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Maes101

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Posts posted by Maes101

  1. Someone please tell me the real difference between 4 people shooting at Lephantis, and 20 people shooting at Bigger Version of Lephantis.

     

    Never mentioned anything beyond a squad of four nor a bigger version of Lephantis.

    But to answer your question: Nothing.

  2. -Snip-

     

    Seems like you've thought about the end game than i have, but i agree that missions should scale better later instead of just being slightly stronger than the previous planet.

    I didn't indicate that MR16 meant anything, i was just stating that i was closing in on leveling my gear and i was hoping for a challenge by then. Yet in my experience, people with MR12 or higher has tried to maxing out their favourite loadout, to a degree. Maybe it's a coincidence. 

  3. The mini-event that we had a while ago (with Ice-Eximus?) was pretty fun. The enemies hit like a truck, but at the same time, they weren't bullet sponges.

     

    This might be an interesting approach for the boss battles as well. A boss that has a move or two that can insta-kill the entire squad if you don't watch your steps.

     

    As for "big bosses", the upcoming J-3 is so big that he's the entire map itself, as far as I know.

     

    Yeah i recall i died a fair few times playing that event, it was pretty good.

    Bosses that can instantly wipe your team if you don't follow a simple mechanic would be great, it feels good to at least know you're fighting a  truly powerful foe.

    I'll check out the J-3.

     

  4. When I was hunting the G3, I thought it would be a good idea to have something like a five mission line up to hunt the G3 consistently.  This five mission line up would take about an hour, and then the last steps would be to kill the G3.  At this Point, DE could make more bosses and put them at the end of this five mission line up.  It would almost be like a dungeon from Guild Wars 2.  I feel this would be fun for a good amount of players.

     Yeah i played Guild Wars 2 and those dungeons were a challenge, which i would love in a game like this when you're pretty much maxed out.

     

     

    I agree not the kind of think this game needs

     

    I don't see how this game would suffer from that, but what endgame would you suggest, if any?

  5. I'm close to reaching MR16 and i've been secretly hoping for this when i thought i was near the end of leveling stuff.

    Are DE planning anything with big bad bosses like in (other) MMOs?
    Something skill-based unlike Lephantis which is pretty much a matter of gear and being able to aim. Teamwork should also be required, even though there isn't specific roles like the holy trinity.

    This would also somewhat cover the endgame part of the game and should obviously not be something you can farm with ease. The drops could be blueprints for cosmetic gear or maybe have some minor stats.

     

    This game has huge potential but what do you think?

    I know it has probably been discussed before but i haven't seen a thread about this in quite a while.

     Inb4 1 hour T4 survival + Vor.

  6.  

     Despair needs a serious buff, give it armor ignore instead of armor piercing, it drops off the rarest boss in the game, come on now. I can't even solo a lv45 Hyena with it, nearly fully modded. 

     

    -1/10

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