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About klejoq

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  1. Just picked up eso straight from simmaris, not from nav console and got all the xp, but none of the listed rewards. I'm especially bummed since the last one was a blazing step ephemera. I don't know if this has something to do with the mission comming from simmaris or maybe the problem was some host migrations at the beginning of the mission. Nevertheless a bit of a bummer worth looking into. I also don't have the option to check last mission rewards as if the eso never happened, though my sindicate and weapon xp came through.
  2. So i had this idea. Instead of having multiple combinations of 3 parts as a modular weapon like zaws and kitguns, what if we had one main frame for the weapon and just switched out parts progressively throughout the campain on our next open world, or whenever modular rifles are to be implemented. This would kinda make the modular weapons more personal, create a bond with the player and invent some kind of a longer relation than just mastery fodder or one single weapon being overused due to it's superiority. You would step by step unlock upgrades to your rifle, both functional and cosmetic, where at the end there wouldn't be just one best outcome but many different ones, depending on what path you chose with your gun upgrades. On top of that no matter what path you choose, you get all the mastery points avalible, so that you dont have to start over with a different build and loose the sense of relation with the weapon.
  3. Are there any plans on redesigning the PVP system? Could potentially even make it a type of endgame for some players.
  4. Are there any plans on changing the way the foundry works currently? I personally don't mind the wait time that much but I've realised how big of an impact it has on new players... I've encouraged 4 friends to play Warframe, 2 of which quit simply because they feel a scamy "pay to play/win" smell coming from the foundry. I also feel the design of the market feels similar, but I couldn't bring up any way to improve it and I believe you guys know what you're doing. Back to the foundry, if you do feel a need to put time restrictions on crafting items, maybe remove it from some, shorten it, or oven implement a way to speed it up (maybe involving the omniplex and some of it's mini-games, or maybe I'm just going too far off track). With all due respect to the incredible team at Digital Extremes, I just feel there's some space for thought out improvements around the foundry and maybe even the market that would encourage newer players to stick with the game instead of being scared away from the great experience there is beyond the beginning.
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