Jump to content

Ershk

Grand Master
  • Posts

    64
  • Joined

  • Last visited

Posts posted by Ershk

  1. - moves fast and moves often; in the case of some client interactions it basically teleports

    - its window of vulnerability is on a very short timer on top of having sentient adaptation

    - for those new to engaging it, the aesthetics of the belt do not give a clear indication that it is what needs to be destroyed, to make it vulnerable

    - it can float through and into level geometry, i was host when i witnessed this

    - canisters seem to have tight hitboxes, making it difficult to properly aim for them in conjunction with its constant animations

    - why is there no operator interaction? operator attacks should just break belt entirely

    • Like 19
  2. if you think about it the plan maybe having all enemy factions eventually represented on a trophy based armor piece each from other future events

     i want stalkers head as chest armor

    Nevermind i just saw it in market for 50p

    still want stalkers head as chest armor though

  3. Iron Jab can destroy Item containers and explosive barrels but not the new resource caches (except for the rubedo one but the hitbox is a small point on one of its outcroppings)

    Iron Jab can destroy security cameras and arc traps but not sensor bars

    Also it does not need a target to be activated however it needs a target within the UI reticle to deal damage and/or count as a point of impact, the floor does not count as point of impact to proc knockdowns which is a minor issue but still somewhat illogical especially since we have aoe weapons that can explode on surfaces and affect nearby enemies

  4. 17 minutes ago, taiiat said:

    which totally removes the necessity for the Player to move in most Gamemodes.

    as i aforementioned.

    one has to move somewhat to kill said enemies or to not be killed by said enemies you still have to play to roll the loot tables hidden on each action that has them and if you mean leech afkers then i've addressed this in an answer above although half-heartedly for i know i'm at a loss on that front

    gamemodes do have an objective to be cleared and you have to move to complete said objectives...

    i'm sorry but now that i think of it i don't quite follow you on your statement 

    missions mean you have to move, you have to complete the mission to save your loot

  5. 39 minutes ago, NeithanDiniem said:

    This would create the issue of people being able to be carried through missions by a fast frame with a extended range ignus and receive all rewards of that mission without even having to leave the starting room.

     

    34 minutes ago, (PS4)wildcats1369my said:

    will just enable those AFKers

    Thank you. I completely forgot to consider AFKers and Leeches.

    if a person wants to afk or leech in game that's on them and possibly you'd only meet such people in a random group and such is the risk of 'Public' you can choose to leave, not only that but if they then choose to be completely immobile the 2 minute afk timer could be tweaked to affect them . if you meet a player like this within a clan or a friend you can have discourse with them on such a habit

    i got caught up in the forum and reddit posts about vacuum changes that i thought to just weight in though i'm glad you guys brought up afk and leeching to which i definitely see as definitive counters to my post

    57 minutes ago, NightBlitz said:

    hmm... how about no?

     

    22 minutes ago, Drufo said:

    There's no real point in this...

     

    33 minutes ago, taiiat said:

    Vidjya Games are not better by having all items instantly poof into your pocket with no discretion.

     

    22 minutes ago, Weidro said:

    how is that rewarding if you don't need to do anything to get all the loot ?

     

    to you i apologize for hastily posting and forgetting a critical line of words:

    When enemies are killed, lockers are opened, crates are destroyed, or other such player interactions that roll loot are taken

     

    27 minutes ago, Weidro said:

    the system is fine right now picking up stuff is alright

    i posted out of all the hullabaloo to do with vacuum

  6. When an enemy is killed, a locker is opened, a crate is destroyed the drop table RNG is rolled and when loot is decided to drop...

    resources, endo, mods, credits should have no physical representation on screen be kept invisible and instantly given to player to be seen at mission progress/results screen 

    defeats much of this vacuum nonsense 

    might screw with build costs and 'balance' of that system but... i'm not that smart

    pace of gameplay is so fast no one would notice 

    "But what about the psychological aspects of shiny things players see and feeling rewarded and such..."

    shh shh shh be quiet they're all too busy spamming to care anymore 

  7. 9 hours ago, TrickshotMcGee said:

    I think the only change he really needs is being able to slip into the Rift more quickly with his 2. As of now, Rift Walk is a 2-second animation - far longer than it should be for the King of the Rift.

    this is all the change i want for limbo, just that, nothing else and he'd be fine (oh and maybe if cataclysm at least knocked down enemies be really cool too)

    so many times soloing an isolator bursa or a corpus mob around a nullifier, so many times i wish i could just enter rift while aiming, sprinting or just moving around in general without that damn animation lock 

  8. hmm im not too invested in this topic and i half read everything here

    but

    practice can lead to bullet jumps neatly parallel to the ground, aim/block gliding for better control of distance and speed and if you have 175% efficiency slash dash is 7 or so energy and you are invincible through most of it

    that said, yea they should get rid of it 

    tying a halved version of radial blind to a offense/movement mechanic that has been so freely used over the years as well as adding more energy consumption to an already energy draining ability is... it doesn't feel good yea?

  9. 3 hours ago, (XB1)ShadowSeraph13 said:

    also if i had to guess getting us to stop reacting and start playing / thinking is the DE's goal and limbo more than any other frame has time to cycle since he can be played slow an strategic by hiding in rift

    this game is about combat, combat isnt always slow and strategic in fact there can be fun in reactive gameplay

    that said i want to bring up what i mentioned, ivara and vauban, i consider them 'slow' because they cant just jump into enemies their stats arent built for that playstyle (in mid to high level missions) where as their abilities let them control the battlefield making up for their weakness

     i love limbo because he can be: 

    agressive and offensive with riftwalk being a godmode of sorts

    or

    strategic and defensive with banish and cataclysm to manipulate the battlefield

    think about this, banish can be done while aiming and sprinting, that freedom of movement is so refreshing however thematically speaking how come manipulating others with banish has such freedom yet for limbo himself he has to be locked in place to enter the rift

    in fact lets look at riftwalk it has a locked animation to enter the rift but to exit it manually there is no animation and its an instant shift i understand its because thats how a buff would end but you can end it manually with no flourish at all it feels unrefined, a change added hastily (which it was) 

    i want there to be feasible proof that hes mastered the riftwalk i think being able to do it while on the move is a show of this mastery 

    nullifiers can now spawn on top of you because of void fissures and isolator bursas can lob anti-ability fields at you in those instances i would want a one handed cast on riftwalk to better react to them

    this simple change will not ruin or stop you from having a slow and strategic playstyle for limbo

    also please consider this:

    the two abilities that can be cycled pertain to tools, different arrows for ivara and different grenades for vauban

    your ideas are calling for limbo to have more abilities 

    i just want to add that im not trying to be confrontational nor do i want to seem negative to your ideas i want everyone to be creative but there are limits and im sorry if i have offended you 

  10. you lost me at your idea for the first ability 

    right now limbo can be played slow and strategic or 'terminator' (go in rift jump into mobs banish and ground finisher in quick succession) 

    i like having such options

    i've used ivara and vauban(post rework) and in the heat of combat when you just want to instinctively react, them hold to cycle through 4 abilities really breaks the flow makes it that you have to be slow

    after using only limbo for a month now all i see that needs change is that pesky animation lock on entering rift walk, rift surge to be a squad buff, and having some sort of cc at least at the beginning of cataclysm so enemies aren't still just shooting you after a cataclysm has happened on them

    also some more bonuses to being in the rift because not getting drops in this looting game is kind of insane

  11. 6 hours ago, BlackCoMerc said:

    Why do this - Lore:

    Frankly, it makes zero sense to have units that BLOCK Void energy, corrupted by...Void energy. That's...nonsensical is a reasonably nice word, I think. 

    hahaha thanks to you i will always have quite the hearty laugh everytime i see a corrupted nullifier or even normal ones

    this points out one very dumb lore breaker

    im still laughing...

  12. whats sad is that design council majority voted hysteria augment to be a teleport instead of while in hysteria she gets enemy aggro, couldve been a tank but now she can be ash yipee

    ripline seems like a gimmick or joke skill, we have bullet jump now and who wants to use a less efficient pull

    i too did not understand why valkyr was/is infamous, she may seem 'cheap' but she takes more work to use than ash or a simulor, melee is quite a limiting playstyle in this game

    but just watch, whatever lets players go into 90 min survivals will all be nerfed, such changes are easier than a new scaling system and seriously valkyr works on the star chart except for the level 40-50 void missions those guys hurt for a lot and it baffles me how they can 3 shot steel fiber vitality valkyr

  13. started playing limbo not too long ago and i noticed something of a problem

    why does rift walk have a full animation?

    i know i know "learn to read the timer, get to cover" 

    but i would love to be able to reactively run and gun banish and rift walk on the fly and i dont think it would be overpowered 

    there is another problem concerning animation lock and thats cataclysm

    for how long it takes you to fancily summon it forth enemies are not even slightly crowd controlled leaving them to keep running shooting you 

    banish knocks down why not his ultimate?

    BUT  i really do want to be able to rift walk in and out of rift plane while running or aiming; it can still be fancy, have limbo snap his fingers or levitate his hat to his hand and twirl it a little quickly

  14. On 8/13/2016 at 3:15 AM, Totorochan said:

    * Citation needed

    'when ash is bladestorming an enemy it cannot be damaged by anything else outside of bladestorm'  *as bladestorm is happening (sorry)*

    back before draco change i always ran it public and numerous times as i aim at an enemy if it glows red indicating it is targeted by bladestorm i take my shot and it does not register instead i have to wait and watch for the BS animation to kill it.  it may be connection issues on my end but even so it was a bad experience 

    if this is not a real problem then i dont care and i think they shouldn't change BS because power fantasy 

    as many have stated though DE has probably made the changes to implement so get ready for BS to be butchered anyway    

    fun fact: inaros first ability and excalibur's blind used with a covert lethal dagger is already just BS 

    wanna balance a game? release an insta-kill mod for finishers with characters who can force finisher procs: inaros ivara equinox nezha wukong on top of the older frames

    1 step forwards 2 steps back

  15. when ash is bladestorming an enemy it cannot be damaged by anything else outside of bladestorm, becomes a problem when a target isnt dying to said bladestorm i.e. ancients 

    when in bladestorm there is no way to stop midway making ash seem very selfish if there are players down or specific actions of higher priority 

    if developers can change these two things i think ash is fine

    for anyone who's complaint is that they have nothing to do when ash is around, please also complain about mirage simulor combo

  16. I recently started using a controller to play warframe on PC, just for that "FEEL".

    There's one Problem: while holding down Right Bumper to open ability quick menu, pressing Left Trigger opens up chat box and this overrides control. 

    I can press 'B' button to take out chat box but ability quick menu stays open and if left trigger is pressed again chat box pops up again.

    One could say "Just learn some controller discipline", however, in the heat of battle this may be difficult to do at times. Aim is integral in gun-play and ability use is to help with survivability.

    Customize controller setting does not have an option for this either. I understand it might be a function for console but please, this is breaking my game-play and is unnecessary for me.

    Unless I missed something in options, I would like to know if chat command on controller could be disabled.

    Thank you.

  17. BRAWLER

     

    No ranged powers

     

    No buffs, debuffs, or auras that are duration based or with toggles

     

    it sounds stupid but that's what a brawler is... stupid

     

    as what has been said he is supposedly simple and i think 4 actively used melee moves not abilities is simple

     

    just mess around with number of targets, movement, invincibilty frames and oh i've seen the ninkondi frontal finisher attack it looks like you guys know how to make grapple animations with certain models... if brawler were to throw anything let it be enemies he grabs

     

    on to aesthetics

     

    I found out about Keith Thompson while my brother was just looking up art for no apparent reason and I freaked out when i saw that the guy drew concept of Volt 

     

    I like the the guy's style, I like the disturbing organic qualities of the brawler art up right now

     

    ive got nothing against the 'head' of the brawler i think it fits thematically, i hear boxers are always to keep their chin down to prevent whiplash or easy knockout so i love the look even more since it makes sense 

     

     

    I want me some Bacon-brawler

     

     

     

     

    oh and survival 5 minute waves hurt my butt and i get even more butthurt when 20 minutes pass in a tower survival and i only have 1 thing to turn into 10-20 ducats

     

×
×
  • Create New...