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D3AD.3ND

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Posts posted by D3AD.3ND

  1. A lot of the players have been saying that cataclysm has "infinite scaling". The damage scales off of the amount of enemies inside the rift, But for it to scale infinitely shouldn't the cataclysm itself hold infinite amount of enemies? How can something have infinite scaling with finite enemies in the rift?

  2. 3 minutes ago, batmanexpert229 said:

    Interesting! So the syndicates do you have to be a certain Mastery rank to access them?

    Well there are ranks within the syndicates which you need acquire, i'd recommend getting it for plat if you can. Because every rank requires an item to be sacrificed and there is a cap on the amount of exp you can gain per day.

    edit : You get to chose 1 free augment when you reach flawless - new loka or the rank of exalter - red veil.

  3. 1 minute ago, batmanexpert229 said:

    Where would I find that? I am very curious.

    Red veil and new loka 

    Edit : if you're partnered or if you find players that are, you may get it for 10 platinum or <.

  4. So i had a question. I dunno if i infected a player today, how can you manually/purposely infect someone. Is just by standing very close to them? And the real question i had was if i have a full grown cyst, will the player i infect also get a full grown cyst?

  5. What if stagger now opens up enemies for cool new finishers?

     

    Every weapon now has a stagger chance. But there shouldn't be any mods for stagger increment. The heavier/slower the weapon the higher the stagger chance. And the lower the crit chance and status chance also adds higher stagger thus making some irrelevant weapons kinda... relevant? 

     

    Also there can be 3 kinds of finishers. 

    1) Left Click. Primary weapon finisher. (Uses the butt of the gun on the groin areas of grineers and corpuses.)

     

    2) Right Click. Secondary weapon finishers. (Point blank headshots. Takes the Heads off of the G's and C's, even compatible with the kulstars)

     

    3) Middle Click. Uses melee to sever limbs, stuff like that.

     

    Of course different weapons yield different results and different animations.   

     

    What say DE?

  6. 1) Did you even watch the Devstream? when Rebeca start playing and showing the new frame, the game seems even more faster, and more agile

    2) That would be overkill, wanna fly around, go equip Zephyr.

    3) Who said it wasnt? Parkour 1.0 is available in dojos....

    4) Using a developer mentaliry, it's because of compatibility and clippling.

    5) Then seem to be so, look at Rebeca's gameplay of the new frame.

    6) Same as 5, go watch the vid.

    7) I agree

    8) I wanna know that too...

    9) God no.we've waited enough.

    1) Yes, Have you played prototype ?

    2) Overkilling what ? i failed to mention only for wallrunning. And i deleted Zephyr cuz i needed the slot and wasn't gonna use her anyways.

    3) You can't copter in dojos. So thats what i was thinking.

    4) Colliders are used for that...don't know about compatibility. Then again they already thought of it.

    6) How would i even make this post if i haven't seen the stream ? I did however miss a few streams before this.

    9) Yeah... i did not mean that.

  7. First of all, i'm really excited for U17 and can't wait for it... a few upgrades to the future release that i feel we could benefit from...

     

    1) Why remove WALL RUNNING and replace with something slower? At least give the Wallhops a strong dash instead of a monotonous slow hop that require a lot of button presses! Like that old video where you could dash off of a grineer soldier.... Every dash should of course be longer and faster than the last one reducing the travel time considerably... I say this because the vertical wall hops felt too slow...for me atleast.

     

    2)After the bulletjump (or watever) we could use an airdash, 2 dashes maybe (shift) with some cool super sonic boom vfx and sfx maybe... Not anything like zephyrs but a mini version of it, like 10-20 meters ? so you can still use the shift key (Lets face it, parkour 2.0 is similar to Prototype 1/2, which i absolutely LOVE, so why not make it even more similar to it?) You can integrate this into wall running perhaps? The dashes will reset as soon as you touch the wall. Trust me this is gonna make the game more awesome DE.

     

    3) Make the Parkour 2.0 usable in DOJOS AND RELAYS!!!

     

    4) The cape, why does it come with a hanger?! Why can't you wrap it around the frames ? For instance when standing still (No animations yet...) the cape will actually cover the frame's shoulders and arms? Wouldn't that look so much cooler when you have a Dragon/nikana? While you're at it give it a hoodie too...j/k

     

    5) Have the jump delays been removed?

     

    6) Rope running is OK . why not use shift to also slide on the ropes?

     

    7) VOLT SHOULD BE THE FASTEST FRAME... and his speed boost to team should be a passive of sorts.

     

    8) Glen was asking about Supra's accuracy...does it remain the same ?

     

    9) Delay the the update for 1 more week if you want, just make points 1 2 3 and 6 happen...

  8. So you already have a gist of what i'm getting at ....

     

    1)20 ammo of of course... like the ogris

    2)Fire rate can be like the Pentas

    3)Magnetism range can be 30 meters (increased with Firestorm) and can stick to walls and enemies (not sure if the range is enough). Has an arc but not as heavy as penta or as light as the kunai/despair Has a travel time of course (maybe 3/4th kunai speed?). We don't want it going too slow. The magnet is 3/4 size of the miter blade 

     

    Just when you thought thats it.....

     

    4)Explosion w/ Radial Javelin ragdoll effect Grineer Corpus flying in every direction what i love about warframe.

     

    What are your thoughts on this weapon ?

  9. Now in the img above, instead of clicking upgrade and going inside the upgrade menu(which is totally unnecessary, coz i don't wanna upgrade i just wanna change the faction build.) and then another confirmation after that, and the same thing for 2 more weapons is really a waste of time and irritating. In the above image, like i said if u want the weapons build to be for grineer which is allocated to 'B' all you have to do is change the main build changer on the left. Isn't that sooo much easier?   

  10. I don't know how most of u play warframe but i just click on a random planet and play any random node. If i don't join any players i play alone. And i keep forgetting to change the particular factions build. When i hit PLAY NOW i can rarely manage to get 1 weapons build right. I wanted to ask, is it possible to get the build selection outside, like we don't have to select all the weapons and individually and got inside the weapons menu and then select A B or c and then click apply. It should be like under your primary weapon A B C same for secondary weapons and melee weapons and warframe... sentinels too. Centralized faction build could make it a lot easier too. I keep A-infested, B-Grineer, C-Corpus (obviously). So just select A B or C and all ur weapons are the same faction build. No confirmation popup necessary either

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