TDefton
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Posts posted by TDefton
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After the most recent hotfix (15.6.3.1) The game keeps crashing for some reason. Please fix.
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We should be able to use some method to halt ourselves during a WallRun. This helps with stealth and it will provide greater mobility. I have a couple of different ways the Tenno could do this...
1. We can use our melee weapon and impale the wall. After impaling the wall, we can either crouch on top of the weapon or hang from it from below.
2. We use void energy to connect ourselves to the fibers of the System, and stop ourselves from moving.
Both actions can be triggered when the space key is being held, but the directional keys (W, A, S, D) are not. Pressing a Directional key causes the Tenno to move in the desired direction.
Also, this animation is altered depending on the weapon (Impact based weapons will not be included).
Swords: You impale the wall at a right angle with the wall, flip on top of the sword and crouch.
Axes(2H): Impale the wall with the side blade, making the axe shaft parallel with the wall, the Tenno hangs from the shaft as a pole.
Dual Daggers(Or Axes or Swords): You impale the wall with each blade and hang from them, both arms extended out and above.
Swords(2H): You impale the wall at a right angle with the wall, flip on top of the sword and crouch.
Glaves: Impale the wall with the weapon then crouch on top of the Glave disk.
Kronen: You impale the wall with each blade being at a right angle with the wall and flip in between the blades with your feet landing on the handles.
Silga and Aegis: You impale the wall with the closed shield, flip over it and crouch on it.
(Eventually I will post sketches of exactly how I in-vision them. Please leave your feedback. I would like to know how others feel about this.)
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I love this idea. The Concept looks great and the overall idea is pretty sick.
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The Tenno are the only race in the lore that makes sense wielding kunai and shuriken. as stated by unknow99
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I like this Idea. Very nice.
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This concept is absolutely amazing. I really hope the devs implement this into the game as soon as they can. Nice job :D
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This is a great Idea in my opinion. I thought of an idea like this, but it was a bit different. Yours is much better than what I had by far.
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This is a great idea. I would go after this frame till the ends of the earth XD
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I beat the mission for limbo on my own. Just level up your Archwing and make sure you have mods. You will beat it no problem.
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Archwing is an amazing update to the game that is aimed toward the new and veteran players. It adds to the depth of the game and gives everyone a new realm to explore. Who knows, maybe in the future they will merge Archwing with normal foot gamemodes to have awesome long missions. I would love that.
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I constantly get trapped by the environment in the Archwing Interception missions. This includes asteroids, and debris. Every player I have played with has run into the same issue as well as the AI. You normally encounter the issue when doing a melee dash or when just flying into an object. I am a veteran player and I love the update, but I am not sure I can play with the Archwing as much as I want to because of this bug. Pleas Fix this ASAP Devs. Thanks. Also, If any other players have had this problem and are reading this, Pleas comment with how it happened to you. Hopefully that will help the Devs.
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WELCOME
Welcome to the Obsidian Knights Tenno Recruitment page. We are a growing mature and friendly clan with the positive intent of having fun, and becoming a family. We are an organized clan with clan colors that are NOT mandatory to wear but is looked highly upon. We do a wide range of missions to help both low and high levels. We hope you enjoy what we have to offer!
ABOUT US
We were founded in January 2014. We are a fairly new clan but hope to grow quickly. We have all of the research options finished and have a large clan Dojo. We hope to reach our 100 member cap as soon as we can. We accept any age as long as you act as a mature adult and not as a child. We respect one another and we never put another member or player underneath us. We are all seen as an equal. No individuals but just as a Clan.
Website: http://crimsonlotusgaming.weebly.com/warframe.html
Facebook: https://www.facebook.com/pages/Crimson-lotus-gaming/220181918184379?ref=hl
REQUIREMENTS
-Maturity
-Activity
-Teamspeak access (No mic required, you just have to listen to our clan meetings.)
-Friendliness
-Respect
CONTACT
-You can either send me a Private Message OR -You can leave a response to this thread.
Warframe Element Immunities
in Warframes
Posted
This Is a pretty simple concept. If a Warframe is based off an element, the armor (Warframe) Should be either Impervious to its own element damage or take less of a hit from that element. This can also mean the Warframe will take more damage from its opposite element as well. For example...
Frost: Immune to frost; Increased fire damage received
Ember: Immune to fire; Increased frost damage received
Hydroid: Reduced Damage from Fire; Increased damage from electricity and increased slowness from frost
Nova:
Oberon: Immune to Radiation; Increased damage from magnetic
Mag: Immune to Magnetic; Increased damage to radiation
Saryn: Immune to Poison; Increased damage from fire
Volt: Immune to Electricity; Increased damage from frost and he can also take more damage in water
Zepher: Immune to Blast; Increased damage from
Just a Thought.