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korvac

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Posts posted by korvac

  1. I am a solo player who also plays with a crew half the time. 

    I am running a full set of Sigma mk3, I have many core avionics maxed out(hull, armor, turret damage, etc) and my avionic slots are rank 2 and above. I have my intrinsics at 5 or above. I can solo up to the later stages of Saturn. My crew made it to the Veil and after seeing the difficulty, were turned off and won't play with me now.

    I find the difficulty very disheartening. 

    Here is the TL;DR: Enemy scaling combined with core RJ mechanics causes an awkward shoot out in which my crew never stresses about dying and instead creates a grindy bullet sponge elimination simulator in which the fun aspects of ship combat are negated.

    Here's the breakdown:

    Enemy scaling turns the combat into a complete drag at higher levels. The game difficulty progresses from fast paced action(really fun!) in the lower levels to stat checking bullet sponging in the higher levels(mundane and bleah). Here are some issues with the difficulty:

    • My crew has found that turrets are pretty useless. Sure we can pound a elite fighter with a barrage of Apoc Mk3 and dink for half health, or we can just fire a Tycho missle and wait for the reload time to move to the next fighter. We now run pulsar cannons simply to screw with enemy flight, not because we can do damage with them. So much of the combat is based on waiting for missiles to respawn and spamming seeker swarms. Its dreadfully dull especially for gunners. This ties into the next point.
    • Large Health pools for enemy and player ships creates slow standoffs. Evasive flying? meh. Granted you are limited by resources, its much easier to just take the hits, repair hull breaches and abuse immortality. 60 seconds to catastrophic failure? My crew hears "45 seconds of invincibility". even then, My ship is incredibly tanky and take a serious bruising before we have to worry about repairs. We have learned to juggle repairs so our pilot can focus on spamming missiles and giving the artillery gunner a firing angle. If we do use turrets, it creates slow standoffs of emptying tons of fire to kill a single unit, its not helpful. 
    •  Enemy infantry are WAY WAY WAY to tanky. I remember back in the era of Grineer supremacy, right around when Soma Christ, wrath of Hayden Tenno was added to our arsenal. Around that time Grineer were acknowledged as snowballing way to quick with their armor values and a changes were made to lower the kill times to help keep the pacing of the game fast. These grineer units must be from that era because they are godly tanky. I have God-tier rivens for weapons like tombfinger, lex, corinth, vectis, sepfan, braton. They are useless past lvl 70. It is incredibly unfun as a player to have enemies capable of killing you in less than a second when you need to empty magazines into them. My crew has to rely on gimmick builds to clean out infantry such as Chroma-Rubico Meta builds or spamming Ash Fatal Teleport builds. This greatly throttles game play options for players and makes an awkward imbalance of killtimes that saps the fun out of playing
    • Archwing is useless. Players are saying this and I'll repeat it. You die in one hit majority of the time and your guns are garbo against them. Intrinsics buff archwing at rank 7 or 8? Whats the point? Past the first couple of missions on Earth, archwing is literal suicide for anything other than bee-line transportation from crewship raiding. Its also really frustrating to die as soon as spawning in as archwing. They kill us as soon as we exit a crew ship or the rail jack. Enemy's weapons have an overly generous hitbox and have perfect aim. We can use blink and evasive tactics but it does nothing to save us beyond a few extra seconds. 
    • Resource pickups are a pain in the ass. Please for the love of everything holy, make resources an insta pick up upon kill or make them very visible from long range(500-1000m please). When enemies kill your archwing in one shot, you dont have time strut around in space. Also, 99% of pilots fly up. And then more up. Up Up Up. Tracking down resources is so hard when you have no point of reference like an asteroid or wreckage. This makes the Engineer's life hell for crafting need supplies.

    Now, I've said all of this crtical feedback, I need to make one point clear: This is potentially my favorite gamemode in Warframe. I grew up on games like Descent or Elite Dangerous. So this is amazing, and Warframe invigorates space combat with the infantry aspect not present in most space flight games. This is awesome and I am really looking forward to its development. 

    Also for those who aren't aware, you CAN invest in intrinsics without owning a ship. My crew does it just fine. Use the main menu >profile >intrinics path to reach it. 

    • Like 3
  2. I keep seeing posts of a trading system between players where mods are sold for plat. This trading system, whatever it be, seems to be impossible to find any info on it. the wiki seems empty regarding it and players I speak to know nothing of it. Is it simply in clan trading? Account selling? Trading via a website? I would really appreciate some clarification on what the hell this black market it really is. Selling my Sure Footed mods for 200 plat each sounds like an amazing deal.......

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