Wiegraf

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About Wiegraf

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  • Birthday 12/06/1982

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  1. The logical way to go with a rework would be taking base damage mods like Pressure Point, Serration and the like and either do away with them or integrate them into the weapon's rank. Kind of like a rank 0 weapon dealing 100% of its total damage and a rank 30 dealing 200%. Then, when it comes to elemental mods, that instead of adding damage based on the weapon's base damage (like how it currently adds, for example 90% fire, meaning your weapon deals 100% base + 90% Fire), it would work by converting a percentage of the base damage into that element (instead, a Fire mod at 20% means your weapon becomes 80% base + 20% Fire). This would make using elemental weaknesses much more appealing, like if an infested enemy is 300% weak to fire, then you're actually dealing 140% damage instead of 100% along with a status proc chance... and if you're taking on an enemy with a resistance (like 50% resist) then the damage goes down to 90%. Multishot is another problem to deal with which is rather touchy... as it stand, it nearly doubles the damage for Rifle class weapons with a maxed Barrel Diffusion and much more with secondaries. I'd guess either they'd be reduced in efficiency from their high up values to something much lower... like maybe 25-30% max for rifles, 40-50% for secondaries or another system entirely for multishot. --- There's definitively is a rather large gap in power for low ranked modded weapons VS high ranked ones, an exponential one in fact. I won't lie though : I kind of like that we can achieve ridiculous amounts of damage with some weapons (ex : Soma Prime) when they're well modded... but I'm also quite aware of how much it must suuuck for a low ranked player whenever a high ranked players steps in their mission and wreck everything in their path while they can barely scratch them. Heck, we deliberately under power our gear with our newer members so they get a chance to shoot a few enemies instead of us vets just one-shotting most things that don't happen to have a little bit of armor. I can't claim to have solutions (those above are just speculations and ideas I thought up on the spot) but I kind of feel that if there's a rebalance of damage, it should bank more on strengths and weaknesses than merely stacking more and more damage to just blow away enemies. Damage 2.0 brought a good thing in the form of elements, combined elements and those status procs; Damage 3.0 could work with that and turn the exponential grow in damage output into something a bit more linear. So that messing with damage is more interesting and planned out than just stacking numbers as high as you can. So that the difference between the weapon of a low ranked player and a high ranked one is that the high ranked one can be more effective against specific enemies or faction while the low ranked player can still have a fighting chance.
  2. You probably killed an Eximus and it dropped one Oberon part; you're not assured to get a Nidus part blueprint at rotation C.
  3. Been running Europa, Venus and Neptune's Corpus Outpost tilesets. Never saw a single Frostleaf... and that's running the mission with the scanner out and using quick melee to defend myself. I'm literally having a bad case of fisheye at the moment but still, can't find one single frostleaf even after that first hotfix.
  4. I got to admit though; I watched the Tenno Live rebroadcast on Youtube... and when Chroma was presented, the silence was telling that the crowd really didn't like what they saw. Hell, there was more cheering for Rise of the Bunny, which I half expected to be a joke to bring in the Tombs of the Sentients announcement around. Turns out people were more excited for an easter egg hunt wearing bunny ears than the reveal of the dragon-themed Warframe which design left most people cold in their hype.
  5. Oh, don't get the impression wrong there : of course there's a lot of work put into making original Warframe designs, especially how alien the Warframes themselves look compared to so many games which, I think, is worth pointing out as a fantastic effort on DE's design team.... ... It doesn't mean everyone will like 'every' design though... and this one just comes across as... coarse. This is probably one of the design to date that is the most hit-and-miss for the community. Other Warframes, you could go "Okay... yeah... it's not my kind of thing but I can work with that" ... with this one, you'll have a very definite "OMG! I want to be inside that one" (innuendo partially intended) and "You'll never see me use that again once I hit 30 with it" split, I feel.
  6. Well, to be honest, one of the best humanoid 'Dragon Knight' design I saw was the one from White Knight Chronicles. It had a feral look to it compared to the more humanoid look of the others. Granted, this isn't White Knight Chronicles and we know the design choice for the Warframes is all up to DE... but damn... I feel like its place will be less in the arsenal and more in a kubrow stasis slot. If it had been presented as another companion option, I bet a lot less negative reactions would have come up. Its design DOES stand out greatly though and I know some people in particular are going to love playing as Chroma 'specifically' because it has a more animalistic look than other Warframes. Just not everyone's cup of tea... just as some don't like a Warframe over another amongst the existing ones.
  7. You know... I was kind of hyped for Chroma when I first heard about it... ... then seeing as it looks like a dog that had its face stuck in a blender one too many times... ... Yeah, it's probably gonna sit in stasis next to my kubrows once it hits 30.
  8. Doubtful unless they unified builds and now develop on a single build to be deployed on all three platforms which then adapts its interface and features to match the platform. Since that would take a boatload of work and pretty much require to rebuild the PS4 and X1 builds into the PC one, it's wishful thinking at best.
  9. Interesting information there; thanks for the update. So, from what I'm getting is that while connections aren't going to get faster (depends on the host and clients), they're likely to be much more stable and reliable over a long period of time, including managing information so there's less instances of characters suddenly slingshotting ahead or canisters taking a moment longer to explode than they should? If anything, the reduced bandwith use and optimisation for clients sounds great!
  10. IMHO, each part should have an equal chance to drop on their defined tier with Fusion Cores, Forma and such weighting less. As in, if a tier has a chance for 6 prime parts along with a chance for a Fusion Core or Forma, then instead of each part having set individual weights, they should have equal weight with Fusion Cores and Formas weighting a bit less (or, depending on DE's focus, a bit more). (Chances shown below are just examples, not suggestions) An equitable spread of 8 items (including forma / fusion core) should be 12.5% for each. But DE could make it so 80% of it is spread between the 6 parts and the last 20% between the forma and fusion core. Thus, there would be a 13.3% x 6 chance for a prime part and (assuming a format and a fusion core would have equal chances) a 10% chance for a fusion core and another 10% chance for the forma. Or the other way around, increasing the weight of the forma / FC to something like 40% and 60% for the prime parts, leaving 10% x 6 chance for a prime part and 20% for a fusion core and 20% for a forma. Of course, I'm guessing the changes in rarity are to adjust with the newly added Ducats and Bara Ki'Teer. If you got too many prime parts, you'd get easy Ducats... but at the same time, you want to at least get a prime part but have an equivalent chance to get the part you're aiming for amongst all available parts of that tier instead of making certain parts insanely rarer than others. Just today, two of my clan mates ran 16 T1C. Results were 8 Boar Prime Receivers and 8 T2C key. While yes, maybe RNG is just messing with them, it's hard to think they REALLY could have gotten 8 receivers and 8 keys in 16 attempts. I'm highly doubtful the other available prime parts are weighted equally. Of course, there's our lack of ability to recognize true randomness... that might just be sheer bad luck... but even the OP posted similar outcomes with certain rewards coming out more often. If there was a way to simulate a thousand or ten thousand runs instantly for the same key and compile the results, it would be easier to figure out a definite pattern or rather, a tendency.
  11. That sounds about right; seems like Raid missions are finally making it back.
  12. I'm hoping for the pistol sometime this year :) Would complement nicely with the Hayden 2.0 skin for Excalibur.
  13. La moitié du fun de la programmation : la création. L'autre moitié : le débogage :) J'imagine qu'une fois tous les composants en place, tu vas pouvoir faire afficher les statistiques des Warframe/Armes et leur valeurs modifiés avec les mods équippés dans une mise à jour prochaine?
  14. Holy S#&$, that's awesome; this thread needs a sticky so everyone can easily get access to that app! And by the way... Vraiment bon travail; j'vas pouvoir tester mes builds en masse avec ça!
  15. Q: When can we expect a revision of Ash's 4th skill to make it less time consuming and/or the player 'disabled' while it's active? Q: When will the ingame UI (the one during missions) be brought up to par to the new style used in the menus of the star map? Q: Will there ever be an option to display Health/Shields on the brackets on the crosshair for easy reference when in the middle of a heated firefight? Q: Considering weapons like the Ogris, Torid and now Penta; wouldn't it make more sense for max ammunition capacity to be a "per weapon" thing than a "per category" one to avoid weapons with ridiculous ammo efficiency that makes ammo management an aftertought? Q: Though not asking for a date, more info on account migration/cloning from PC to PS4 would be appreciated as in "will it be feasible down the line after all?" Mainly because a lot of PC players who also own a PS4 don't play too much on PS4 in case we'd have the option to simply export our data to PS4 and continue from where we were on PC. Q: Any chance to have other mission control than Lotus? Even though Darvo was one only for one event, his lines were great and it would be interesting if there was opportunities to do missions for Darvo again as well as a Grineer equivalent. Q: In the same vein, since Rebecca voices Lotus, will Megan ever voice a notable NPC? Q: Even though we have a lot of melee weapons at the moment, is there any plans to eventually add a 'Spear'-type weapon which would primarily use thrust attacks? Q: To bring some sort of 'end-game' content or challenge, is there any plans to have sector bosses have a 'Hard' and 'Elite' difficulty level options? "Hard" being a level set around 30-35 for Tenno who have just completed the star map while "Elite" being for a group of 4 players with a lot of preparation, new boss attacks and a high level around 45-50?