Jump to content

fi5h

PC Member
  • Posts

    84
  • Joined

  • Last visited

Posts posted by fi5h

  1. Secura Serro ? At least it will have some use lol

    While I do like the Serro (Great weapon type, great base damage, good range, innate electric damage, 3 blades for the closest shave) it is a tool used for scraping ships lorewise. The Prova is a grunt weapon wielded by Corpus of lesser stature and already has a Prova Vandal Variant so I would personally not like to see another. My vote would be for the Lecta. These weapons seem to be regarded highly by high ranked Corpus as the Modular Corpus carry them around.

  2. DE's had a busy week with 17.5 releasing last week, Trin prime access earlier this week and their preping for NYCC. DE loves fixing minor stuff like this it makes the patch notes look bigger. I expect this will be fixed in the coming week but definitely not today. We rarely have fixes on Sunday. 

  3. I find that in my opinion that Warframe is starting to stagnate with Frames and Weapons. I love the various frame and weapons in the game don't get me wrong. And even the Primes have their place. But with Wraith, Vandal, Syndicate, Prisma and Now on the horizon Umbra. I feel That they may be running out of creativity. Yes we want more in our arsenal. but to have to rank and rerank updated versions of the same frame or weapon with little to no diference that the one that came before over and over again is getting rather boring. I mean I would have thought that the Syndicates would have there own unique gear. Not a Remodeled version of an old weapon and definately not ones that have prime versions like the boltor. and for primes There's no lore or explination as to why they would have come about. I could understand if these items were unique a faction such as vandal is to corpse but the rest. Nothing. So as Umbra is upon us. Get ready to rerank you stuff. with little to no difference than its previous version.

     

    Some of us unironically love a weapon. Be it by its design, its sound or its feel. But sometimes that weapon just can't handle high level enemies. I would love rehashes of weak or outclassed weapons. Things like the Boltor and Hek don't need them and I vomitted when I saw those weapons. Weapons like the Sobek, Dera, Karak, Tetra and Tigris however aren't in very good spots as is and these are the weapons that deserved rehashes. DE PLSSSS Vaykor Sobek. Just give me one more chance.

  4. First off, I have to disagree with almost everything OP said.

     

    1. Ember's 1st ability does more damage than most other frames first ability. Fireball has a low base damage but high dps when counting the DoT. It also does lingering damage. IMO I think it is FINE as a basic ability. It's fast, cheap, spammable, burns the ground where it impacts, inflicts fire status on hit, ranged and 25 base energy. As for being ember's signature ability? No, that's World on Fire. Most players who never played ember probably don't even know this ability exists.

     

    2. I agree accelerant is in a good spot,your buff is also a nice idea. Nova ulti is a 200% increase from all sources of damage but doesn't scale with power strength(IIRC) and Accelerant is a 250% damage increase to Fire damage BUT scales with power strength to 572.5% increase (exact value courtesy of warframewiki) Considering that Molecular Prime is an ULT and Accelerant is a 2nd ability your change may be too extreme. 

     

    3. My FireBlast already lasts for close to 50 seconds with full duration build. Increasing the duration of this skill will do nothing as this skill is completely USELESS against ALL factions over lvl 25 even light infested. The damage on this skill is completely negligible even when you stack the sh*t out of it. Increasing the wall thickness will help with cc though but, honestly, I'd prefer if we got Ruk's fireblast. No ring but powerfull blowback CC. 

     

    4. World on Fire a straight buff to base damage won't fix what's wrong with this ability. Long wind up, short duration and low damage but good cc. 

     

     

    --snip--
    Here, I'll go first: Simply changing the number values of Ember's attacks will not fix the scaling problem she has in T3/4.

     

    I agree. The top tier DPS frames Mirage, Nova and Nyx currently have percentage based scalings. Nova and Mirage are considered best at dps because their abilities amplify their weapon damage. Nova has AMD and Molecular Prime and Mirage has Eclipse and HoM and Nyx scales infinitely with the enemies' strength. Ember being a frame that focuses mainly on her powers rather than her weapons can simply not compare. Weapons just naturally do more damage than abilities and while Accelerent increases fire damage on weapons the presence of fire leaders in infested, void and grineer missions will almost nullify that boost and the mono damage typing of ember's abilities. After this we can say that ember simply isn't a dps frame when compared to nyx, nova and mirage and can take do with a buff to her base stats or a SUBSTANTIALLY larger power scaling to make her a dps frame.

     

    I'll bite and say that Ember needs 4 to be a toggle and for 3 to have some effect that makes it worth equipping.  

     

     

    Yeah exactly why I'm unsure of making it a toggleable ability. It already has actually pretty good CC, and making it toggleable would have people running around with Fleeting and keeping it on for almost forever. Making it pure CC would also have this same impact, I agree. My earlier post was more me thinking through the options and, while I can see it working that way, it would be both overpowered and end up just being another copied ability.

     

    Having it go pure DoT damage with toggleability would be..different, but also a bit overpowered. Again, Fleeting + toggleable WoF = just as OP as those other toggleable abilities. I dunno, maybe if Fleeting wasn't in existence it'd be fine. But sadly Fleeting's negatives are completely ignored when you use it with toggleable abilities.

     

    SoulEchelon says it well. The thing with the current togglable abilities is that they either limit the actions of the frame (banshee, nyx) or are prisim... Having a togglable ability (like prism) where you can run around and fire your weapons (prism) and your frame is free to perform other actions (prism once more) is pretty darn OP...

     

    At least it sounds that way on paper, in a practical setting mirage players that want to get the most out of their prism have to sacrifice either power efficiency, range, duration or strength. I'm sure if WoF became a togglable ability Ember players will face this same problem and the strengths they gave up would end up balancing out the strength they gained. 

  5. I sure as hell don't. Charged attacks WERE ABSOLUTE BULLSH*T. And if they are re-introduced they WILL BE ABSOLUTE BULLSH*T AGAIN. There were only 2 weapons that did damage in melee 1.0, the galatine and orthos (p), everything else was for coptoring or sucked &#!. Timing? What is this TIMING that people keep talking about? The Galatine and orthos had a reach of 15 miles and you could even SPRINT WHILE CHARGING THE GALATINE. There was no timing. You had momentum with attacks so you couldn't get knocked the f*ck down. And then you attacked 3 to 5 targets in front of you after a 2 second charge...

     

    ............................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................

     

    Stop building straight channeling mods on your galatine and wondering why you're doing no damage. Channeling works off of base damage so if the base is low the channeling damage will also be low unlike charged attacks which worked on a separate multiplier. 

  6. I don't think having new players blowing all their money on incubator power cores and farming eggs for hours is right. Kubrows are initially a huge credit sink. Crafting the power cores, leveling the mods, buying stabilizers. These things are too much for new players and it encourages them to spend extra time on earth instead of exploring the rest of the star map and progressing themselves.

     

    I think that moving the quest to neptune will bring more enthusiasm to new players to explore the star map and it helps ensure that a player doing the howl of the kubrow quest has progressed decently enough to be able to afford to maintain their kubrow or at least relieve the burden of the initial starting cost. 

  7. In fairness, it actually is more beneficial to stay in one spot than to run all over the map in Survival.  The spawn mechanics work against you as you move from room to room.  Staying in one spot allows mobs to spawn consistently and at the same locations, so if you picked your spot correctly (small room with short hallway exits), you will get far more mobs and life support than running aimlessly around a map.

     

    Additionally, many survivals are ran for resources and experience, and if you're killing mobs far from your party, they aren't going to get the XP or the resources, plus any Nekros you might have on your team can't desecrate.

     

    Running around the map and being 'an hero' is literally the worst tactic on a Survival map, and it doesn't surprise me someone would turn hostile if they asked you to stick close and you ignorantly and arrogantly shirked off the request and played lone wolf style, anyway.

     

    ^ this guy gets it. I suggest you read this OP https://forums.warframe.com/index.php?/topic/244496-the-art-of-survival-a-how-to-guide/

  8. Look at this handsome devil and his gorgeous pink eyes. He looks like a rainbow barfed on him then he used a box of crayolas to dry off.

     

    YHiEMTM.jpg

     

    All grown up, nekros for scale:

     

    SlKZGiU.jpg

     

     

     

    JUST LOOK AT HIM HE"S SO GLITCHY

    eeXBIV3.jpg

     

    A5psO0l.jpg

×
×
  • Create New...