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Metal_Izanagi

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Posts posted by Metal_Izanagi

  1. This would be an absolutely terrible idea on DE's part. Platinum sales are how they make money. Why on earth would they give it to everyone for free, even in small amounts? They give plenty of content away as it is, and now you're asking them to give premium currency away regularly as well? Why? Trading is already an easy way to make Platinum. If you don't have anything that people want to buy, work toward getting something that people want to buy.

    • Like 1
  2. This has been an issue since the Tekko were released, I'm pretty sure. I've reported this before, but if it was fixed a later update must have undone the fix.

     

    Examples of the incorrect placement. The hand grips are either clipping into or floating above the hand of every frame that wields them"

     

    Spoiler

    CMJ4f9o.jpg

     

    Spoiler

    hgcPUsi.jpg

     

  3. 12 hours ago, Nirrel said:

    No, you want it but NEED it? No. I came back to the game a year ago after a break. I built a cat and since then I go around with my cat exept for sorties, raids and long endless runs. And I passed from 0 orokin cell to 850. I have 1200 neurodes and neuro sensors and so on. I have so many resources that I can't possibly ever use it up and I contribute to clan tech with very substantial quantities. I'd like to add that I have no ammo and utility loot problems either, not even with the lenz.

    So objectively when it comes to get resources you do not NEED vacuum at all. It would be just easier that's all.

    True, you don't need universal vacuum, but it's an important enough QoL feature that DE really should add it for everyone.

  4. If you look at the base of the tentacles in the second screenshot, you'll see the energy color, and your abilities have a slight tint of your chosen energy color to them. Hydroid's abilities are more water than pure energy now, so you're not going to see bright pink tentacles ever again.

  5. Just now, dmantacos said:

    I''m sorry but this is kind of hypocritical. You say on one hand you say it's not cool to kill "your" enemies, yet on the other, yo cast an ability that rips enemies away from all other parts of the map so that you can kill them. And I would hardly call not killing your enemies "teamwork" nor would i call killing them "trolling". As far as your fix goes, sure, stacks for all. All i'm saying is i don't think other people killing enemies on the map is "selfish" just as i don't think using an ability that sucks the enemies away from every other player so that you can kill them is selfish. It's just people playing the game, chillax

    I'm also sorry, but there's nothing hypocritical about wanting teammates to allow Nidus to gain stacks. Without Mutation stacks, Nidus is useless. He can only cast two abilities without using up Mutation stacks, and can't survive for very long on the frontline because his health pool is not as large as someone like Inaros, nor does he have the lifesteal abilities that Inaros does. Of the two abilities that he can cast without using his Mutation stacks, one is a ground spike that builds up Mutation stacks by hitting enemies and scales in damage based on how many Mutation stacks Nidus has, and the other is Larva, the ability that this thread is about in the first place.

  6. 15 minutes ago, DrBorris said:

    I hate it when a Nidus player thinks they get "dibs" on every enemy in the room when they cast Larva. It is just as bad as Ash's old Bladestorm calling dibs on an entire room. 

     

    That said, it is an issue as Nidus needs stacks. Your suggestion would be a perfect way to alleviate the problem as well as allowing Nidus to use his weapons. 

     

    The thing is, unlike Ash and pre-nerf Bladestorm, Nidus's "greed" is for a very good reason. Without Mutation stacks, Nidus has serious problems dealing damage with his abilities and staying alive. He needs three stacks for every cast of Ravenous,(His fourth ability, which provides a healing ground and spawns Maggots that CC enemies and deal damage/add to his Mutation stacks when they detonate.) and one stack for every cast of Parasitic Link.(His third ability, which increases ally damage when cast on an ally, and acts as a damage-link that protects Nidus when cast on an enemy.) Unlike Ash, Nidus actually has an excuse for hording enemies. If he doesn't do it, with the way his powers currently work he's in serious trouble.

     

    Oh, and Nidus also loses fifteen stacks to avoid death when his health drops to 0. He has no shields, so it's kinda important for him to get those stacks so he can keep tanking and blowing up crowds of enemies.

     

    As for your second post, there's nothing "fair" about it. Nidus is supposed to be allowed to gobble up enemies by his teammates so that he can tank for the entire team. Nidus literally can't grab every enemy on the map at once, so if you see him grab enemies, it's better to just keep going and go take down the next group while he blobs up and smashes the guys you run past. Enemies trapped in Larva can't attack. They're no threat at all unless they're an Eximus, and in cases like that any decent Nidus is going to just wipe the group as fast as possible to avoid getting hit with the Eximus procs himself.

  7. Currently, Nidus's second ability, Larva, grabs nearby enemies and sets them up to be more easily hit with Nidus's other abilities for the purpose of gaining Mutation stacks..

    There's a bit of a problem, though. Enemies can still be rather easily dispatched by the weapons and abilities of teammates, and not everyone knows, or in some cases cares, if Nidus builds up his Mutation stacks. This can at times make playing as Nidus rather frustrating, as you grab a horde of enemies, and before you even have a chance to fire off Virulence or have a maggot hop into the blob of enemies, an ally runs in and starts swinging their melee weapon or fires an AOE weapon into the grouped enemies, killing them all and wasting the energy used to cast Larva, along with any stacks that could have been gained from the setup.

    One or two times I can understand accidently taking out a bunch of potential stacks, especially if someone doesn't know how Nidus's abilities work. I've run into plenty of people who seem to just not care, though, ignoring repeated requests to stop attacking the Larva and at times becoming antagonistic over it in chat, even going as far as to follow me around and attempt to kill enemies before I have a chance to get any Mutation stacks from them.

    More and more I'm starting to do two things. I either run away from my teammates and play incredibly selfishly, even going as far as to avoid aiding the rest of the squad because they keep interfering with stack-gathering. I can handle an amount of enemies intended for four players alone. I can't handle my teammates getting in my way even when I tell them to give me some space so I can actually scale and contribute damage and cast Ravenous without worrying about not having enough stacks to avoid death. If they're going to refuse to let me use my frame the way it was meant to be used, I'm going to refuse to use my frame to help them. The other thing I do is avoid playing Nidus at all. It's frustrating and not at all fun to constantly have to explain to people that no, blowing up all of the enemies trapped in Larva before I can cast my first ability is not helping at all. It's in fact hurting my ability to be effective. It's even more frustrating and disheartening when people become rude and do their best to not let me have any fun as Nidus by denying me Mutation stacks at every opportunity.

     

    I'd like to propose a single change to Larva, because of this. Larva should have a secondary effect where any enemy killed while "attached" to the Larva counts as one point toward the next stack for Nidus. This way, if teammates want to kill the enemies that I use my energy to grab, it won't even be a problem because the dead enemies will still contribute to the stacking mechanic. If anything it means I'll be happy to have my allies blow up my Larva, especially if I get knocked away or run out of energy and can't finish off the blob.

  8. It is said that even the fabled Inaros quaked in fear at the sound, "PEWPEWPEWPEWPEWPEWPEWPEWPEW".

     

    But then one day, Clem snuck into the Corpus barracks and hit the Supra vending machine a few times and now they don't shoot as fast or as hard as they used to.

     

    The end.

  9. 13 minutes ago, antiqwiz said:

    They can add vacuum ability for Kavasa Prime Collar and problem solved.

    Nope. That would still require having Vacuum rely on a companion, when it needs to be a standard part of a Warframe's existence on the field.

  10. Yep, we need universal Vacuum for frames, and it needs to not be some nerfed version compared to what sentinels have right now.

     

    DE, please:

    Just convert all of the Vacuum mods in existence into Endo, remove them from the drop tables, and give every frame a passive Vacuum effect equivalent to the effects of the Vacuum mod, with a toggle in the Options menu to please those who would rather go without Vacuum. That's the best way to solve this without causing yet another uproar. Vacuum has become a QoL feature more than a utility.

  11. 5 hours ago, (Xbox One)lotus503 said:

    I don't think its a bad idea however with the amount of after market commerce a legit Auction house makes the most sense.

    This is the real solution right here. An in-game auction house is needed now more than ever.

  12. What EmberStar said. Dark Sector PVP did nothing but bring toxicity and large-scale collaboration between powerful clans to the game, resulting in the Dark Sectors hardly getting used because alliances such as "ICE" would jack the node taxes sky-high for the sole purpose of ruining Dark Sector rewards for others, since pretty much nobody could beat them during conflicts due to some rather shady actions on the part of its members any time another group would attempt to take over a rail location. They won't admit to it, but the rest of us know what they did, and what they would try to do again if given the chance. It really is better if Dark Sectors just remain in an armistice, with the tax rates fixed at a reasonable level as they currently are.

    Hopefully someday DE will remove the taxes and remove the names of the alliances from the nodes themselves, just to clean that mess out of the game for good. As it is, I hardly visit Dark Sector nodes because even seeing the "ICE" emblem and name there makes me have to spit in disgust.

  13. 3 hours ago, Jigoogly said:

    R.I.P. one of the last challenging and fun enemies to fight. You will be missed.

      Reveal hidden contents

    Warframe? More like Easyframe.

     

    >thinks playtime means anything 

    WEW LAD.

    Cool it, dude. This isn't 4chan. Don't bring your greentext arrows and "WEW LAD" here. This is a place for discussion, not being rude and snarky because you don't agree with someone.

     

    Anyway, the Corpus Tech was definitely not in-line with the rest of the Corpus enemies in terms of damage output, and it's good to see that DE recognized this and took the appropriate measures to reduce how powerful the Tech was in comparison to the rest of the Corpus units.

  14. I thought Corpus Nullifiers were annoying before, but lately I've been running into an issue where, seemingly due to my connection to whoever is hosting a mission not being great, Nullifiers end up with unbreakable bubbles. No matter how many projectiles are shot into the bubble, no matter how many times it's hit with a melee attack, the bubble doesn't break, stays at the same size, and will nullify powers if touched. The only way to kill the Nullifier when they're bugged like this is for either the host to kill it, or for me to run into the bubble and melee or shoot the guy, accepting the nullification of any active powers at the time. This is particularly annoying as Harrow, due to most of his powers being buffs that a Nullifier will instantly end with their bubble. This doesn't happen all the time, but when it does it's more than a bit of a problem, as Nullifiers clearly aren't meant to behave in a manner that leaves the player with no way to destroy their bubbles.

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