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Aashuaa

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Posts posted by Aashuaa

  1. The Atomos, Amprex, and the newly released Larkspur are all bugged when used with Nezha's 4 Divine Spears. This has been an issue for a bit but has come up again with the newly Introduced weapon. If an enemy is impaled on Nezha's 4 and shot at as the primary target with these weapons, the beams will not arc to additional targets. Additionally the beams will never arc towards them as secondary targets when fired at a unimpaled primary target.

  2. Hello I'm Using a Ps4 Controller run through DS4 (This means its recognized as a 360 Controller) I wanted to say overall good work as this patch seems to have fixed most issues that were brought about by the mainline, I will mention the the often brought up sometimes the controller just doesn't work aside from the left stick bug is still around and I'd still liked to see it fixed. Aside from that the other minor bug I am experiencing is that the button to preform block combos is currently L2 and not R2 as is stated in the menu.

    Please do not simply change the menus and leave this as the only way to play it is extremely annoying as it forces me to play with an awkward two finger claw on the side of my controller as to properly use my slide mid combo with the block combos. I would very much like to see the *Combo Button* (I cant think of another name for it atm), become its own keybind that we can place as desired, I'm trying to tolerate the new set up as is atm but it makes my hand cramp up horribly please fix this so we can use the buttons as used previously.

    Overall aside from this great work on the melee system. Thanks for always working so hard for us.

    PS. Please actually fix melee Channeling keybinding, don't just leave it as this somewhat halfassed solution. I can understand the necessity of this in the short term so people can actually use them at all, but we should be able to keybind our controllers as well as people can there keyboards, don't just lock us out of options.

  3. 4 hours ago, Aashuaa said:

    If we are going purely one tap that's probably relegated to Plasmor, Tigris Prime with punch through, Zarr, Lenz, Opticor, and any melee with decent range, crit mult, and maiming strike slapped on it.

    If However we expand the list to weapons that can kill the entire hallway pressing and holding a button in the time it takes for plasmor to fire its second shot though the list adds.

    Ignis Wraith, Atomos, Quanta Vandal with punch through, Astilla, Supra Vandal with punch through, Kohm with a riven, Pyrana Prime, and either of the Prisma Grakatas with punch through.

    And ofcourse special mention to the Amprex which has killed every enemy in this hallway and the next two.

     

    1 hour ago, BloodAppraiser said:

    Yay, no one mentioned amprex. Let's keep it that way. Shhhh........ 🤫

    Nah I could never forget the Amprex lmao. That things busted wide open and it should stay that way, I wish more weapons were that good.

     

     

  4. 23 minutes ago, Wolfways said:

    I find it difficult to compare it to any other weapon because I haven't found another weapon which is as ridiculously op as the arca plasmor. Are there any other weapons that instantly destroy everything in a corridor with a single click?

    If we are going purely one tap that's probably relegated to Plasmor, Tigris Prime with punch through, Zarr, Lenz, Opticor, and any melee with decent range, crit mult, and maiming strike slapped on it.

    If However we expand the list to weapons that can kill the entire hallway pressing and holding a button in the time it takes for plasmor to fire its second shot though the list adds.

    Ignis Wraith, Atomos, Quanta Vandal with punch through, Astilla, Supra Vandal with punch through, Kohm with a riven, Pyrana Prime, and either of the Prisma Grakatas with punch through.

    And ofcourse special mention to the Amprex which has killed every enemy in this hallway and the next two.

    I should also note almost all these weapons then proceed to scale up and beyond the point Plasmor is instagibbing things and continue to be extremely useful with the notable exception of pyrana prime which also falls off like a rock at higher levels even with its ridiculous disposition.

    Nonetheless my point on the Plasmor was that the buff was mostly just fun and not a ridiculous power increase so I don't see why it must be banished.

  5. 5 minutes ago, Vox_Preliator said:

    Really, what your post was saying is that the Ignis Wraith should be reigned in some, and less that this unholy plasma cannon of of annihilation should be brought up to it's level.

    The ignis has been awful for ages before the beam rework relegated to being ember in a can we please to not nerf it back to that.

    I'm neither here nor there on a straight buff to plasmor, but it would be very nice to see the bounce back simply because yeah, it was fun af

  6. I was never particularly big on the Arca Plasmor if I'm being honest, It was fun for the first couple of days but the FX were boring to me and the gameplay was kinda stale.

    Last week you guys updated the FX and made it look awesome, and you also apparently shipped a bug that let the shot bounce.

    I gotta say that this weekend had been some of the most fun I had had with any shotgun in Warframe and far and beyond the most fun I'd had with the Plasmor. Doing trickshots and seeing the crazy vfx as my multishots blasted off in different directions was an absolute delight. Would you please consider bringing it back it seemed way more inline with the weapon then say the deal with headshots , which I can totally understand why you changed.

    If it cant be added baseline (which I really can't see why, it didn't really seem way more powerful it just felt more fun), could it at the very least come back as like a Suda mod attached to some other minor bonus, or amped up either further.

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