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JigokuPineapple

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Posts posted by JigokuPineapple

  1. On 5/9/2017 at 9:51 PM, (Xbox One)Solargeo said:

    neat idea

    Thanks for the feedback :D

    15 hours ago, Neo3602 said:

    For the abilities that mention Cain shattering does she instantly reform after shattering in the location that the ability was activated at or does she reform elsewhere?

    Devour, being a dash-like skill, she'll reform say, a few meters from where she cast it. It'd be like Rhino's  Rhino Charge but with a different mechanic and animation.

    The fourth would have her reform a little above ground, like about 5 meters or so, as illustrated:

    FVkvUdq.png

  2. A warframe whose playstyle revolves around HP loss and recovery. Consequently, she becomes a tank-based frame. However, offensive abilities will still be present and will also revolve around HP juggling. A frame that demands active play to keep your health up at all times.

    Stats:

    • Armor:           100
    • Health:           150 (450.0 at rank 30)
    • Shields:          75 (225.0 at rank 30)
    • Power:           100 (150.0 at rank 30)
    • Sprint Speed: 1.15

    Passive:

    • Enthrallment
      • Killing enemies with skills have a 5% chance to spawn thralls that fight on the user's side for a short duration of time.

    Active Skills:

    • Devour (dash attack/self-heal skill)
      • Cian shatters into crystalized energy shards and pierces through enemies, draining health from X% of the damage dealt.
      • Enemies killed by Devour has X% chance to drop health orbs.
      • Affected by range and strength mods*
    • Elusive Figure (defensive skill, damage reduction)
      • Cian partially disperses into a hazy figure of herself, letting enemy projectiles pass through her body (like going through smoke) and reducing damage received by X% (50% - 90%) for the duration of the skill.
      • Affected by duration and strength mods*
    • Blood Offering (charging attack skill, linear)
      • Uses HP instead of energy.
      • Cian gathers up HP and crystalizes it into a javelin shape then throws it, dealing damage to enemies in a straight line.
      • Drains Cian's HP, and continues draining as the button is held.
      • Cian is invulnerable while casting, but reaching to max drain is reached in a very short amount of time (3s or so), and once max drain is reached, the skill will be automatically released.
      • The % of health drained acts as an additional multiplier to the damage dealt when released with a cap of 90% HP drain/damage increase (increased power strength equal to a r9 Blind Rage).
      • The damage buff from the drain remains for a short duration after the skill has been released.
      • Affected by duration, range and strength mods*
      • Efficiency mods reduce the drain % needed to maximize the damage buff (capped at 50% drain = +90% power strength).
      • If Fiend's Feast is active, Fiend's Feast buff is absorbed (reverting Cian to normal max HP, instead of 10% or 50% HP) and Blood Offering's damage increase is multiplied by how much health has been increased by Fiends Feast divided by her base HP.
        • Normally the equation, assuming 90% drain and 220% power strength using r9 BR and max Intensify, would be:
          • Damage = Base Damage x [1 + (0.9) + (2.2)]; Total multiplier = 3.1x Damage
        • With Fiend's Feast, assuming the same setup of 220% power strength, plus Fiend's Feast giving (as an example) 4,500 HP:
          • Damage = Base Damage x [1 + (4,500/450) + (2.2)]; Total multiplier = 13.2x Damage
          • Too OP? This much damage would probably only happen if Cian encounters enemies with ridiculous amounts of health for her to drain that much HP. So in a way, it's effective scaling damage.
    • Fiend's Feast (AoE damage/self-heal skill)
      • Cian's body explodes into energy shards and damages foes at a radius from where it is cast, draining health and increasing her max HP.
      • Initial explosion deals X% of enemies' remaining HP as finishing damage (ignores armor and shields) and has 100% chance to proc slash. The shards gather and the user returns to her original form, converting Y% of the total damage from the blast to instantly heal and increase Cian's max HP.
      • Can't be toggled off and can only be recast after (1) the buff duration runs out or (2) Blood Offering is cast.
      • Affected by duration, range and strength mods*

    *all skills are affected by efficiency mods, of course

  3. While playing a public mission as a client, I've found that Octavia's Mallet, Resonator and Metronome seem to play independently without syncing to each other, with each sequence starting at the time they're cast. It seems to not be the case for when I do solo missions though.

    It's not too much of a problem for me right now since I usually just use Mallet with Amp, but the off-sync between the three skills makes it unbearable to listen to.

  4. While playing a public mission as a client, I've found that Octavia's Mallet, Resonator and Metronome seem to play independently without syncing to each other, with each sequence starting at the time they're cast. It seems to not be the case for when I do solo missions though.

    It's not too much of a problem for me right now since I usually just use Mallet with Amp, but the off-sync between the three skills makes it unbearable to listen to.

  5. Faction: Tenno

    Brief Description: A trick weapon whip that harnesses the element of surprise as its sword-like appearance feigns its actual range. Using its quick melee will use a speedy, medium-ranged, directional attack. Equipping it opens the whip and allows a larger range of attack. 

  6. Arval on Mars has consoles that give an instant alarm as you activate them while standing on them.

    This really doesn't have to happen at all, especially since Grineer consoles let you walk onto them without having to jump, much like a slope. Changing the collision box for said consoles might lessen further incidents of this happening.

  7. Stuttering happens when I move around the liset. I don't think it's a graphics problem, since I've also tried switching everything off/setting stuff at low, even disabling both DXs and and multi-thread rendering, and playing on 800x600 window mode. During freezes, there'd be one background sound track playing or none at all. The game deosn't freeze when I stop moving.

    NVIDIA user btw.

    EDIT: The game was running normally for me before the update. Issue just popped up when I logged in a few hours ago

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