Jump to content

(PSN)TayevionTheGamer

PSN Member
  • Posts

    10
  • Joined

  • Last visited

Posts posted by (PSN)TayevionTheGamer

  1. Hello guys I have some ideas of some elements/procs that should be looked / make some elements viable.

    Magnetic procs- good against shields, but thats all it is good at, I think this should keep its anti-shield effect but, enemies with this proc has a chance to produce a magnetic field around them. This field can pull and disarm nearby enemies (duration last until the proc is gone) enemies in this field are exposed to more damage.

    electricity - this element can only do CC but not that well for CC so I have a idea to increase the CC/dmg at the same time. Still works the same way but when the enemy is affected by the proc it has a chance to paralyze them, which immobilize, while they are in this state they are exposed to more damage as long they are paralyzed.

    radiation - This is a element I feel like it could be much better than just playing mindgames with your opponent, still works the same way but radiation should work like gas and viral combined.

    these are the elements that should be looked at, or should have changes.

    thank you for reading this

  2. Even though i dont play pc nor own him. I have seen plenty of builds/players that use him. So far i am excited to play him by time he come on consoles. Though literally my only problem with him is that his 4 is not killing endgame level enemy efficient enough so i suggest a buff to his 4 and possibly increase his cast time a little for his 2nd ability then he is looking like a warframe that I MUST main. Still really enjoyed the fact you gave him exalted fist, just so artistic (eat your hearts out atlas mains lol).

    • Like 2
  3. I seen todays devstream, good devstream I'd say just disliked 2 things (spoiler 1 of them is just not sitting right with me).

    Those peculiar mods kind of sound wasteful unless they give them there own exclusive spot, kind of like arcane's now.Just wonder if someone actually exploit one of these mods in the future.

    Now the other thing that just feels uncomfortable to me in my opinion is her 4th ability. Not only it looks like harrows chains but it sounds like hallowed ground ( Oberon's 2nd ability) and vortex (Vauban's 4th ability) mixed together.I think exalted whip would be much better in my opinion and if you take in account that Khora 2nd ability can possibly do exactly what Khora 4th ability could do. My reason for requesting exalted whip or a exalted weapon for her mainly because I love exalted weapons and they bring more diversity to my gameplay. But yea thank you for reading all this still loving warframe and this community. 

    Again this is just my opinion

  4. hello warframe community this is my first warframe concept so bear with me, and a response to this would be helpful to me.

    name : Muramasa

    lore: one day the corpus was scavenging relics and item's on earth until they found a odd yet beautiful looking katana, one of the corpus crewmen picked it up and departed from earth .While aboard that crewman suddenly killed all his allies and the ship and crashed on lua.The orokins witnessed and salvaged from this crash and found the katana the orokins noticed something was abnormal with this katana so they broke pieces of the blade in halves and shipped the fragments in space, and in each pod contained a fragment of the katana included a blueprint to something.

    where to get this quest? Arbiters of hexes

    base status

    armor: 100

    health:250 (500 at max)

    shield 100 (250 at max)

    energy:200(500 at max)

    sprint speed 1.00

    passive ability: rain of blood: every time muramasa gets a kill nearby enemy's suffer a slash proc 1000 per tick that last 10 seconds

    abilities

    1st ability: blade sharpen - muramasa melee weapon temporarily sharpens when he touches it for a while.Every hit it makes guarantee's a slash proc which is based on the weapon's base slash damage and power strength combined.

    2nd ability: bloodlust (passive type) - muramasa murderous intent grows along with his power and health. While this ability is active your weapon's base damage's increases which is based on power strength, every time he kills a enemy him and nearby allies gain health based on power strength

    3rd ability: murderous influence - enemies near muramasa range with slash proc's will begin to lay down there guns and attack there allies with there melee weapon and those who are affected that inflicted damage to their allies will receive a slash proc, damage is based on power strength and the ability is based on duration

    4th ability: muramasa blade- muramasa pulls out a katana wrapped in void energy with its unique move set every time that sword is swung all nearby enemies with a slash proc have there health cut in half and they get a slash pro proc that inflicts 5000 per tick for 10 seconds .When you deactivate this power you and your teammates are immune to all status effects for 20 second's. This weapon scales off of melee mods and power strength.

×
×
  • Create New...