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About Wiegraf

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  • Birthday 12/06/1982

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  1. Strangely enough, Dread was the last one I got. I had Hate and Despair a long while before. I remember it since it was during the holiday season, a few years back.
  2. PC has, notably : Prisma Gorgon ... also 3 day affinity boosters, 3 day ressource boosters, a few Prisma cosmetics, including the Ki'teer leg ones and such
  3. Pretty sure it's someone DDOS'ing WF to hell; Baro came around many times before and it never lagged to this point that I can't even return to my liset. Right now, if you go into a relay : You'll be by yourself since the lag prevents the game from loading people in; my instances had only me and Baro Ki'teer in it along with the NPCs; You won't be able to return to your liset since trying to leave the relay, either through the menu or walking to your ship, will just reload the relay instance; Getting constant "Network not responding" messages. Considering there's likely less players at home during this time of the year means that there's also less players online, I'm pretty sure it's not a matter of impatience but someone purposefully screwing up with the servers. Heck, same thing happened not even a week ago.
  4. Free market at its best : if you think the price is too high, it is because someone else might actually be willing to buy it instead. Sure, the price can get ridiculous... but if everyone charges the same price, it becomes the standard. And then, people hesitate to charge less knowing they can get away with that 750p if they wait a bit more... or run out of patience and lower the price a tad, like 700p, just to try and undersell others. And once the rarity comes down and those pricy mods lose value, then you get to the point people sell them for what amounts to crumbs. Legendary Cores used to be an incredily rare type of mod simply because it was limited... now that it is part of the Sorties, it went down in price a LOT.
  5. The logical way to go with a rework would be taking base damage mods like Pressure Point, Serration and the like and either do away with them or integrate them into the weapon's rank. Kind of like a rank 0 weapon dealing 100% of its total damage and a rank 30 dealing 200%. Then, when it comes to elemental mods, that instead of adding damage based on the weapon's base damage (like how it currently adds, for example 90% fire, meaning your weapon deals 100% base + 90% Fire), it would work by converting a percentage of the base damage into that element (instead, a Fire mod at 20% means your weapon becomes 80% base + 20% Fire). This would make using elemental weaknesses much more appealing, like if an infested enemy is 300% weak to fire, then you're actually dealing 140% damage instead of 100% along with a status proc chance... and if you're taking on an enemy with a resistance (like 50% resist) then the damage goes down to 90%. Multishot is another problem to deal with which is rather touchy... as it stand, it nearly doubles the damage for Rifle class weapons with a maxed Barrel Diffusion and much more with secondaries. I'd guess either they'd be reduced in efficiency from their high up values to something much lower... like maybe 25-30% max for rifles, 40-50% for secondaries or another system entirely for multishot. --- There's definitively is a rather large gap in power for low ranked modded weapons VS high ranked ones, an exponential one in fact. I won't lie though : I kind of like that we can achieve ridiculous amounts of damage with some weapons (ex : Soma Prime) when they're well modded... but I'm also quite aware of how much it must suuuck for a low ranked player whenever a high ranked players steps in their mission and wreck everything in their path while they can barely scratch them. Heck, we deliberately under power our gear with our newer members so they get a chance to shoot a few enemies instead of us vets just one-shotting most things that don't happen to have a little bit of armor. I can't claim to have solutions (those above are just speculations and ideas I thought up on the spot) but I kind of feel that if there's a rebalance of damage, it should bank more on strengths and weaknesses than merely stacking more and more damage to just blow away enemies. Damage 2.0 brought a good thing in the form of elements, combined elements and those status procs; Damage 3.0 could work with that and turn the exponential grow in damage output into something a bit more linear. So that messing with damage is more interesting and planned out than just stacking numbers as high as you can. So that the difference between the weapon of a low ranked player and a high ranked one is that the high ranked one can be more effective against specific enemies or faction while the low ranked player can still have a fighting chance.
  6. Don't worry about it; probably someone having a bad day and needing to rant out. I bet whoever said that probably thinks he's pro or something for being near max rank. Problem is, MR doesn't show how good you are, only that you maxed out more gear than others. I still run into high MR players who seem clueless using anything else than Rhino which surprises me a lot. By then, you'd expect them to at least know how to efficiently use their powers but don't. And besides, an MR 6 player might have stayed MR 6 for a while without ranking up and be a better player overall. I'll take first hand experience of a player in a mission over just an arbitrary 'rank' that mechanically does little while in a mission up to a considerable threshold (I wouldn't bring a MR 0-4 to ODD for example, unless they've shown before they really can handle pressure in missions just as high level)
  7. Considering Guild Wars 2 started as a buy to play game which later turned into free to play, it kind of makes that assumption irrevelent.
  8. The fallacy, past the fact that DE believes every clan has a 100% active player base, is that they also believe those clans are only populated with players whom either have the skills or the gear and mods to run those missions in the first place. We had 2 new players in the last two weeks in our clan, capping our capacity back at 10/10 and I wouldn't take a MR 2 and a MR 4 out on the Orokin Derelict before they've gotten some good mods ranked up and gotten a decent set of weapons. Now, by itself, that represents 20% of my clan's playerbase : that's not accounting one of them having been off for quite some time, others that are on and off for a few minutes for the login reward and such. That leaves approximately 4 players who I can definitively consider active AND able to run a Orokin Derelict mission convenably and that means they'd each need to farm 1250 Mutagen Samples each to cover for the research. Take that in perspective, DE, before you got and make outlandish claims through generalisation.
  9. I'm thinking whoever set the ressource requirements for the Hema is out of his element and isn't actually aware of the availability of Mutagen Samples. I've been playing since closed beta and helped fund research of my clan, along with about 30-40% of its players, both when it was a Ghost Clan, for the time it was a Shadow clan before we retrograded to Ghost so we wouldn't be funding 3 times the price for a research only a handful of the members actually would fund. I currently have 260 Mutagen Samples in my inventory; and I probably, at most, ever had about 800-900 MS total after 1282 hours of time in missions. Not even accounting that but also that the research requirement for the Hema in Mutagen Samples is actually over 10 times the ressource cost of ALL prior researches combined should be telling that there's definitively something not right with those numbers. So no, it is not a weapon you can get "after a few runs in OD" unless you are insanely lucky with your drops, using a ressource drop booster AND a ressource drop chance booster. But yeah, the weapon surely must be worth the effort, what with healing you and such. Lemme just grab my Telos Boltor or Telos Akbolto... see if I can't achieve a similar effect from something that doesn't require players to sink in a valuable, RARE ressource into it to make and actually earned simply by representing a faction. Kind of puts in perspective how overvalued the Hema is when even a new player who just picked up a syndicate could get their hands on that weapon even before they could ever DREAM of having the required ressources for the Hema.
  10. You probably killed an Eximus and it dropped one Oberon part; you're not assured to get a Nidus part blueprint at rotation C.
  11. Best solution to keep your lead once you have it and you don't want the enemy team to score? Guard your bank/goal. Third to last mission, the one with a special condition, I just scored 5 points then defended the goal for 2 minutes. But yeah, there was like 2 Index matches too many to my taste as by the last one, I just wanted to be done with it.
  12. Problem is, they have to give incentive for people to go out of their way to buy the Warframe with plat. Want it without the RNG bother? Plat... else grind the required mission. Though I agree that the parts not being guaranteed at Rotation C is a bit BS; almost all Warframes that come from bosses are guaranteed a part, one of the three you need and often two of them with one being elusive. Sure, this one isn't from a boss... it feels more like trying to get a Prime Warframe from when before Prime gear dropped from the void. Heck, it feels more like when bosses only had a chance to drop parts when killed and you could miss the pickup entirely.
  13. Pretty sure it's a bug; mutagen samples aren't that common drops. I'm thinking they've multiplied the number of mutagen samples required by a factor of 100 by accident. Hence why reporting it might make them realize it needs to be corrected.
  14. Been running Europa, Venus and Neptune's Corpus Outpost tilesets. Never saw a single Frostleaf... and that's running the mission with the scanner out and using quick melee to defend myself. I'm literally having a bad case of fisheye at the moment but still, can't find one single frostleaf even after that first hotfix.
  15. I got to admit though; I watched the Tenno Live rebroadcast on Youtube... and when Chroma was presented, the silence was telling that the crowd really didn't like what they saw. Hell, there was more cheering for Rise of the Bunny, which I half expected to be a joke to bring in the Tombs of the Sentients announcement around. Turns out people were more excited for an easter egg hunt wearing bunny ears than the reveal of the dragon-themed Warframe which design left most people cold in their hype.