Jump to content

Xiphium21

PC Member
  • Posts

    22
  • Joined

  • Last visited

Posts posted by Xiphium21

  1. The following is my proposal for a rework of Nyx' abilities.

    Gdocs link:

     

    https://docs.google.com/document/d/1glwELTq5gCa0NDBeVnP-lTbIAkFG08_qgxunoXRSXhk/edit?usp=sharing

     

     

    Nyx Rework

    ---

    All numbers are open to change!!!

     

    1. Psychic Guillotine

     

    Nyx sends telekinetically-charged bolts that assaults her enemies’ brain and cognitive structures, causing internal damage and feeding her with psychic energy. Energy cost is halved when cast on targets afflicted by Nyx’ other abilities.

     

    3/4/5/6 Bolts. 25 Energy

    100/150/250/300 Damage, headshot and Critical multiplier, or if percentage: 10%, 20%, 30%, 40% of health plus headshot and critical multiplier

    Crit chance: 15%, 25%, 35%, 45% increased by Ability Strength

    No more slash procs to balance crits (get Ash instead)

    Radiation proc?

    Passive homing, will try to headshot if possible.

    Crits restore health, Gain Psi-Charge

    Psi-charge has no effect on this ability. Energy cost is halved if cast on enemies affected by Acatepsy, Chaos, and Annihilation/Holocide

     

    2. Acatalepsy

     

    Nyx inflicts a state of total cognitive collapse on the target’s pscyhe, bending them to her will. Psi-charge stack reduces energy cost and increases control duration.

     

    50 Energy, Psi-Charge reduces Energy Cost, increase duration.

    10/15/20/25 seconds duration.

    Cast freely on multiple enemies. More or less current Mind Control.

    - Control enemies like current ability

    - Uncontrollable enemies (boss etc) stunned first 3 seconds, then slowed and bleed.

     

    3. Chaos

     

    No significant change.

    75 Energy, same as now. Enemies are guaranteed not to attack Tenno.

    10/15/20/25 seconds duration

    Psi-charge increases duration, reduces cost

    Boss and unaffected enemy types gets slowed down and reduced damage.

     

    4. Annihilation/Holocide?

    100 Energy.

    Similar to current Absorb: absorb then unleash damage (invulnerable while Absorbing), surviving enemies enter Chaos state. After cast, Nyx enters Nightfall state: expends all stored Psi-Charge to gradually restore shield, health, and energy to self, plus immunity to status effect for 8/12/14/20 seconds, when in Nightfall state approaching enemies enter Chaos state.


     

    Rationale:

    Basic universal idea: Nyx means night. Make her terrifying to her enemies, a nightmare, but different from Nekros and Revenant. Reduce dependency on energy, gain power from attacking enemies.

     

    Psychic Guillotine:

    Now meant as basic damage ability to stack Psi-Charge and low-level control. Idea is that Nyx inflicts damage directly to brain, hence headshot bonus.

     

    Acatalepsy:

    Control multiple enemies at once. Psi-Charge compensates increased energy cost

    https://en.wikipedia.org/wiki/Acatalepsy

     

    Chaos:

    No significant change, but enemies will absolutely not attack Nyx and Tenno

     

    Holocide/Annihilation:

    Idea is if Absorb should not leave Nyx helpless after explosion if enemies still survive. Nightfall state meant to represent Nyx being empowered by her victims' psychic energy.

     

    ===

     

    Feedback always appreciated. Primary areas of concern that I could not answer are numbers balancing, minmaxing, and application of Psi-charge, as well as Augments.

     

  2. In it's current state, don't be shy no judging.

     

    Idea of jpgeolina from youtube, i customized mine a bit to suit my needs.

     

    desktop.png

     

    (Rainmeter+deskscapes used in mine, working on music on start up currently).

    This one is extremely nice. How do i get it?

  3. Can we expect more exposition on the game's lore ?

    One of the best features of this game in my opinion is the art style, not just another gritty realistic COD clone/ space marines vs bugs game. It really evokes a far future/transhuman atmosphere. It would be cool to have a story based campaign in this setting, in my opinion.

     

     

     

    Will the bosses be updated again?

    Golem is still *just* a beefed-up Ancient, and Nef Anyo is a bit uninteresting. Most Grineer bosses are reskins with Gorgons (Except Lech Kril, he's really cool). I wish for more epic boss battles, perhaps a special tileset for boss rooms

     

    All in all, i appreciate DE's efforts, and i wish the best for this game. Cheers!

     

     

     

     

×
×
  • Create New...