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Snoeba11

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Posts posted by Snoeba11

  1.  

    they needed a buff, I think this new change is what they needed, personally the only issue I have with them is the insane range on their pull, perhaps if it was the same range as their knock back and they could use it a bit more intelligently, as in when they're in the middle of a crowd so as to screw you over, especially when they're toxic ancients, it'd be put to better use and a bit more balanced and less annoying.

     

    In other words, I kind of want OP to cry a bit more by having toxics gang up on him more.

     

    Not crying, just voicing my opinion on the change, and I even asked to see the other side of it.

     

    Am I crying for being curious how the community thinks?

     

    ^

     

    Also,

     

     

    >People complain about infested not being challenging and being too easy

     

    >DE Buffs Infested to make them a proper challenge compareable to Grineer and Corpus.

     

    >People complain infested are too tough.

     

    LOGIC!

     

    Seriously though, they aren't that much more of a challenge, I can still hack my way through the hoards with minimal issues - sure, I can't do it mindlessly now, but if you want a mindless game to play, this isn't it.

     

    I would be fine with the fact if the normal mobs got a simple health beef up and damage increase, because their gimmick is swarming, which sucked once a tenno had a well built melee weapon, and their HP melted away, regardless of how many jumped you.

     

     

    But now they're all mini-Disruptors and Toxics without their tentacle range, but have the numbers. 

     

     

     

    I can see why people enjoy it now, though. What with the people who have double digit forma weapons needing something to fight besides the T4 void enemies.

  2. Crimson Derpish Dakra Prime with Channeling right after coptering into the ancient face still get rid of them in a couple of hits though (single at first few minutes)

     

    And with them dead, all the problems are gone! (until they respawn)

     

    But really, I don't get why people say pure melee against infested used to be fun. Volatile runner wasn't dealing any damage. Mashing E could easily get you over 35 minutes.

     

    The fun comes from that time wasting aspect afaik, just like kids who burn ants with magnifying glasses

     

     

    But when the ant has to only bite you once to break your magnifying glass and then be swarmed by his posse, it turns more into a show of "WTF IS HAPPENING?" I assumed it was just Disruptors doing it, but I now get that it's the buffs they all get from ancients, which does make them much more of a priority, but they were still a priority before this with Healers doing what they do best, Toxics just ruining anyone's day who relied on shields or armor, and Disruptors with their infamous energy drain.

  3. It's a very poor design in my honest opinion, because it makes melee virtually impossible for focus builds, hell even in general for anyone wanting to try melee, and mods like Rage are now borderline worthless due to needing to be hit in order to gain energy, and in turn ruins a few great builds for frames.

     

    It's honestly annoying and rage educing in a game I usually have loads of fun in. Anyone else agree/have a different side to tell? Because I just can't see the good in making normal infested mobs remove a vital resource so easily in missions just making gun-play more dominant over melee/abilities :L

     

     

     

     

    Perhaps lowering the amount they suck away could make it less annoying?

  4. In terms of combat, I'm obliged to say Sunika for the time being, seeing as I've heard they can drag down the Stalker and G3 because they're "VIPs" and are sitting ducks on the ground.

     

     

     

     

    But Rhino x Hyena Raksa is a dream that I need to come true...

  5. Was playing Defense, when I suddenly noticed some Ancients stood noticeably taller than their peers, even their own ancient brothers in the horde.

     

    I do like their larger size, but it didn't seem like it was an intentional change.

     

    rqcDWZZ.png

     

    eTaWzE8.jpg

     

    They would shrink once and a while after being hit or killed.

  6. I got a white and thin Sunika female first, but I would love to have a buff male Raksa, couldn't care less about coat.

     

    I'd be willing to trade some rare mods I have with plat as well.

     

     

     

     

    Just PM what mods you might like for imprints, the plat price, or I could get some imprints from my Sunika.

  7. Because your Kubrow can love you

     

    Your sentinel will never love you.

     

     

     

    Plus, just find a Loyalty mod in Earth and rank it up a couple times, she won't bleed out as quickly. These dogs are very tough animals once you get the right mods, like the Raksa which can have up to like 1300+ HP and close to Valkyr's armor value if modded right.

     

    Although, I will agree with the loyalty going up after surviving missions together, and would also love a small blue dot on the map to keep track of them.

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