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Cowhawk

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Posts posted by Cowhawk

  1. Once again, i'm attempting to get my idea read to the Devs :D

     

    Codex is currently pointless, and so i think by giving it some functionality it would actually encourage people to use it. .

     

    https://forums.warframe.com/index.php?/topic/312526-a-more-exciting-use-for-the-codex-scanner-dojo-mob-spawner/

     

    And another little sidenote, PvP Gamemode, much like Splinter Cell's Spies vs Mercs

     

    https://forums.warframe.com/index.php?/topic/338456-new-pvp-game-mode-concept-tenno-vs-fps-players/#entry3787946

  2. To be fair, a few weeks back i got reported for having an opinion on Kubrows...honestly, if you feel like they have directly insulted you, sure go ahead and report, because none of us want them in this community, but if it was simply someone  being a bit of an arse in chat, but not directly 'attacking' then i would ignore them and leave it =]

  3. Not a bad idea, but letting people take their PVE warframes in is a terrible idea

     

    Maybe introduce new stealth based warframes that are used exclusively in this mode or something. Or better yet, parkour based warframes, surviving through quick movement and evasive maneuvers. When I say PVE warframes, that goes for weapons too. Give them a buffed Karyst, as the Karyst is supposedly an assassin Tenno dagger. So basically Grineer heavies (with groundpound) VS. High Mobility Super close range IMBA ohk knives.

     

    I like the idea,i like the idea a lot, it would certainly give the more stealthier players the type of experience they're after...plus playing as a Grineer kill squad would be great, especially in first person, i had a glitch the other day and i was playing in first person, looked so cool.

     

    Just look at Spies vs Mercs on splinter cell, maybe have a mission where the Tenno have their weapons dsabled by new Radial disarm tech which affeects Tenno....which means it's all about the Stealth kills...much like the Zanuka escape mission. 

  4. I think they were meant to be simple so that new players dont get too confused with normal missions being different from them, besides, invest a bunch of efforts into quests, then only have pllayers go through them once, wut O.o

     

    Perhaps wehn quests become replayable they will be more complex, but for now they are fine for their purposes, to introduce players to certain aspects of the game

    True, but the prologue was great, every quest since has been RNG, same tilesets and maybe a new audio file...playing them once or not...they set the bar high themselves with the first quest.

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