These changes look awesome. I do have a point of feedback though. PLEASE DO NOT USE THE AIM BUTTON IN COMBOS. The input feedback for combos is already difficult to understand depending on the combo animations. Especially if you're using something like Berserk. I have frequently since the start of melee 2.0 been frustrated by attempting to do a combo only to end up with my gun out. It's a big input conflict that makes it especially difficult to understand how input failed to produce the combo. Long press to swap to melee is a great change. Happy to see it.