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vector77

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Posts posted by vector77

  1. 2 hours ago, (PS4)Moosegomoo said:

    Oh? I guess they changed the stats since they announced it then. 25% is a bit better but regardless, if you're doing basic survivals and defense you'll want damage more then sprint speed. If you're doing captures void dash gets through tiles in seconds, and if you want to be extreme, nova can instantly teleport to the door.

    And, as a fun fact, by using bullet jumps and rolls accordingly you can out pace a speed buffed volt who has a base speed buff is 50%. So unless you plan on adding another sprint mod or playing volt, you won't actually cover more distance faster.

    I don't know, that +10% damage means almost nothing, if you have some spare endo, credits and enough mod capacity, then why not use it? There are some pretty long and open tiles where void dashing saves a lot, but others are cramped and have lots of corners and objects which can slow you down, so to get through them in seconds with operator will require really good knowledge and precision; basically that focus void dash distance passive helps in some tiles but detrimental in others. With nova it should be simpler, but similar problems may arise.

    Besides, I don't play nova and volt, but I do like to use rush if possible and sometimes other speed mods, so for me this mod is great, some other players may find it useless or not worth the resources. Main thing I dislike about these amalgam mods is that they require more mod capacity.

  2. 1 hour ago, (PS4)Moosegomoo said:

    In case you're curious, it's 10% less damage for 15% sprint speed.

    It is actually 25% sprint speed, which is significant. And if I'm not mistaken it is always active, even when you hold secondary or melee weapon. Sure, 30k endo might be too much, but I would call it upgrade over serration, 10% damage is almost nothing and speed is almost always useful, though maybe some players like being slow, I dunno.

  3. 33 minutes ago, 17inchguns said:

    I was wondering in order to test which weapon does the most damage to the highest EHP in simulacrum and so far the tests ive seen have been agains these corrupted heavy gunners. 

    If you want some non-gimmicky enemies you can spawn several eximus corrupted heavy gunners and test it on a leech ones, leech eximus units have 3 times more health. For alloy armor there is drekar manic bombards, though unlike leech heavy gunners you won't see them in regular missions.

  4. 8 hours ago, DustyFlash said:

    Well yeah, because all his kit does is one thing, heals, healing abilities are fail proof.

    Well, that's not true, he also does pretty good crowd control with his 1, 4 is cc too but also heals you and allies and his 2 can put single enemy out of fight for some time while you or your allies can suck him off. The problem here is that if you have him fully modded you rarely need to cc anything in regular game content, enemies don't do much damage to you. You probably need to purposefully downgrade his build to make the content more challenging or spend a couple of hours in survival for some higher level enemies.

    9 hours ago, DustyFlash said:

    Nothing, he is just a blank slab of pressed sand that just sits in one spot and lives by doing absolutely nothing.

    9 hours ago, DustyFlash said:

    I meant that he doesn't require ANY effort to be tanky, allowing players to completely chill while being only usefull with their weapons.

    It seems you are also fogetting that not everyone is a veteran with all arcanes and maxed umbral mods. Inaros is easy to mod even for a newbie, but to reach a point where you can do just nothing and still never die takes a pretty long time (arcane grace is expensive, you know). Also blame the players if they don't want to help the team and just sit there lazily shooting their guns once per minute. Technically you can sit and do nothing with all frames, it will just be a bit harder.

    9 hours ago, DustyFlash said:

    the only difference being that now you actually have an ability kit that does something fun instead of supporting one singular massive health bar

    Well, fun is subjective, I've played inaros for a long time specifically because I could just charge my 4 for negation swarm and then just kill enemies with my weapons without bothering with some pesky ability recasting. Now that I got a little tired of that, I formaed khorra and gara and now I run and kill enemies mostly with my abilities.

    One last thing I want to add: compared to many other tanks inaros doesn't need many mods to shine, so you can easily dedicate 2-3 slots for speed mods. I assume not everyone needs them, but for me it is pretty nice to move faster than normal, especially since I play mostly in solo and don't need to wait for everyone to reach the extraction. Of course you won't be as fast as nezha, but still faster than many other frames and you won't need to press buttons to be tanky.

  5. That looks more like a new frame than a rework.

    32 minutes ago, DustyFlash said:

    This entire rework is focused around being tanky only as long as you play well with the warframe. It also encourages creativity and flexibility in the kit of the Warframe.

    It is nice to have one warframe that doesn't even need to use any abilities (if you have all mods/arcanes), what's so bad about that? If you want to use abilities there are 30+ other frames for that. Sure some of his kit can use rework, but there is no need to make something completely different out of him.

  6. 7 hours ago, MPonder said:

    Fire dmg is meh.

    I would say due to how hard it is to roll redeemer rivens any elemental damage is good enough if you just want to use it yourself, but I guess if you want to sell it is still not that desirable, especially if you advertise it as "almost perfect".

  7. 1 minute ago, (XB1)Shodian said:

    That's kind of the own person's fault though wouldn't you say?

    Sure, but warframe is a f2p always online game, so by default it is balanced around "abusing" bad habits of players, making them spend too much time on something they don't really need or spend their money. It certainly doesn't have the worst f2p model, but it is not the best, it actually would be very bad if they wouldn't allow trading for platinum.

    12 minutes ago, (XB1)Shodian said:

    That's why it's important to try other game modes and do other stuff as well.

    And then eventually you'll become bored of it too, so the best thing to do would be to take a break. There is not that much to do at a certain point, especially if you don't have time (or no desire) to do endless runs, though reaching that point can take hundreds of hours.  Funny thing is that I hate the riven system, there is too much rng, it is clearly designed to make money for DE first and foremost, at the same time they are basically the main reason I still play that game. I realise that i'm being "abused", but I still log in to do a quick kuva flood and do sorties for a chance of a new riven, I don't have much more left to do. I just wish they would make rolling them a bit easier: giving at least some (even small) control over their stats and/or increasing kuva gain. Anyway, looks like I'm almost burned out, should probably take another break.

  8. 56 minutes ago, (XB1)Shodian said:

    It's only that way because you make it that way. You make it sound like that's the only thing to do in Warframe and that's not true. 

    Of course it is not the only thing to do, but if you really want to farm kuva you buy booster and booster runs in real time, so it leads to people wanting to maximize this time and that can lead to a burn out. And the fact that most of the time you get bad or mediocre rolls doesn't help either, you spend hours grinding kuva for nothing, which adds to frustration. I wish that they would at minimum double all the kuva you get, then grinding it without booster would be at least tolerable, but tripling or quadrupling would be much better (though I guess it is not realistic because of the f2p balance).

  9. 16 minutes ago, GnarlsDarkley said:

    Adaro/Sedna with either Banshee (about 20-40 minutes to cap, depending on your luck and skill)

    That seems too long, it usually took me 12-20 (around 16 most of the time) to max 355k focus, that's with affinity booster of course and both eidolon lenses. Drahks are annoying because they often drop your stealth multiplier; adaro farming is still pretty fast and viable but certainly worse than it was a year ago.

  10. 13 hours ago, IrrelevantFish said:

    it's slash-heavy, so even if blast proc knockdowns weren't a thing, you're still be better served going viral-radiation

    So what if it is slash heavy? Unlike tigris its base damage is low, you'll get a lot of slash procs but all with a tiny damage, overall its damage from slash procs is unimpressive. On high level armored targets corrosive will be better, even with annoying blast effect. Akjagara was the same: it could produce a lot of slash procs, but damage was pitiful, prime version works great with viral because they added good crit stats to it.

  11. 12 hours ago, Whoosh said:

    Ah I see, But would you say it's worth the kuva to try and get a -zoom +CC/CD riven or should I just stick with this? This one I'm gonna be mostly using for eidolon hunt's so less zoom doesn't really matter much to me.

    Rivens are rng, you can't in any way influence what you'll get on your rolls, so it might take 1 roll to get something better than what you have, but it is also possible that you won't get anything good in 1000+. If you don't have other rivens that you want to roll then you can roll rubico and hope for the best.

    Regarding "god", "godly": it is just a marketing word that means the seller wants a few thousands platinum for their riven. Usually you will see a riven with 3 good stats and a harmless (or beneficial) negative, so I wouldn't call yours "god tier", unless you want to mislead someone. Don't think about it too much though, your riven is good.

  12. 2 hours ago, TylerFreeman said:

    Although, after watching the video, it's still looks like its capable of critting on shots. I'm somewhat confused but capping heads enables crits?

    Yeah, something seems wrong, I can't even oneshot lvl145 corrupted bombards and heavy gunners with the same build. Seems like there is some bug or some weird interaction where rad+viral redeemer shots can crit sometimes, it did crit for me once and it allowed me to oneshot a bombard, but that happened only once in about 20 tries. Anyway, for me redeemer prime seems overhyped, yeah it has very high damage, but it is slow and unwieldy to use, in normal gameplay you will probably kill hordes of enemies faster with some other weapons, though maybe it is just my personal bias against that weapon.

  13. It does become your equipped weapon if you walk over it, which is not ideal of course, especially because it sometimes gets stuck in unobtainable places or simply disappears and you need to wait full duration to throw it again. Buff to bullet attractor time would certainly be good, also maybe they could make it return to you if you press weapon switch button, that will also make it a more convenient to use. And I wonder if they'll ever increase its maximum ammo, reducing it to 100 ammo was just too drastic, especially when javlok has 300 and ferrox 540.

  14. 2 hours ago, burem0n0 said:

    Need thousands of plat to get perfect rolls on rivens? Are you kidding? Dont need any plat at all. Just need Kuva.

    I'm not, I've rolled enough rivens, the chance to get something good is tiny, the chance to get something close to perfect is almost zero. So if you want a specific riven for a specific weapon it is much cheaper and faster to buy it than to roll and hope for the best.  Of course if you just want something better than the standard mods it usually doesn't take many rolls if the dispo is high enough, but it is still rng, so even that can take a long time. Actually I would say perfect rolls probably don't even exist, since being perfect would imply the riven has not only 3 best possible stats, best possible negative, but also maximum possible numerical values on its stats. For gameplay it wouldn't matter if the multishot was 109% instead of 109.1%, but that would still make this riven tiny bit imperfect. Rivens are complete rng, in some cases I bet it is hard to get the riven you want even if you have thousands of plat to spare.

  15. On 2018-12-25 at 8:27 AM, Autongnosis said:

    He's just not the facetank type at the levels where enemy damage starts to be relevant.

    I assume that percentage of players that sits for hours in endless missions is pretty low, for other content (kuva floods, sorties, arbitrations) damage of the enemies is not relevant.

    On 2018-12-25 at 8:27 AM, Autongnosis said:

    - slash procs ignore both armour and adaptation, but they do NOT ignore other sources of DR like shatter shield and the like

    Negation swarm is a pretty nice augment, makes procs irrelevant.

    On 2018-12-25 at 8:27 AM, Autongnosis said:

    I mean, yeah inaros is the best baseline when you don't want to play the frame... Not sure how that is so good but it's definitely a feat. 

    For me it is good because I simply like to use weapons more than abilities, sure, there are some fun abilities, but most of them are boring. He may be worse tank than other frames at higher levels, but I don't care, for the content that I play he is more convenient. If DE will release some higher lvl or faster scaling missions, then there will be a reason to use something else. Though of course you can use different frames just for fun, so in that sense it is great that there are so many viable tanks in the game. 

    • Like 1
  16. 6 hours ago, burem0n0 said:

    Plus, Cycron has riven dispo 5 and Gaze only has 3.

    Gaze is literally pointless to craft.

    So is Rattleguts since Prisma Twin Gremlins is already stronger and also has riven dispo 5 vs 3.

    Nope, Cycron has disposition of 3 (1.1 multiplier), while gaze has standard 1.0. Also cycron is a status weapon, but you can build gaze with very high crit. Rattleguts is hitscan unlike twin gremlins, it has default rad damage and you also can build it with different parts, so it is silly to only compare it to one weapon. Also why even mention rivens? Unless you have thousands of plat you won't get perfect rolls, so it is possible that you'll get a great riven for gaze and rattleguts, but only terrible rolls for gremlin and cycron. Not to mention that riven dispo can change and kitguns can also use arcanes.

  17. I don't know, feels just a little bit too long on gibberguts, on the other hand it is too fast on haymaker-tombfinger. I guess the reason is obvious: tombfinger has much more damage per shot and it takes a long time to deplete your magazine, actually I rarely even completely deplete it in missions unlike rattleguts. I don't know if it is possible but would be nice if faster firing grips would get slightly faster reload with pax charge. I have rattleguts-gibber-splat, so normal reload is 1.7s, can't say for sure how long it takes with pax charge but it seems it is something around 2.4-3s. With this setup I would say a decrease of 0.2-0.4s reload time would be good.

  18. 14 minutes ago, dmantacos said:

    You could fit all of these mods on with only 2 forma instead of 3, but because the dash polarity is in the bottom right you cant mod for radiation and cold

    You can swap polarity place in the "Actions" menu, it costs nothing. I've learned about this feature surprisingly late, but luckily I didn't waste too much forma.

  19. 7 minutes ago, Yuri_Doujinshi said:

    Average price is 310 for ALL Vulkar riven mods sold in the last week.

    From what I understand it just gathers prices from trade chat and that's it, so no way to determine that these rivens were "sold", it is just the prices people asked for them and it shouldn't come as a surprise that trade chat prices are overpriced a lot of the time.

    I'm not really a riven seller but I can give a small advice here from a buyer's perspective: would you buy and use this riven with current stats or would you only buy it for rerolls? Personally I wouldn't use it as it is, certainly not the worst possible roll, but far from something good, so I would buy it for rerolls. Currently I see a bunch of vulkar rivens <100p on the riven.market, so I would most probably pass up on your riven if it would cost more. But of course it doesn't mean it would be impossible to find a buyer for a higher price, but there is also a question of how fast do you want to sell it? I assume if the weapon is not that popular and your riven is not that good, but the price is high, then it can take a very long time to sell it.

  20. I got R3 Pax Charge too and used it with gibber-rattleguts. First: levelling arcane just barely reduces the delay before recharge. Second: recharge rate is too slow, like many people pointed out here already. Combine the delay and recharge rate and you have a very slow reload. Generally I find reload time more than 2.5 seconds annoying and use reload speed mods on these weapons. Though it is ok on supra simply because it has such a big magazine and it takes a long time to empty it. Gibber empties the mag fast and then takes forever to reload with that arcane. Current recharge rate would feel good enough on it only if delay before recharge was zero or close to zero. I would prefer if they would both increase the charge rate and decrease the delay (even if only a little bit), but just an increased charge would already make it much more enjoyable. Barely any arcanes come with negative effects and more than doubling reloading time is just too big of a negative.

  21. 2 hours ago, arm4geddon-117 said:

    If they don't want to add the stats lock option, they could at least start getting rid of NEGATIVE dmg, multishot, crit chance and crit dmg stats when rolling a riven....

    Would be nice if they would allow us to reroll only negative. You still will need to roll the riven a lot to get good positives, but at least you will have some control over it. The way I see it, it will cost more kuva (or maybe riven transmuters that drop from hydrolyst) and you'll be able to roll any existing negative and also have a chance that the roll will remove it or add it if your riven didn't have one. Also it will make rivens a bit more future-proof. Currently there are negatives that are not even negatives: -zoom on lanka, some weapons don't care about +recoil, -ips is good if you want to increase procs of slash or other elements, -finisher on melee, -flight on hitscan non-shotgun weapons. So if some day in the future DE will change how the system works or the weapon itself and your riven negative will suddenly become bad you'll be able to simply roll it to get something better. I feel that it won't be as broken as stat locking, but certainly much better than complete randomness we have now.

  22. 1 hour ago, YagoXiten said:

    It's one of the best things that DE has ever done.

    Yes, that's why I wanted a follow up, ideally they could tinker with balance in each major update. I feel that a lot of problems warframe has are connected to it being always online and free-to-play, they just feel the need to push new content instead of properly polishing the existing one. Because of that waframe became too massive, too many systems, too many modes, too many weapons, too many mods; they release something new, patch it in the next few patches and forget about it. Of course it all piles up and they need to do titanic job to clear all this mess they've created. Maybe instead of tinkering with damage/cc/status numbers they could've better balanced weapons by changing how armor works or damage resistances, I dunno.

  23. 21 hours ago, (XB1)GearsMatrix301 said:

    Why is this getting laugh reacts?

    Because they buffed a lot of weapons and nerfed one or two in a single patch and called it a day. They only reworked beam weapons, changed akjagara and maybe something else, I don't remember. The problem here is that DE is not some genius developer that can achieve good balance in one patch, they should've continued to try to balance the weapons better. Instead we still have the untouched stug, scourge with only 100 spare ammo and some other funny things. So, while I enjoyed the buffing, I also realise that almost all these weapons will probably remain in this state for years, while they'll continue to release even more and more powerful weapons. Warframe is a game that doesn't need perfect weapon balance and it is probably impossible to do that with 300+ weapons, but I certainly would prefer if they put more effort in it instead of more game modes and open areas.

  24. On 2018-11-30 at 11:20 PM, Xzorn said:

    It would technically kill in less hits if I let Bleed do it's job though it's kinda hard to show performance of something like this without using number of hits or similar because the enemy just isn't high enough level to see a difference.

    You can use Drekar Manic Bombards, they have the same armor, but almost 3 times more health (1750 vs 600).

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