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Uhkretor

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About Uhkretor

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  1. @[DE]Megan, I know that I'm being painfully persistent with this but the team needs to fix this issue. This is breaking the entire ground Melee freedom, even more than the "Hold <Attack> for Heavy Attack" debacle we've had a few updates ago. It still isn't fixed, and its breaking the freedom that ground Melee had before. Your "fix" of ArchMelee isn't going to work unless you separate both Melees from one another. Try to kill groups of enemies with Melee weapons instead of a single enemy at a time and see how many times you get snapped and magnetized to the first closest enemy you engage with. Right now, I'm using my Melee weapon without stances because it disables Magnetism, however, ground stabs (Ground finishers) still trigger it. Thanks in advance.
  2. ... Do you guys remember those Saturn Six prisoners equipped with Karaks? ... What about those Zealots equpped with Viral Torids? Remember how those actually happened?
  3. @[DE]Rebecca, The team needs to fix this. This is breaking the entire ground Melee freedom, even more than the "Hold <Attack> for Heavy Attack" debacle we've had a few updates ago. It still isn't fixed, and its breaking the freedom that ground Melee had before. Your "fix" of ArchMelee isn't going to work unless you separate both Melees from one another. Right now, I'm using my Melee weapon without stances because it disables Magnetism, however, ground stabs (Ground finishers) still trigger it. Thanks in advance.
  4. I'm sorry to say, but the game is too much solo friendly already... And the lack of clan members to farm Mutagen Samples with? Yeah, that's not the socialization part fault, either yours or the game. Its your clan members' fault entirely because they don't want to help you farm it. I've been in that situation countless times with it, I decided to simply let everyone live with the consequences after the Sample farming was complete... And I'm doing the exact same thing whenever "farming" is involved, and its working well so far.
  5. I kind of get the point, but I'm already seeing the trolls waiting in line to get to work ingame rather than on the forum. ... I would rather have Clans included in the mix by having some kind of "academy" in order to teach those new players. I don't even care about incentives for the Clans, as the only "incentive" I need is not having new players getting ruined by youtard guides... And a proper individual Lab Access privilege for ALL Clan Ranks, I'm tired of juggling member ranks around to keep them from accessing the Lab that they haven't earned it yet.
  6. @[DE]Megan, The team needs to fix this. This is breaking the entire ground Melee freedom, even more than the "Hold <Attack> for Heavy Attack" debacle. It still isn't fixed, and its breaking the freedom that ground Melee had before. Your "fix" of ArchMelee isn't going to work unless you separate both Melees from one another. Right now, I'm using my Melee weapon without stances because it disables Magnetism. Thanks in advance.
  7. Experimental Flight had no auto-leveling orientation, and no movement limits. Rolling with it was a pain as it was oversensitive af. I'm pretty sure that it was meant to be used with an analogical controller... It was also a control method that was against rushing the map, as the Archwing's movement was equally different. But no, the "Gotta go fast" theory took priority...
  8. ... or they just want words to be used. ... This is like reductive combat... You can do all those spectacular things we have at our disposal to do in order to make combat be as spectacular as possible while killing the AI units to satisfy our "power fantasy" theory... Or we can just kill the AI units. The approach is pretty much similar... Either we have a huge collection of emoji thingies to make posts be as flashy as possible... Or we can just use words. ... I, however, think that we should have a similar upvote system as the "Players vs Players" section, without the whole "best answer" debacle... But then again, what I think matters as much to others as dirt, with no exclusions... ... Otherwise, we would be having Archwing AND Railjack with the previous Experimental Filght, no auto-leveling and complete Joystick + Mouse combo control solely on Railjack, while having the ability to aim be fully independent from navigation control... Just a random thing from the top of the pile... Edit: Or having Melee Magnetism removed so I can use ground Melee stances again since the Archmelee fix broke them all like it did before "Melee 3.0 Phase 1"... Just another random thing from the top of the pile....
  9. And they have always been exchanged... But this time, they want words.
  10. Sorry, its a problem everyone talks about. Apparently, account migrations from PC to other platforms were seen as a "promotional event" of sorts. I don't think they're going to do that or, even if they want to, the companies owning the other platforms are going allow such a thing since, for them, having that happen will be the same as losing customers... Doesn't quite affect DE that negatively as they would be able to actually focus their entire staff on the PC Client! But for Sony, Microsh$ft and Nintendo, well... That would mean loss of customers.
  11. @[DE]Megan, The team needs to fix this. This is breaking the entire ground Melee freedom, even more than the "Hold <Attack> for Heavy Attack" debacle. It still isn't fixed, and its breaking the freedom that ground Melee had before. Your "fix" of ArchMelee isn't going to work unless you separate both Melees from one another. Thanks in advance.
  12. I would've actually gotten rid of the non-Experimental Flight and made Experimental Flight the norm. ... Seriously, it was that much enjoyable.
  13. @[DE]Megan, The team needs to fix this. It still isn't fixed, and its breaking the freedom that ground Melee had before. Your "fix" of ArchMelee isn't going to work unless you separate both Melees from one another. Thanks in advance.
  14. @[DE]Megan I thought this should be of interest for you guys on the next hotfix. I would like to see this issue resolved, since it pretty much breaks all the movement freedom it had before. Thanks in advance. Edit: And I can confirm that the Grattler Archgun, both on space and ground, is bugged...
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