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Ocerkin

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Posts posted by Ocerkin

  1. 19 minutes ago, [DE]Pablo said:

    We botched the LoS change to Dante yesterday, I apologize for shipping it in that state. We will be making changes later today to improve it, details ahead.

    One silver lining that came from this mistake is that we have decided we will revisit older LoS checks to use this improved version in a future update.

    Old LoS check:
    We do a raycast, basically draw a line from you to the enemies center and if nothing interrupts the line along the way they are considered on sight. Raycasts ignore other enemies.
    Additionally we had a bug that prevented it from working on ragdolled enemies, so if they were pulled by vortex or whatever they were totally invisible to the ability.

    The main problem with this approach(aside from the huge ragdoll bug) is that a single raycast can easily trigger as false if for example there is a small railing between you and the enemy. Abilities like Radial Blind, Vast Untime and Rotorswell for example use this same logic right now. 

    New LoS check:
    First if the enemy is within 5 meters we don't do LoS at all, we just assume they are visible. Then checks if the enemy is being rendered, which works for any enemies on screen, so if you see even their pinky toe, they are considered visible. Then for enemies behind you instead of one raycast it does three, one to the top, another to the center and finally to the feet and if any of them are successful, then we determine it is visible, this means false blocks are much less likely.

    Again, this should've never happened, but we will try to make the best of it, and hopefully the overall game will end up better for it.

    Listen to the fanbase and revert the nerfs, remove LoS! stop killing dante!

    • Like 6
  2. 1 hour ago, [DE]Megan said:

    We've been poring over your comments regarding the balance changes to Dante. We want to reiterate that we are paying close attention to player feedback and taking these conversations very seriously. As with everything in Warframe, iteration is always possible, and we’ll be keeping a close eye on how Dante feels now that these alterations are in your hands. 

    One of the clearest pain points from the community is the inconsistencies in Tragedy’s Line of Sight (LOS) checks, and we can confirm that the following changes are already on deck for an upcoming hotfix: 

    • Tragedy not hitting ragdolled enemies that are within LOS

    • Increasing the number of LOS checks per enemy to improve the reliability of marginal hits 


    We are still actively reading your feedback and encourage you to continue to share your constructive thoughts after spending time playing Dante with the changes. Thank you to everyone who has shared their thoughts with us thus far!

    --
    To add to the above, it's very obvious to us, as it is with players, that Tragedy's LOS is clearly not in an ideal state due to the bugs we listed above. It's not working as intended and we want to remedy that as soon as we can. Once the fixes go live, we'll be watching for your thoughts as you experience it the way was designed to function.  

     

    if you are really pouring over our comments, look at the MASSIVE number of likes the posts demanding a full revert is getting, this is a full on revolt against your decision and the clear response is to accept you made a mistake, revert your changes and give the players what they want. dante isnt this overpowered game breaker you portend him to be, other frames can do everything he could and easier and for years now.

     

    accept reality, give revert the nerfs and give us back our frame.

    • Like 10
  3. 5 minutes ago, [DE]Megan said:

    Quoting myself to provide additional updates:

    We see that Dante's Tragedy LoS does not hit ragdolls and has issues hitting enemies in your general sight (as noted in this thread.)

    We're testing a change to Dante's LoS that both effectively hits ragdolls and does the increased number of checks per enemy to improve the reliability of marginal hits.

    not good enough, revert and rethink. stop trashing good frames for the meta

    • Like 13
  4. 1 hour ago, Gaxxian said:

    Sadly, players that just play on lower content or directly didn't even played Dante have been asking for Nerfs and DE is dangerously close to listening to them (if aren't planning the nerfs already).

    So... if now you had problems in high level content, just wait :(

    sounds like the nerf bat is hitting today, they are gonna #*!% him up like they always do... and thats when i quit for good.

    • Like 3
  5. if they #*!% up dante at this point 10 years into my time playing warframe ill be done with warframe entirely, i am so sick of finding a frame i enjoy only for it to get S#&$canned. dante is in a good place and solid in end game, i actually feel like im playing warframe not a random 3rd person shooter because the only thing that can kill in steel path are properly modded weapons, if you have an aoe/damage frame you are worthless there

    • Like 3
  6. 39 minutes ago, Zahnny said:

    While looking through the abilities to subsume onto Dante's 1st Ability (He still makes use of his book with his Stories)

    I couldn't think of an Ability that would offer a whole lot of gameplay differences. I had considered Armor Strip but thought it was too boring.

    And...I remembered a certain someone got a rework recently.

    q4DEYWL.jpeg

    So instead of doing what any rational person would do. I chose to put on Desiccation with Desiccation's Curse Augment.

    This is more of something silly rather than a serious subsume but now Dante has become the Summon Master.

    1 Book

    3 Birds

    5 Cats

    It's worth noting, even without Inaros these cats still apply Scarab Swarm, which in turn allows them to infect other enemies to generate cats.

    get a hound with the mod that clones it for every 100 energy you use, add 4 hounds to your summon master

    • Like 4
  7. he isnt anywhere near way to strong, he is solid on the stronger side, but that isnt a bad thing, keep him strong. im sick of steel path being basically use a tank frame and bring your weapons because frames with damage skills are all built for their damage to only work in star chart.

    • Like 5
  8. 4 hours ago, UnstarPrime said:

    With respect, let people have their bad opinions.  Or respond to their bad opinions with your good opinions.  But it seems unhelpful to make an entirely new meta-thread about how some people on the internet have opinions you disagree with.

    the problem with this train of thought is the devs read this, think everyone wants nerfs when the silent majority are just in game having fun, and nerf everything until we are stuck with the same old S#&$

    • Like 2
  9. 7 minutes ago, Xenevier said:

    with blind rage im pretty sure his 2 and 3 dont go over 40 Energy since at base 2 and 3 are 25 energy costs, so blind rage seems to me to fit nicely into his kit, his 4 also has a 30s base duration which seems to be comfortable for a 50 cost ability which will go a bit higher in counting blind rage ofc, and if we're talking about modding we go back to what i said at the start, why does styanax need to sacrifice a mod slot for what dante does by himself but better... you could say this is justified for him being locked behind a LOT of progression to get to him

    styanax got kind of the short end of the stick by DE giving him to everyone for free on release, so he got the nerf hammer

    • Like 3
  10. 1 minute ago, Xenevier said:

    im not trying to bring anyone down, im sharing my opinion, and if the community as a whole decides dante is in a good spot the so be it, i will mention that from what ive seen dante does build quite high strength so that high overguard number isnt from his Niche build or anything, but again im open to arguments, i came here to talk not fight :\

    is dante strong? yes, but you have to remember how you get him, from basically end game farming runs of high level missions, so he should be strong for what you need to do to obtain him

    • Like 14
  11. 17 minutes ago, Waeleto said:

    Dante is fine, my frost and styanax both can give everyone 60K+ overguard the only difference is that dante doesn't need an augment

    Noctua seems to be his subsume slot imo so idk why you think this slow firing clunky weapon is "too strong" just cause it does slash damage

    It's insane to me that people would immediately head to the forums to complain about something being too strong in a pve game where mesa/saryn/kullervo/revenant(mind you revenant gives his entire squad LITERAL immortality) exist LMAO

    is this your first time playing warframe? this literally happens every time a new frame comes out that isnt staggeringly underpowered, and usually even then youll find someone complaining that if you use it in some specific niche way its to strong. the warframe community is like a bucket of crabs, constantly dragging everyone else down.

    • Like 17
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