Daviot
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Posts posted by Daviot
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As mentioned, in helping a newer player with the Hidden Messages quest, after he set it to active and received the initial email, we proceeded to Olympus, Mars, the node mentioned in the first riddle.
However, with the node changed to the Grineer Settlement tileset and with Little Duck providing voiceover for the new Disruption mode, the Lotus's lines did not trigger and the quest did not advance. With it, it seems no further progression can be made in the quest at this time.
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Can confirm that I've been having this issue since the Shrine update. My poor space doggos. :<
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Okay, something in either this Hotfix or Lunaro HF#4 reset all the customization I had on my...
SpoilerOperator's appearance. :<
Everything was shiny as of HF#3, especially after the color improvements made in Update 19/Lunaro. Should I wait for a fix or start customization over?
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I had this very issue with Nezha when using Twin Grakatas. Here's what I was able to pin down after testing to see if this one instance was repeatable:
-Only(?) happens with Twin Grakata (some secondary weapons are notably unaffected)
-Happens after using Nezha's Divine Spears (#4 ability)
-After casting DS once, attempting to fire the Grakatas fires one round (two bullets) and then goes into an uninterruptable casting animation similar to activating Divine Spears. However, no energy is used and the ability doesn't actually trigger.
-Falling off a ledge after the bug triggers replaces the casting animation with the "hard fall landing" animation after every pull of the trigger.
-Bug remains until end of mission. Switching loadouts and then back doesn't fix it, nor does restarting the game. -
I had this very issue with Nezha when using Twin Grakatas. Here's what I was able to pin down after testing to see if this one instance was repeatable:
-Only(?) happens with Twin Grakata (some secondary weapons are notably unaffected)
-Happens after using Nezha's Divine Spears (#4 ability)
-After casting DS once, attempting to fire the Grakatas fires one round (two bullets) and then goes into an uninterruptable casting animation similar to activating Divine Spears. However, no energy is used and the ability doesn't actually trigger.
-Falling off a ledge after the bug triggers replaces the casting animation with the "hard fall landing" animation after every pull of the trigger.
-Bug remains until end of mission. Switching loadouts and then back doesn't fix it, nor does restarting the game. -
1) Close Warframe and all other Applications
2) Grab and Install CCleaner (or similiar Software, however CCleaner did the job for me and is probably the best choice)
3) Let CCleaner clean up all your temporary files and cache and stuff (don't let it mess around in the registry though :P)
4) Start the Warframe Launcher and open the options menu (via the little gear button in the top right)
5) Uncheck "DirectX 10" on the left side
6) Verfiy the download chache
7) Optimize the download cache (maybe it's recommended to do it in this order)
8) Start Warframe and may enjoy the possible success! :D
I hope I could help
I'm already in the habit of using CCleaner. A CCleaner sweep and forcing it to DX11 makes a marginal improvement. Still not really playable. :(
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Having the same issue, which really has only been noticeable since the Nova Prime update. My typical FPS of 40 has dropped to 4-5 (if that) any time there's more than a few objects on the screen. Even cranking things down, there's still noticeable lag inside the Liset, and in missions, the game is nigh-unplayable. Unfortunately, since it never technically crashes, there's no error codes.
System info:
CPU: Intel i7-2760QM @ 2.40 GHz/core8.00 GB RAM
Windows 7 Home Premium Service Pack 1
NVIDIA GeForce GT 555M
-GeForce drivers 344.75, release date 11/18/2014
In-game graphics settings:
Video Resolution: 1600 x 900
Aspect Ratio: Auto
Vertical Sync: Auto
Physx effects: Off
Runtime Tesselations: Off
Local Reflections: Off
High Dynamic Range: Off
Geometry detail: Medium
Particle Quality, Shadow Quality: Low
Texture Memory: Medium
Anisotropic filtering: Off
Anti-Aliasing: Low(FXAA)
Depth of Field, Motion Blur, bloom, Color Correction, Dynamic Lighting, Character Shadows: Off
Constant Weapon Trails: Off
Launcher Settings:
DirectX 10, DirectX 11, 64-Bit Mode, Bulk Download, Aggressive Download, Multi-Threaded Rendering, Launcher GPU Acceleration: checked.
I've optimized the cache and unparked cores as noted elsewhere.
weapon elemental FX: on
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Having the same issue, which really has only been noticeable since the Nova Prime update. My typical FPS of 40 has dropped to 4-5 any time there's more than a few objects on the screen. Even cranking things down, there's still noticeable lag inside the Liset, and in missions, the game is nigh-unplayable. Unfortunately, since it never technically crashes, there's no error codes.
System info:
CPU: Intel i7-2760QM @ 2.40 GHz/core8.00 GB RAM
Windows 7 Home Premium Service Pack 1
NVIDIA GeForce GT 555M
-GeForce drivers 344.75, release date 11/18/2014
In-game graphics settings:
Video Resolution: 1600 x 900
Aspect Ratio: Auto
Vertical Sync: Auto
Physx effects: Off
Runtime Tesselations: Off
Local Reflections: Off
High Dynamic Range: Off
Geometry detail: Medium
Particle Quality, Shadow Quality: Low
Texture Memory: Medium
Anisotropic filtering: Off
Anti-Aliasing: Low(FXAA)
Depth of Field, Motion Blur, bloom, Color Correction, Dynamic Lighting, Character Shadows: Off
Constant Weapon Trails: Off
Launcher Settings:
DirectX 10, DirectX 11, 64-Bit Mode, Bulk Download, Aggressive Download, Multi-Threaded Rendering, Launcher GPU Acceleration: checked.
I've optimized the cache and unparked cores as noted elsewhere.
weapon elemental FX: on
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Having the same issue, which really has only been noticeable since the Nova Prime update. My typical FPS of 40 has dropped to 4-5 any time there's more than a few objects on the screen. Even cranking things down, there's still noticeable lag inside the Liset, and in missions, the game is nigh-unplayable. Unfortunately, since it never technically crashes, there's no error codes.
System info:
CPU: Intel i7-2760QM @ 2.40 GHz/core8.00 GB RAM
Windows 7 Home Premium Service Pack 1
NVIDIA GeForce GT 555M
-GeForce drivers 344.75, release date 11/18/2014
In-game graphics settings:
Video Resolution: 1600 x 900
Aspect Ratio: Auto
Vertical Sync: Auto
Physx effects: Off
Runtime Tesselations: Off
Local Reflections: Off
High Dynamic Range: Off
Geometry detail: Medium
Particle Quality, Shadow Quality: Low
Texture Memory: Medium
Anisotropic filtering: Off
Anti-Aliasing: Low(FXAA)
Depth of Field, Motion Blur, bloom, Color Correction, Dynamic Lighting, Character Shadows: Off
Constant Weapon Trails: Off
Launcher Settings:
DirectX 10, DirectX 11, 64-Bit Mode, Bulk Download, Aggressive Download, Multi-Threaded Rendering, Launcher GPU Acceleration: checked.
I've optimized the cache and unparked cores as noted elsewhere.
weapon elemental FX: on
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I can confirm that this fixed the Vor's Prize quest not ending for me. Thanks. :D
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Ditto. After the last hotfix, I was able to Confront Vor (on Earth), get and install the Mercury Nav segment, and now it just says "Vor's Prize" as the active quest with no details.
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Right, after the last hotfix, I was able to Confront Vor (on Earth), get and install the Mercury Nav segment, and now it just says "Vor's Prize" as the active quest with no details.
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Still having the issue of no quest mission for the Mercury Nav Segment after Hotfix 14.0.2. :(
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Having the same issue: Built the negator before the "grab resources" mission was announced, and now locked out of the Mercury Nav Segment mission. :(
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Having the same issue: Built the negator before the "grab resources" mission was announced, and now locked out of the Mercury Nav Segment mission. :(
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Ugh...this update screwed over all my blueprints, changing the materials used and in some cases making things more expensive. I was already sick of grinding for rare materials.
(PC) Empyrean: Bug Report Megathread
in General
Posted
Every time today that I've gone into a railjack mission as a client, upon warping to a mission, the game has crashed to desktop and brought up the Evolution engine bug tracker. The codes it spat back have been:
WAR-2585485
WAR-2589385