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Stellatarum

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Posts posted by Stellatarum

  1. I wrote this to another thread, and I'm going to repeat myself, sory:

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    We lamented for Khora being locked behind a very strong RNG-based grind-wall. Remember? Twenty minues of boring Sanctuary Onslaught (not Elite, but normal, without real rewards but frame leveling) with two parts out of the four with a very low chance.

    I think Garuda is much better now. They give you all the blueprints almost at the first run and you can check and see the requirements to build them and plan your work and progress. No RNG is involved in the process. The daily cap is easily reachable even at MR22 and within a few days you can have Garuda built and ready.

    The only small RNG here is Medial Debt-bounds, because Ticker is a *****, but it's manageable.

     

     

  2. I have a feeling (I can't prove it though) that it doesn't work in solo and kind of works if you are a client (not host) in a group. I didn't test it, just some experience. I switched to Smeta until they fix this Helios/Scan problem because I almost always run solo (random groups make things much harder). I really would like this to be fixed, I'm surely won't scan everything by hand :D

  3. I really don’t get this... what is the problem with the requirement? Clear the Starchart?  It’s very easy I think, every single mission. „Im bad at X mission!“. Practice it. People come begging for taxi constantly. They ask for Jordas Golem mission help crying „I don’t even have a mod for Archwing“. Ridiculous. I think the main problem is that there are no real restrictions in every step so they just want to rush through the missions and get everything but don’t really want to actually play the game. Thats the core problem behind everything: players want to get everything right now, and they don’t want to play the game. It’s quite contradictory: if they don’t want to play the game, than why are they interested in to have everything, and immediately. In general I would recommend to raise the requirements for every step to make them more realistic (my real in-game strength is properly aligned to my next mission) and maybe remove the taxi system completely.

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  4. Since the last update I experience a dramatic drop in spawn rate on some level. There are tilesets with just a few enemies, in my last attempt there was an infested level with a central tunnel and the ladder-structure on its ends and just a few ancients (and only ancients) spawned during the whole level. No other infested, just a few ancients. Similarly I've seen grineer tileset with just "grineer workers" or what. No other enemies. It's sad, the changelog said they tried to make enemies more diverse...

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