(PSN)llx__Atlas__xll
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Posts posted by (PSN)llx__Atlas__xll
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Some of my ideas:
make Mesmer skin Revenants passive, scaling with strength as it is. if the charges deplete he does kind of a spectral scream like the eidolons, stunning enemies opening them up for enthral without energy cost.
1st: Let Enthral scale with strength, so you can have more then 7 thralls and make it purely duration based, or so that only Revenant can kill the Thralls gaining a Mesmer charge. I hate running around and watching my teammates killing all my thralls. keep the fountain effect but buff their projectiles and give it the same adaptive damage as his 4 has. same goes for the damage output of the Thralls
2nd: put Reave here and change the ability to a kind of devour like ability, consuming all Thralls in affinity range and gaining the amount of charges for your passive. similar to the way the eidolon consumes Vomvalysts when it is down. plus adding a buff depending on the amount of thralls consumed: 1-6 removing negative status, 7-13 adding a Dmgbuff, 14-20 adding an armor buff, 21+ adding a full heal + overshield (for you and your teammates)
3rd: kind of an eidolon like scream buffing the thralls in damage and refreshing their duration, same way the eidolon buffs the vomvalysts or at least in a similar way
4th: keep the ability but Thralls destroyed by this ability drop energy instead of overshield orbs
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I'd love to make a Monk-like Atlas. I hope the helmet gets to PS´4 and XBox soon
PSN Deimos: Arcana: Update 29.5.5
in PlayStation Update Notes
Posted
Hey guys, thanks for your hard work. I love the update so far but noticed something quite game breaking. The XP gain of necramechs is still bugged. I ran a mission and gained like 6 levels with the voidrig. The host left the session and whoops all of my XP was gone after the host migration. Could you please fix this. This bug is there since release of Deimos and somehow went by unnoticed.