Jump to content

Nuparu92

Disciple
  • Posts

    82
  • Joined

  • Last visited

Posts posted by Nuparu92

  1. So I know I'm not the only one who would like to see a Warframe-ish lightsaber make it in Warframe. With the new Star Wars movie coming out, and the new sword stance coming, do any of you guys think its a possibility? I'm really hoping it does happen.

  2. Well done DE! I only post on the forums when something is horribly wrong, or very well done. This, is in fact, well done. No more are the days when you would use your right have to hold down the mouse button, and the left to shove chips in your mouth! Your changes didn't nerf the ability, it mealy requires the player to ACCTUALLY play, and I love that!

     

    I hope you guys do something similar to ash's bladestorm. I might actually make a bladestorm build then.

     

    Bottom line. You guys did good. Real good. Awesome work on the update too.

  3. First credit where credit is due. I want to thank the devs for there awesome work on update 17.

     

    Now on to the topic, melee, or more specifically, blocking after the removal of stamina. Now this isn't a *BAD* Change. No stamina means a lot more melee freedom like KOTRing (Killing on the run). Blocking has taken a hit though with the percentage blocking. With enemies under level 22 this isn't really a big deal, but to be frank getting hit by level 22- bullets was never big deal anyway. Anything above a level 22 will really start to hurt while blocking. Blocking was meant as a way of getting close to enemies so you can melee, now not so much.

     

     

    One could argue that now parkour 2.0 is the way to avoid bullets, and you could use that to get close. I would agree if we had aerial melee combos, or different downward strikes, or even a way to glide from enemy to enemy, but we don't. Grounds slam don't particularly work because each melee weapon has a different slam radius, and the slam has a small recovery time. The new parkour just doesn't have the flow with melee that running and blocking does.

     

     

    You cant block in something like a T4 or T3 survival. You'll get ripped apart. From my own experience, it seems like melee only blocks 50-60% of the damage, and now you can be proced through melee. This is rough for melee people. I don't really understand how you take damage if you block a bullet, but what evs.

     

     

    One might also argue that you could use channeling to block bullets. However, I tried this, and it is VERY inefficient. Those bullets eat your energy faster than a desecrate Nekros without Fleeting Expertise. Reflecting damage back isn't as useful as some people might think. Remember that enemy armor/shields scale along with their damage, so no matter where you go, or how high level the enemies are, you'll always just dink them.

     

     

    I understand that this was all done to keep you from infinite blocking. A really cool fix for all this would be to let blocking share the timer with the Wall Latch/Glide timer. Then it scales no matter where you go, and its not OP because you cant just sit in a corner and block. It makes more sense that blocking bullets can get tiring, rather than blocking bullets, and still taking damage.

     

    Please discuss civilly ^_^

     

    TL:DR ..l.

     

     

    Edit 8/5/2015

     

    I'm taking another spin with "Blocking bullets and taking damage" deal. I do not believe that the damage taken is "self damage" because blocking a bullet is a lot of force. Jumping 39ft in the air and landing is a lot of force, but we don't take fall damage. Why? Because were warframes. Masters of the Blade and Gun. The stamina system for melee combat worked well. As another player pointed out, as long as you didn't overextend yourself, you were fine. (However in the later levels they still ripped through your stamina like Freddy Kruger trying to open a candy bar)

     

    Originally I could see how people would complain if we got 100% FRONTAL blocking. After reading some of your post, I now believe that this is no longer OP. It does require some situational awareness when playing with pure melee. I had several complicated builds for melee play. Now they all don't work because of damage reduction. I've played this game for three years. I played only melee with just the quick melee before melee 2.0 was even a thing!

     

     

    The main thing I disagree with, is DE's point of view. (Which you all have brought to my attention)

    So DE's current damage reduction system is built so that the bigger the weapon, the more it blocks. I'm really at a loss for words with this, so you'll all have to forgive me. If you think about it that means every weapon would be the same percentage except shields. I'm not going to explain why, ya'll can figure it out.

     

    The bottom line is: Melee 2.0 was suppose to bridge the gap between Guns and melee. It did until u17(the removal of stamina) broke it. Hundreds of thousands of players who like melee looked to sky with hope that the removal of stamina would fix some of the problems with melee 2.0. It broke it instead. As purely a gameplay mechanic, not logically, not sci-fi, not anything except pure gameplay, this current system is broken and needs to be fixed. It wasn't GOOD before, but now its worse.

     

    As far as logic goes (Its impossible to block every bullet)

     

    We can jump 39ft in the air and land like a butterfly!

    We can block bullets.

     

    We can cast amazing powers!

    We can block bullets.

     

    We can use our melee weapons to cut straight through heavy armor!

    We can block bullets.

     

    We can jump up a wall infinitely!

    We can block bullets.

     

    In this game, shurikens kill people!

    We can block bullets.

     

    Please forgive me if I seem irritated in this post. I don't mean to be. Hopefully if we all look to the sky, join hands, and sing coombyah, or prayers will be answered. Thank you for taking the time to read this. Discuss civilly ^_^

  4. Alright, so I just spent a good 30 minutes playing around with embers new "buff", and here is my feedback. 

    1.Fire Blast. I Fire Fright doesn't seem to effect the new explosion. I'm not sure is this is a bug or not, but it should effect it. That's a buff. 

    2. WOF. So WOF is still effected by power duration? *Cries Softly into coffee*

    I'm sorry DE, but who sat back in their desk chair, nodding there head like "Oh yea. Best WOF change ever. I'm getting promoted"? This was a nerf. Because this seems so incredibly bad, I'm assuming that it will be fixed.

     

  5. I've been playing warframe since June of 2013. Since then I've done allot, and spent well over 1000+ hours in warframe. When I first started warframe it was fun. It was challenging without all the mods. Eventually I collected everything, and warframe became a casual game for me. Not allot of challenge. 

    But this all changed with the new void enemies. 

     

    I have never had so much fun in this game! You are really tested in your skills when you go to a T4 void. I had so much fun with my friends last night in T4 survival. I don't think I have ever had that much fun in warframe. The nullifiers are what make it so challenging. You really have to use your head to fight them, and all the enemies with them. The only thing I would suggest is toning down the spawn rate, or giving them a small hole in their shield you can shoot into. The bombards hurt like hell, however I would suggest toning done the knockdown for their missiles. Stun lock isn't fair. 

    The butchers are well, butchers XD

    TL;DR New void enemies make the void fun to play in. Keep up the good work.

  6. Absurd. Im sorry but this is stupid. Why? I'll tell you why. Go to T4 Survival by yourself and tell me how much the enemies kick your !, because they will. Mesa has low shields and health because of this ability. Until she can solo a T4 survival with her like all my other frames, she's fine.


    Edit:  Also, this ability only works against projectiles. Melee units will destroy you.

  7. More blood. It disappointing me when I slice a grineer in half, and he just falls over. I would love to see a healthy spurt of blood when I cut him in half. If games get that gory as cutting people into little tiny pieces, the should be blood, and lots of it.

  8. I was wondering if anyone had the notes or sheet music to the Warframe Theme drums? I want to translate them into guitar for a little project I'm doing, but I'm not good with drum notes. 
     

    Can anyone help me out?

     

    These are the Drums I'm talking about. 

  9. I disagree. The pure power ash has in his ultimate comes at the cost of time. And since the clones were added, the rate at which ash kills his targets has been tripled. Many players also use this ability to save there lives. If you get knocked down and three heavy gunners are spraying you, Bladestorm. 

  10. So, Archwing. Pretty fun right? I thoroughly enjoy it, however, there is something I want to address here. 

     

     

    Everyone knows that Uranus is hard when it comes to archwing. Well, it doesn't need to be toned down in difficulty. The problem here is the enemies missiles. Have you seen yourself get hit my them? Three missile hit on uranus and your done. Now I like this. There missiles right? There suppose to hurt. However, we need something to tell use that these bad boys are coming. A red alert sign in the middle or bottom of the screen, and a sound effect, would be more that enough to do this. Let us know that these missiles are coming. Then you can use your anti missile abilities, or dodge out of the way.

     

    Can you imagine how fun and fast paced this would make archwing if were actively avoiding these deadly things? Anyone who has ever played Star Fox, ACE Online, or even Robotech, will know exactly what this is like. 

     

     

    You'll be sitting there with you gun, shooting enemies off the interception control point while AC/DC plays in the background. Then suddenly the grineer hellions spawn. *Missile Incoming* You see your little prompt on the screen flash, and you dash out of the way just narrowly avoiding them. 

     

    TL;DR Give us and on screen alert that missiles are coming so we can avoid them, thus making Archwing far more fast paced. You have to give us a chance to avoid something as deadly as the Holy Hellion Missile.

  11. So by now we all know about Mesa's passive abilities right? Of course we do. SO! I want to discuss something simple, and hope the developers glance at my thread. 
     

    I love these passives. All warframes should have them. Why? Well why not? How long have we all been wanting frost and ember to have fire and ice resistance? Quite some time. Warframe passives would make this more than possible, and give a frame a very unique identity outside of its abilities. 

    Ash could have 10% more melee attack speed, Volt could have 15% more stamina recharge, the possibilities are endless! Please DE, if you glance at my humble little thread here, give it some consideration hmm? After all, you cant do it for Mesa, and no one else.


    TL;DR Give all the warframes passive abilities like Mesa.

  12. So we all know we have these new augment mods right? There amazing, and there are more coming in the future. However, there is a problem. In order to use these, you must uninstall another mod to use it, and it can be build breaking.

     

    Lets take a quick look at something else, utility mods. Handspring, Reflection, Reflex guard, are all examples of utility mods. Nobody uses them, because nobody has room for them in their builds.

    My idea? Give us two mod slots on our warframe for utility mods exclusively. Then we could fit our augments, and our utility mods. Want handspring? No problem. Put it in your utility slot. Want two augments for your warframe? Great. Put them both in the utility slots. 

     

    Now another solution, (and probably the more likely solution for DE to use), is to give use those two mod slots back, and make them exclusive to augment mods only. We all know that DE is coming out with more augment mods, probably in update 16. I would love to put more than one augment on my warframe, and I'm sure you all would too.

     

    TL;DR Bring those two slots back for utility and augments only.

     

     

  13. So I looked in the store to get a booster, and I see there 80 plat now instead of 40? What happened? I seem to remember a 3 day booster being 40, and a 7 day being 80. Are they now just 7 day boosters? Or just more expensive?

  14. I agree. I don't like the loyalty at all. I feel like they put that there so people would still have to use sentinels. Right now, it seems I can only restore my kubrows loyalty once a day. This makes me angry because I want to level her up, but I cant because of this "loyalty". 

×
×
  • Create New...