_ST85

    IntelCore 2 Duo 2.26 ghz

    3GB RAM DDR2 800mhz

    AMD Mobility HD 3650 | 512mb 

     

    Of course, I understand that my post is unlikely to someone would see, but it's better than writing it in the Russian community, where I would strewn with insults.

    THIS...IM HAPPY IM NOT The only one expirince it .... ;c 

  4. On 10/13/2016 at 9:20 PM, Majestic_Mango said:

    Thanks DE!

    Hey DE, I have a suggestion for Ash’s new bladestorm rework. In Devstream #81, Scott explained that the concept for the new bladestorm allows the player to pick their targets to attack while draining energy for every mark used on a target. In order to mark enemies, the player must hold 4 while making eye contact (assert dominance!) with his victims. The idea for this rework was to allow Ash to keep the fundamental design of bladestorm while giving the player more mobility and interaction instead of a press-4-to-win.

    My only suggestion and critique for the current bladestorm rework is that you should make it a toggle instead of making it an ability where you have to press and hold to mark the targets before releasing to attack. In Devstream #81, DE Scott said that the new bladestorm gives the player more interaction with Bladestorm. This is a very good concept that allows players to have more interaction and mobility while they use Bladestorm. However, having to press-and-hold while targeting reduces player mobility because they have to find and target enemies while running around and doing backflips to evade enemy fire, which is extremely difficult when you have one of your fingers pressing 4 down.

    During ability toggle, the player is able to target enemies while still giving them the freedom to shoot and use mobility maneuvers. When the toggle is turned off, the player enters bladestorm.

    Tera Online, an MMORPG, has a very good example of this concept. The player is able to target enemies during ability toggle and then release to attack enemies. This is crucial is a fast-paced action RPG because it still allows the player to reposition and dodge enemy attacks while still being able to target and attack their enemies:

    https://gfycat.com/CelebratedDelectableAnemoneshrimp

     (I couldn’t save this gif onto my computer for some reason, but here’s the link)

     

    This ^ 

  5. On 9/22/2016 at 7:28 PM, (XB1)TexasBotHurt said:

    Ran 5 Void Fissures no problem, 6th Void Fissure starts and I can't move 2 steps without MASSIVE lag spikes. Check my Detailed Network stats... 150mb Download, 47mb upload, 15ms Latency... WTF.

    Check Destiny, no problem.

    Overwatch, no problem.

    Dragon Age: Inquisition MP, no problem.

    Back to Warframe, HO LEE SHET lagging like I'm running Hugh'sNet or dialup

    Hoo Lee SHET Xd 

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