Jump to content

Sarcanith

PC Member
  • Posts

    15
  • Joined

  • Last visited

Posts posted by Sarcanith

  1. On 2019-03-07 at 9:03 PM, [DE]Danielle said:

    Effects Upgrades

     

    We've done a complete overall of all Melee Effects! Hit animations, elemental effects and slam attacks: making melee look as good as it feels!

    Please PLEASE give us an option to disable the new effects or make it tied to the "weapon elemental FX" option... absolutely hate how much my melee weapons flash around now.

    • Like 1
  2. Not trying to be rude or anything but... this new melee update has a serious flaw when using one. Channeling now being a toggle that's active at all times is overriding the other actions it's forcibly paired with (aiming or primary fire), which makes it impossible to use whatever it's paired with. I.E. having it paired with aim just toggles channeling on and off, you can't actually aim anymore. Having it paired with primary fire won't allow you to fire your weapon anymore, (aside from alt firing) again it just toggles channeling on and off.

    Is there any chance controllers can have an option for disabling channeling toggle added in or being rolled back to melee 2.0 till some kind of solution is found?

    Also... I know you "just use a keyboard and mouse" people are out there and are going to want to reply with such, but it's not really a good option for me (bad arthritis and muscle problems in my wrist) and there's probably others with similar problems playing as well.

  3. Is there some command in-game or on steam or something that i can use to force the ones i have ingame to sync with steam's and unlock them all? Or even just a way to make steam reset the ones i have now? I was forced to download the steam version to get something i wanted (tennogen related) and steam decided to randomly unlock some achieves when i quit the game.

  4. Well... i guess it was fun playing this while it lasted? Chroma is literally the only frame i enjoy using because I'm not a very strong player dodging,using cover, etc. wise and vex as it is lets me solo higher level content with him and not have to rely on grouping up which is something i hate being forced into (sorties excluded). Just for the record, no, I'm not referring to teralyst farming. I usually try to avoid anything poe related like the plague. On the note of teralysts tho.... if they REALLY wanted their precious poe "bosses" to not be instantly killed, they would gate incoming damage to them so they would take damage then stop once a certain amount was reached in a time frame.  I.E. something like this: 15% max incoming damage to health/2 seconds. Using those numbers it would take MINIMUM 13-14 seconds to kill a weakspot. (and it could be adjusted by DE to whatever they felt was "appropriate")

  5. Don't know if it's intended or not, but the wisps defy physics and tend to do the opposite of what they should when moving or even just standing still. (pulling forward when running forward, moving up when jumping up, etc., and even just floating straight up into the air when standing still) I really hope this is a bug that can be fixed because it just distracts me to no end

  6. please PLEASE remove the little stationary nova attack they have... or atleast make them not damage the armored vault control panels/do drastically reduced damage to them... every time they get that attack off the console's shields and health just vanishes and I've  failed the objective due to it more than anything else... i hate that there seems to be absolutely nothing that can be done about it... really frustrating

×
×
  • Create New...