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MrOlolosh

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Posts posted by MrOlolosh

  1. IGN: MrOlolosh
    Mastery Rank: 28
    Play-time: 1337h
    Country: Romania
    Current clan: The Remnants of the Void
    Started playing: 2-3 years ago
    Discord ID: MrOlolosh#1234
    Players known in the clan: Wambo, Iterniam, Toron, Kaiman.
    About me: Hi :). Wambo encouraged me to apply. I'm an Eidolon Hunter with a bit over 1.6k Hydrolyst captures. I currently own the world record for the fastest Teralyst co-op, coming in 2nd place for solo. I'm also a youtuber. Curently sitting at 17.5k subscribers. Most of my content is in romanian tho. Friends are calling me Slowlosh so I need to join Quasars so I can become Fastlosh.

    • TYPE: In-Game
    • Got 5000 points on the operation. We were supposed to get 10000 points as a reward when the wave was over. Only one of us got 10000 points and the other 3 got 2000. We did all the missions together. (Host got 10000. Clients got 2000)
    • VISUALunknown.pngunknown_4.png
    • REPRODUCTION: Get 5000 points.
    • EXPECTED RESULT: Get 10000 points as a reward when the wave ends
    • OBSERVED RESULT: Not getting 10000 points when the wave eneded. Got 2000 instead.
    • REPRODUCTION RATE: 2/2 times. Happend on both railjack and ground missions. (In 2 separate waves)
  2. Just now, Doggo said:

    From projectile weapons to not being able to hit waterlimbs after plains reworks and still not fixed after over 6 months, to this. It has been reported a lot of times without any fix or even a single mention. 

    Raplak works but you have to be far from the Eidolon. 

    Is DE really trying to block players from running their own content? Please feex.

    +1

    • Like 1
  3. 2 hours ago, BlindStalker said:

    Hi me again.

    Did the glaive bug look sort of like this? I encountered this issue while playing solo in PoE (before the newest mainline update however):

     

     

    It was a public Tridolon game where I went to go testing. I don't have the luxury of friends/clanmates who are available or want to do Eidolons at times. But I also figured going public would've easily reproduced the issue.

     

    Oh wow. That's great. But you still don't have time to  unbug it while doing "bigger" Eidolon runs. People like to be toxic ^_^. I'll try but let's hope it does not bug  too many times.

  4. 12 hours ago, BlindStalker said:

    I tried running navi+glaive Ivara in public tridolon again. I might have encountered this bug (I couldn't throw glaive, and it was locked in). I had a very laggy host (300ms upwards to 1400ms at times) I tried jumping into water, but that didn't quite work. I think I tried switching first to primary weapon, then just doing a regular quick melee, this managed to pull the glaive out, and then switching back to dual wielding pistol + glaive functioned from there out for rest of hunt. At least I think that was how I got it work again? I can't quite remember and the tridolon hunt was rushing so it was very heat of the moment for me. Sorry if my memory is wrong/steps may or may not work. I'm trying to deduce weird work around until DE actually fixes this issue with Ivara + navigator + glaive.

    Why are you not the host if you are the DPS? Haha. Anyways, I'll try your method and let's hope it works. I kinda converted to castanas since then. About the "Ivara + navigator + glaive". As I said, it's not just for Ivara. It bugs on any Warframe. For example, if you use Glaive for self damage on Chroma it still bugs. Tho the bug didn't happen when using Cerata. So idk.

  5. 8 hours ago, BlindStalker said:

    Quick question, does quickly swapping to just your secondary weapon, and then swapping back to dual wield glaive/pistol fix it? I may or may not encountered this will doing some solo tests with Ivara-navi glaive. But I couldn't confirm if it was the bug, nor if swapping weapons quickly works as a weird work-around.

    No. It does not fix it. Not even archwing. Only after you die, you can use it but it bugs back so fast. I was able to throw my glaive 1 time in a 50 minutes Eidolon run.

  6. My Glaive / Falcor usually becomes unusable when holding a secondary weapon, which makes it impossible to do a charged throw. Don't know what triggers the bug but I know that it started happening after the update 24.4.0 - 24.4.1. It locks itself above my hand, as you can see it in the picture. Maybe the bug is triggered by the spam of transference, which I often use. It's not just on Ivara. Happens on every Warframe.
    alYE7Da.jpg

  7. Can't really give any video or media on this but I'll try my best to explain it.

    I was playing as Chroma. We downed (the last part before you can kill it) the Hydrolist when there were about 30 seconds left of the night. Since that animation takes a while, it probably took over 30 seconds to kill it. Also didn't see any warning message that the night has ended. We had 3 charged lures so I killed it (basically captured). As usual my trinity teleported the lures at the gate where all of us were waiting. The lures just exploded without giving any loot whatsoever. Need to mention that I was the host and I was alt-tabbed but still able to see the game on the other screen.

    My guess is that it has something to do with day capturing or alt-tabbing out of the game when the lures explode.

  8. latest?cb=20171208013456
    As I've seen on the wiki, this mod is supposed to add 30% ADDATIVE bonus range which would scale with the other range mods, just like Maiming Strike does if I'm not wrong. Anyways, let's suppose the wiki is wrong and it's actually multiplicative bonus range. Even then it doesn't give a tiny bit of range. Tried it on my Scoliac with and without range mods. It doesn't add a single tiny bit of range at all. There should be a slight difference since the Scoliac has quite a bit of range. The mod specifies "Weapon Range". Don't know if that's intented to work on primary weapons or not but it for sure doesn't work on them either.

  9. Took me about 40 minutes with a duo for the first time. Sure it can be faster. We just had to figure how things work. The main question: How to actually beat it?

    First part:
    Well. Most people can't even get over the spawning part. It's quite simple. After you pass the 2 gates that are in the cave you'll find a replica of Fortuna, but destroyed. So to spawn it you need to go to where the Vent Kids would be in Fortuna but not in the actual vent. There you'll find some levers. To activate them I think you need a Diluted Thermia. After that the Exploiter Orb will come from the hole in the roof / mountain. To get it down you'll have to hit the rocks that hold it up (under the back-right  and back-left legs I think). After that It will go in the other side of the room where you'll have to throw Thermia Coolants at it's frozen vents until they are unfrozen then just shoot them (you can find the coolants where the usual NPCs should be at).

    Second part:
    After you destroyed all it's vents it will go outside the hole. You have to go back on the doors you came from and you'll find it outside. This is where the minigame begins. You'll have to kill the Raknoids so you get the coolant from them. There will be the fissures where most of you spent hours to seal them or whatever. You have to do the same thing now but there is no waiting / defending time. Just place them in and take them back to throw them at the Orb. That is gonna heat it up and after a point it will "overheat" and you'll be able to jump on it and rip off a part of it's body. You have to do that 3 times. After that the Orb will fall down and you'll be able to get your rewards.

    Hope it helps you guys who are doing it for the first time. Sorry for my EU english ^_^ . Have fun!

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