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ZephyrDoodles

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Posts posted by ZephyrDoodles

  1. I completed my Frame Fighter pokedex after the Umbra hotfix and I didn't receive an email with the poster and it wasn't in my decoration inventory. I checked again later and it was in my inventory but still no email. Maybe there's a delay? How long ago did you collect all the frames?

  2. When a "Chance to resist" Arcane protects you from a status proc your weapon disappears. You are still able to shoot but when you run out of ammo it's impossible to reload without switching away from the weapon and then back to it.

    It happens every time Arcane Ice (heat resistance) triggers. Here is a video example

    https://streamable.com/j9d8s

    This also happens with Arcane Resistance (toxin resistance)

    https://streamable.com/fzbuc

    I assume this bug also affects Arcanes Healing, Deflection, Nullifier and Warmth but I don't have all of them.

    This bug only happens if you have a melee weapon equipped. Without a melee weapon, resisting a proc won't make your current weapon disappear

    https://streamable.com/5o226

    It seems that the "resist" animation briefly brings out your melee weapon as can be seen in this slowed down clip

    https://streamable.com/7co1a

    This bug doesn't happen if you're melee only or if you're currently using your melee.

  3. Quickly moving the mouse through the Nakak and Master Teasonai's inventory causes the mouse cursor to bounce around. It appears to happen if the mouse is moved over the highlighted item's tooltip before it has a chance to fade. Here is a video of it happening

    https://streamable.com/zcipv

    It happens ~30% of the time in the above video. Here is a slowed down and zoomed in video to highlight the bug

    https://streamable.com/7b4g9

    This bug only happens with Nakak and Master Teasonai

  4. Nakak and Master Teasonai will sometimes have items for sale that cause the game to stutter if I mouseover them. The item seems to change each time their inventory is refreshed.

    With yesterday's inventory (2018-08-19) for Nakak it was the Volt Mask. Here is a video of it happening

    https://streamable.com/0q5lx

    For Master Teasonai it was the Caged Kuaka that caused the lag, although not as severe as the Volt Mask with Nakak

    https://streamable.com/wflmb

    Today (2018-08-19), after the vendors had their inventories refreshed, there are now different items causing the lag. With Nakak it's the Trinity mask

    https://streamable.com/xmqo0

    Here's a zoomed in and slowed down video of the Trinity stutter

    https://streamable.com/qc4y2

    Master Teasonai doesn't seem to have any laggy items today despite having the same inventory as yesterday.

    This lag persists through leaving and re-entering Cetus, restarting the client, changing the Display settings to high or low, different gpu driver versions, windowed mode, fullscreen and borderless fullscreen. Below is my DxDiag in case it's needed.

    https://pastebin.com/dF7nrP5Y

    This bug doesn't happen with any of the other Cetus vendors.

  5. Completing the exterminate mission on Carpo, Jupiter (Cloud Gas City tileset) without alerting any enemies causes the mission to complete without playing the Lotus dialogue. The one where she says something like "You have broken their ranks and they are on the run," "The enemy is broken," etc. If you alert the enemies the dialogue will play normally.

    I tested these other missions:

    • Extermination - E Prime, Earth (Grineer Forest)
    • Extermination - Hellas, Mars (Grineer Settlement)
    • Capture - Ananke, Jupiter (Cloud Gas City)

    to make sure it wasn't the mission type or tileset and it seems to be limited to Carpo, Jupiter. Here's a video of it happening

    https://streamable.com/ndh19

  6. Hi, the Nosam Cutter stops detecting nearby mineral nodes on Planes of Eidolon. I'm not sure if I'm doing anything to cause this to happen but it's happened every time I've been on the Plains since The Sacrifice: Hotfix 23.1.3.

    When the Nosam Cutter is first equipped it will detect nearby nodes but when you move away from the area where you equipped it it stops detecting new nodes. Disabling and re-enabling the Nosam Cutter doesn't fix the issue but switching into Operator and back to your Warframe does temporarily. Moving to a new area requires another Warframe->Operator->Warframe to see new nodes.

    Here are two video examples. In both I'm on Zephyr Prime using the Advanced Nosum Cutter (I'm also set to Zenurik if that matters.) The Cutter shows no nearby nodes. I try disabling and re-enabling it and still nothing. I switch to the Operator and back then the nodes appear.

    Video Example 1

    Video Example 2

    I had this happen on 5 trips to PoE in a row. It didn't happen on the 6th, but then it did again on the 7th.

  7. Some more testing on this bug

    On 2018-07-18 at 5:31 PM, ZephyrDoodles said:

    Found another bug with Zephyr's Tail Wind Hover. If you look down while charging Tail Wind Hover it will sometimes (rarely) get stuck. You are unable to use abilities but unlike the other bug it does not say "ability in use" when you try. Pressing Escape will break you out of this state.

    Video example

    Alternate host

    update:

    I played around with this and figured out how to reproduce it. If you try to Dive Bomb within a couple frames of releasing the Tail Wind Hover charge you'll get stuck on the ground in the Hover charging animation.

    It has nothing to do with Dive Bomb. If you try to use Tail Wind within a couple frames of releasing the hover charge it will cause you to get stuck, regardless of the direction you look.

  8. The title says it all. Here's a video showcasing the issue

    Video example

    Alternate host

    Also, it'd be awesome if you made is so the syandana's wings stayed open during mission extractions the same way it does in Cetus/the Orbiter so I can show them off without needing to glide every 5 seconds :clem:

    I realize too late that this should be in the Art & Animation subforum. If a mod could move this that would be great

  9. Found another bug with Zephyr's Tail Wind Hover. If you look down while charging Tail Wind Hover it will sometimes (rarely) get stuck. You are unable to use abilities but unlike the other bug it does not say "ability in use" when you try. Pressing Escape will break you out of this state.

    Video example

    Alternate host

    update:

    I played around with this and figured out how to reproduce it. If you try to Dive Bomb within a couple frames of releasing the Tail Wind Hover charge you'll get stuck on the ground in the Hover charging animation.

  10. From the hotfix notes:

    Quote

    Fixed issues where Zephyr could get stuck in bad animations.

    If you press 1 and then immediately press 2 (1/4 second delay) you get stuck in the hover crouch animation. There's no way to cancel this state besides aborting the mission.

    Video example

    Alternate host

    Fixed in The Sacrifice: Hotfix 23.1.1

    There is still an unresolved bug in the next reply

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