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Baeyo

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Posts posted by Baeyo

  1. Personally I think the charge system on the Requeim mods is a mistake.. I can handle farming them all, I can handle failing x number of times to kill/capture my Kuva Lich till I figure out the order, but it absolutely SUCKS that we have to keep farming to replenish these mods when the charges run out. I understand its not supposed to be something you do on a daily basis or whatever but even without the charges its still a decent grind to put an end to the Kuva Lich. I'm not a fan of how long it takes to grind the murmurs either but I feel like removing the charges on the Requeim mods is a great compromise. The relics will still see decent usage with people farming the weapon exilus slots & riven splinters and I'm sure there's some kind of way to make use of excess requeim mods via transmute as well.

    Beyond that tho I'm pretty happy with the update. Nice Work.

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  2. Seems to be a known issue (its been around for a while) but just a reminder that antimatter drop is still sticking to Nova's arm and blowing her up lol I know y'all are busy prepping for Fortuna's next patch and beyond but throwing a fix for this in would be real nice, espesh since shes part of the unvaulting atm. 

    Cheers.

  3. May be a known issue already but whenever I cast Nidus' Larva in Orb Vallis the enemies are either not grabbed or if they are, they clip underground until the abilities duration expires at which point they all reappear in a pile on the ground. Seems to be a recent issue as well cause when Fortuna dropped, and for the first few hotfixes after, it was working fine. But as it stands now, i can't build mutation stacks at all because of it. If i'm overlooking something please let me know, but otherwise i'm 99% sure this is some kind of bug.

    Cheers.

  4. I apologise if this has been asked for a lot already but seriously, please do it. I would play Khora SO much more if I could use armors on Venari. I can't imagine this would be terribly hard to implement either Having two witch hat kavats running around killing all the things or just simply making use of all them sweet kavat armors and still have sentinel vacuum would be awesomesauce.

    Also while on the topic of Khora the changes to her 1 & 2 as well as her augment were great but strangledome still sucks, sorry but yeah.. awful ability. Would prefer something more huntress/beastmaster-esque that synergizes nicely with Venari.. As to what I have no idea.

    Keep up the great work on the game 😄

  5. So I haven't been lucky enough to get Khora yet, but after playing extensively with people who have, I have a couple of points I'd like to make. First off her kit isn't too bad, the Whiplash & Ensnare abilities really are thematically appropriate to a beast master type frame and serve their purposes well enough without being over-tuned & the stance setup for Venari is great but underutilized (i'll get to that shortly). 

    My problem is with Strangledome Really not a fan of this ability, playing around it while its active is annoying as hell, jumping around everywhere and trying to shoot ragdolling enemies caught in it is a pain in the ass and it only gets worse the more range it has. It also seems to have a pull effect and in tight defense missions its pulling enemies almost from spawn straight into cc and from farther away commensurate to its range, it's just ridiculous. 

    Now I'm sure you'll prolly fix/nerf/redesign Strangledome in the future so I have an idea on a possible replacement (if you go that route) revolving around Venari's stances & ensnare. What if Khora's 4 was a Frenzy ability that amplified the effect of whatever stance Venari is in for a limited amount of time? As examples:
    if she's in heal posture when you hit frenzy she heals everyone for the heal duration instead of just the lowest hp ally.
    in protect posture her single target tail-whip knockdown becomes an aoe knockdown.
    in attack posture she could do double damage to everything that's ensnared.
    To facilitate this and to somewhat keep the cc of strangledome relevant to Khora bake strangledome into ensnare where you target an enemy for a dome to spawn around it which gets smaller as it pulls everything caught in it to the target ready for Khora to hit frenzy and Venari to go all KavatSmash. Whats even cooler is that you already have the animations in place between Khora & Venari that indicate what stance they are in, oh the harmony!

    Just a thought anyway, thx for reading & keep up the great work on the game.

    Ps: Can't wait for Venus!

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